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    L&L 3/05 - Save or Die!

    I'm generally on board with Mike's idea. It basically means that Save or Dies aren't completely bypassing the HP system, and are really just conditional damage; i.e., this does X additional damage if that would kill the target. An idea for a mechanism that might scale nicely: Save or dies are...
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    Which class do you hate the most?

    I didn't feel very strongly about any of them, but I went with Paladin, because I dislike mechanically relevant alignment, and that class is pretty much the embodiment of that. I don't have a problem with the 4E version, since it's alignment neutral.
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    Morrus on ... XP

    My general philosophy is that the more important something is, to the story and focus of the campaign, the more concrete the mechanics should be. And that if something doesn't have concrete mechanics, it shouldn't be important. I don't think XP is important, and so I'd rather just leave it to...
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    XP for goals only

    In my 4E campaign, I just have them level every few sessions, which is basically once per adventure. I don't feel like XP is a real, in-character reward. If it's not something that characters can really be aware of, and make a choice to pursue instead of other goals, I don't think it's a true...
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    Once, Twice, Three times a Daily

    I essentially agree with this, even if I'd rather get rid of that "wrong", period, no matter how "classic" it is. I'm hoping that Vancian casting will be limited to Wizards, and that the rest of the system will not be strongly "per day" based. That way, I can just pretend Wizards don't exist...
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    How many hits should a 1st level Fighter be able to take?

    Yeah, I agree. I'd rather 5E have an assumption that if you attack, you will hit, unless some sort of special ability (an Encounter or Daily) is used by the defender to avoid it. The big variable would be how much damage gets dealt. But I doubt it's likely to happen given their nostalgia bent.
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    D&D 5E I hope this isn't 5E...(art that screams "not this, not this!")

    It's a giant's Bastard Sword. She uses it as a large two-hander.
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    Once, Twice, Three times a Daily

    Yeah, I really dislike Daily resources. I think most long-term resources should be Adventure resources, and that's essentially what I did in my 4E campaign. I extended the time needed for an Extended rest to the point where it was infeasible to do it in the middle of an adventure. The problem...
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    How many hits should a 1st level Fighter be able to take?

    I think the more important question is how many attacks he can take. If we assume a 50% hit chance against him, that would be twice the number of "hits". But 50% isn't always typical, at least not for a Fighter. So, if the Fighter is designed to be fulfill a Defender niche, it should be...
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    D&D 5E I think I've figured something out about the purpose of 5e

    I don't think there was much resemblance. Essentials was just a bunch of splatbooks with a fancy bannerhead. It didn't create the same opportunity for WotC to reprint the same stuff, with slight modifications, that 3.5 did. Essentials has largely genuinely new mechanics, that are compatible...
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    DM Empowerment vs. Player Entitlement - Is this really that prevalent?

    Ouch. I can't stand this kind of rules-gotcha-ism when the there's an actual rule in play. But when it's not even a rule? Yeah, I definitely wouldn't go back. Might not even want to finish the night... The line of logic of the DM is absurd. The rules are a description of how the world...
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    Spells Are Magic Items (Fighters vs. Wizards!)

    I strongly dislike randomized character creation, so a return to Wizards needing to roll to see what spells they can cast doesn't appeal to me. I also don't like magic items being much more than incremental boosts. I prefer that the big, major character abilities be choices of the player...
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    How much rules are too much rules?

    The more rules support an activity has, and the less it relies on DM fiat, the more comfortable I am with it being "important", as DM and as player. The big problem I have with "creative and non-violent" solutions in DnD is they tend to make the really weak non-combat rules more important than...
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    D&D 5E D&D Next: The Toolbox Edition (What's not to like?)

    The big "if" is exactly what I don't like. My concern is that they'll think that it's enough to create a bunch of rules modules, to cater to everyone, but fail at the tremendous task they're creating for themselves of balancing the rules. Those modules mean that they could effectively be...
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    D&D 5E I hope this isn't 5E...(art that screams "not this, not this!")

    Ronald D. Moore is a time-traveling Wizard! I knew it!
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    DM Empowerment vs. Player Entitlement - Is this really that prevalent?

    Rattling off stats is immersion breaking. I think being able to intuit the sort of reasonable guesses about their enemies that the skilled combatants they are playing could be expected to make, encourages immersion. A system where defenses are highly unpredictable discourages that. I'm not...
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    DM Empowerment vs. Player Entitlement - Is this really that prevalent?

    I view that as a feature, not a bug. If the players can make reasonable predictions about the world and the challenges they're facing, it means it's a coherent world that they understand.
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    How much rules are too much rules?

    The rules should be exhaustive for whatever is important and consequential to the campaign. Want a game where tactical combats are important? There should be well defined rules for tactical combat. Want a game where exploration is emphasized, and avoiding combat is important? There should be...
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    DM Empowerment vs. Player Entitlement - Is this really that prevalent?

    Players do not require proof that the world is being run fairly. Secret DM information is part and parcel of most (almost all?) campaigns. Without secret information the "exploration" part of roleplaying does not exist. It is sufficient that their window into the world presents them a picture...
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    DM Empowerment vs. Player Entitlement - Is this really that prevalent?

    "DM Empowerment" really means "DM fiat". And to me, "DM fiat" can easily become an immersion breaker if it blatantly violates the mechanics (the physics of the world), or if it produces outcomes that trivialize the actual mechanics. If a game has well-structured combat, but loose, "DM...
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