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    Even Newer(er) Tavern Thread: The Hanged Man

    Through tavern doors walks in an older man, that looks similar to Artemis, perhaps his father, or an older brother, complete with a vest akin to one worn by Daunton battle mages. Check out this new vest I got. He then turns into a shifter woman. I just hope that it doesn't stretch too much.
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    Adventure: Protection (Mal Malenkirk)

    I just noticed. Warmage's Uniform can be cloth or leather. I'm assuming leather, but if you entended differently, just say so.
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    The Upcoming Adventures thread

    Mercurial just hit level 2, and I'll be geting to his wiki page to make the adjustments later tonight. He's an artificer, so there's a leader. Edit: Might be later that I get his page finished. I can't seem to edit the wiki right now.
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    Adventure: Protection (Mal Malenkirk)

    Thank you for Dming this awsome run Mal.
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    Adventure: Protection (Mal Malenkirk)

    I'd think 20, Seeing as it's a brick wall, and that's the example given for a DC 20 climb check. Got it.
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    Adventure: Protection (Mal Malenkirk)

    I got it. Also, could I get a hand getting onto thus roof. I'm worried about our friend who went up earlier. I can't hear him.
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    OT: So... Who am I gaming with?

    My real name is John, and I'm 17, but you wouldn't know it by looking at me. It doesn't help that I am in my second year of college though. Living in Miami, lived here most of my life. Not much else really. I have always played video games to one degree or another, and have always had a slight...
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    Adventure: Protection (Mal Malenkirk)

    A strange glow emanates from Mercurial. He then tosses his dagger at the hobgoblin {reserved for analyses of results} Mercurial then moves around the thug, giving him a wide amount of room, so as not to be punished by that wicked chain, and changes into a Bullywug /OOC A frogman, for those of...
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    Adventure: Protection (Mal Malenkirk)

    Thanks for the breathing room. the now golden scaled dragonborn roars. He then walks over to Dante, and works to at least stop the bleeding. Actions: Free: thanks for the room. It saves me a turn for this. Minor: changeling disguise Move: walk to O26 Standard: stabilize Dante
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    Adventure: Protection (Mal Malenkirk)

    Mercurial moves closer to Artemis to clean his wounds. Can't die yet. things are just starting to get really fun. As he sais this, he turns into a Half-elf. Actions: Move:walk to L25 Standard: first aid to allow artemis to use his second wing Minor: Changeling Disquise Mercurial- Changeling...
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    Adventure: Protection (Mal Malenkirk)

    Mercurial reels at the loss of his construct, but then decides that it was a nessesary loss. he takes a step twoards Owen, administers some first aid, and pulls out his dagger. Wow. that dragon died faster than i thought. anyway, actions: move: shift to L23 standard: first aid to allow owen to...
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    [Adventure] A scholar in need (DM:Someone, Judge: Renau1g)

    Just an update. I just finished checking everyone's wiki page for needing approvals, and all that is left is for @ Otakkun to make the edits THB requested, and everyone will be approved.
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    Adventure: Protection (Mal Malenkirk)

    I say the Dragon. He hurts us alot. as he sais this, he takes a step back and takes a breather. He then turns into a Dwarf, hoping there slightly smaller size might help him go un noticed. Actions: Move: shift to M22 Stndard: Second Wind (<.< >.> <.< ... why not)Minor: Changeling Desquise (into...
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    Adventure: Protection (Mal Malenkirk)

    the number after the burst is the number of squares out the effect will reach from the center square. a burst 3 will, then, be a square with sides 7 squares long. although, I could be completely missreading all of this, but this is how I've read it.
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    Adventure: Protection (Mal Malenkirk)

    sorry. I thought that was the elemental that couldnt take OAs mentioned on the S&S list. If I am/was mistaken, then this retcon is exactly what i would have done.
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    Adventure: Protection (Mal Malenkirk)

    Mercurial is so excited about the action, that he doesn't notice the dragon until it passes over head. Shocked, he stumbles back a step, and focuses on the fighting once more. This'll help with your wounds metal man. And remember those constructs I mentioned? As he sais this, he throws a vial of...
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    Adventure: Protection (Mal Malenkirk)

    It's free, no surge is spent.
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    Adventure: Protection (Mal Malenkirk)

    Mercurial looks around the battle field at all the injuries his new friends are recieving. Sound, drink this! I got your back Orc guy! Actions: Minor: use Healing Infusion: Curative Admixture on Sound of Stone. Heling surge+2. lets hope this is enough to keep you alive. Standard: Ethereal Chill...
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    Adventure: Protection (Mal Malenkirk)

    just my two cents, take it how you want. I think that a small squad, say of 3-4, at least 1 half healer, should take out the bottome fows and regroup with the large group around Q 17. also, taking out the archer and swordsmen above us shoud be done quick, no matter what. this makes the only...
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    Adventure: Protection (Mal Malenkirk)

    Initiative (1d20+0=4) Mercurial- Changeling Artificer Status: none Initiative:+0 Passive Perception:17Passive Insight:12 AC:16 Fort:12 Ref:14 Will:14 HP:24/24 Bloodied:12 Surge Value:6 Surges:7/7 Speed:6 Action Points:1 Powers Used: None Powers Unused: Changeling Trick, Healing Infusion, Healing...
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