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  1. beholder.JPG

    beholder.JPG

  2. Will Doyle

    D&D 4E [4e]THE MONTH OF MONSTERS: One D&D 4e monster every day in October, for free!

    This is great thread, and I hope you hit your target - it's a hell of an achievement if you do. The Doomsteed is pretty cool. I'd use it, but I'd probably ditch Fading Gallop as I think it could drag out the encounter if abused. Maybe make it a recharge, but I prefer monsters to have fewer...
  3. Will Doyle

    3:1 monsters and monster tracks (not disco)

    This is too abstract for me, and seems to shine the spotlight too much on strikers (unless I've totally misunderstood it). My main gripe: I'm over here, hitting this goon. I deal five points of damage with every hit. But meanwhile you're over there, hitting that goon. Just through my bad...
  4. Will Doyle

    Breaking down the wall: adding conditions to bypass enemies.

    I'd buy that with stunned and restrained but I think the rest may be too powerful. Some builds can pretty much knock prone or immobilise on an at-will, so - even with the opportunity attack - I'd be worried that I couldn't so easily protect my squidgy controllers and leaders. But it's worth...
  5. Will Doyle

    A steampunk controller theme

    I've been working with my friends recently to think up some steampunk themes for a new campaign I'm planning. This one's given us some problems, but I think I'm sort of happy with it now. It's a supporter role based around battlefield control: shifting allies about, and keeping mobile. The...
  6. Will Doyle

    Deck of Illusions

    A while back, I worked up the Deck of Illusions as a 4th Edition artifact. I'm lucky enough to play with a bunch of artists, so they drew up the cards, and we printed the deck out and used it as a prop. Ruleswise, I changed it a lot from the previous editions: in my version, most of the cards...
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    comet_named.jpg

  8. Will Doyle

    Bahamut and Tiamat

    This sounds like a neat setting. I like the idea of a world where people are ruled by dragons. Have you thought much about how that works? Perhaps the peoples of the world have to pay taxes to their local dragon's hoard? Or maybe everybody has to serve a "national service" of a year as their...
  9. Will Doyle

    Legends & Lore: Live together, die alone!

    I like the idea of support powers too. I'd love to see these slotted into character progression at set levels; giving everybody the chance to develop a suite of support powers tailored to their class (or perhaps their role), with scope to pick from a "general" pool too. It would also be...
  10. Will Doyle

    The Dragons Curse

    In my current paragon campaign, a couple of characters have been cursed by the Raven Queen, meaning that whenever one of them receives damage, the other cursed character takes half of that damage (in addition). I thought this would be absolutely crippling, but I'm continually surprised how...
  11. Will Doyle

    Creature size and cover

    I can't say I've run into this issue so much with small creatures, but I've had similar issues with cover in general. For example: moving behind a pillar usually translates into light or superior cover. But I've had players argue for more in the past: "hold on, I'm leaning with my back...
  12. Will Doyle

    Creature size and cover

    You need superior cover to go hidden during combat. There are no specific rules for small creatures and cover (as far as I'm aware). In fact, the section on creature size states clearly that small creatures occupy the same amount of space as medium creatures. So you'd need to houserule it...
  13. Will Doyle

    Positive Conditions

    Stacking's a good argument for these, but they could also open up feats and powers that ride off positive conditions. For example: Shield the Faithful (feat): Whenever you are adjacent to a blessed ally, they benefit from your shield bonus. Overall, I don't think you'd need too many of...
  14. Will Doyle

    Question About Magic Items

    Item rarity affects crafting too, in that you cannot buy or craft uncommon or rare items. I'm not sure if you allow item selling in your games, but the rules there have changed too: common items sell for 1/5th of their price, uncommons for half their price, and rares for their full price.
  15. Will Doyle

    Positive Conditions

    It's interesting that while 4E defined a clear set of negative conditions (dazed, slowed, etc), there isn't a similar set of positive conditions. I know some people worry about the amount of conditions there are in the game, but when working on my own powers, I often find myself wanting a...
  16. Will Doyle

    Question About Magic Items

    It's the new Essentials way of doing things, so (if I remember correctly): Heroes of the Forgotten Lands Heroes of the Fallen Kingdoms Dungeon Master's Book It didn't really work until the recent release of Mordenkainen's Magnificent Emporium (which contains the new rules too).
  17. Will Doyle

    Question About Magic Items

    Daily item uses have been dropped, but I can't remember exactly when or how the change was announced. Quite a while ago now. I think the resource management was considered a bit fiddly - just another thing to track. In my group, we certainly experienced some reluctance to use magic items in...
  18. Will Doyle

    Legand & Lore: Magic Items

    I do like the suggestions here and elsewhere to ditch item enhancement bonuses in favour of power effects, but I don't see a case for this being argued in the article. I'd be interested to see what their new guidelines would be for item allocation. I'd hope they retain a flat level suggestion...
  19. Will Doyle

    Death and Dying

    You can suffer damage up to your negative bloodied value, at which point you die. A character who is dying still makes saves for ongoing effects, on top of death saves. Ongoing damage and "splash damage" still affect you. Importantly, if you receive any healing whilst at negative, you add the...
  20. Will Doyle

    Seeking Campaign Module Advice, with a twist.

    Another vote then for the Dungeon Delve book: each delve is 3-4 encounters long, and there's one for each level up to 30. If you're just looking for encounters, it's worth a shot, but they're very light on plot. Of course, a delve isn't enough to level you on its own - but then, if I were in...
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