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    spoiling the encounter via metagaming.

    I'm prone to modifying monsters on the fly to counter some player blurting things he shouldn't necessarily know. Nothing screws with the players' heads like a werewolf that doesn't get hurt by silver.
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    Games that didn't survive first contact. . .

    Silver Age Sentinels didn't survive very long with my group of players. As soon as someone discovered the Damage Absorption/Damage Conversion plus some Armor ranks loop things went to hell. Also, one player made himself invisible to every human sense except smell and then gave himself the...
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    Fighting monsters 3 size categories bigger

    My group and I also decided that larger monsters take larger "5 foot" steps. It didn't make sense for the massive white dragon to only be able to adjust 5 feet without provoking AoO. However, I would say that monsters like dragons, who have two reach entries thanks to their long necks, would...
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    Fighting monsters 3 size categories bigger

    True, but what about a Gargantuan size humanoid type monster? How would you ever get at its neck without having a Fly spell or some similar magic? I suppose if you've got a vorpal weapon the chances of being able to fly are pretty good, but for the sake of a hypothetical situation, lets pretend...
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    spoiling the encounter via metagaming.

    I have a player in my game who is very guilty of this sin. Just about every encounter he blurts out some trait of the monster that theoretically he probably wouldn't know. Sometimes he'll even question my on-the-fly modifications that are designed to counter his blurting. I usually have the...
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    Fighting monsters 3 size categories bigger

    I myself have wondered about some of the issues that come into play with monsters that are significantly larger than the PCs. For example, a fighter in my party recently vorpaled the head off an ancient blue dragon in the first round of combat (talk about aggravating). The dragon is size...
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    Are there rules for monsters that throw you?

    I like the idea and have used it in my own campaign, but it's usually been an ad-hoc thing when I want to add drama. However, the Stone Giant in the party is now a Hulking Hurler prestige class with a Strength of something like 40, so he's started flinging smaller enemies off cliffs and...
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    Essentialism and a solution to replacing the LA system

    The way my group runs LA monster characters is pretty simple. I'll use a Stone Giant as my example since we currently have one in the party. Stone Giants are LA +4 and have another 14 HD, which makes them an 18th level character. The player of this stone giant wanted to be one at a lower level...
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    Energy drain

    I'd still keep the penalty to saves. To me, energy drain effects represent assaults on your basic life force, and since your life force/essence's strength would influence you ability to resist other forms of attack the save penalty still makes sense. It's a pain in the butt to deal with it all...
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    Energy drain

    I like the idea of it being an HP drain outright, but I also like the fact that energy drain also causes a to hit penalty. You might just leave it at X number HP drained and a -1 to attacks per successful energy drains. I tend to not use monsters that have these types of abilities, or if I do...
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    Brainstorm 3.x Multiclassing

    1. If you're worried about losing caster levels then don't multiclass in the first place. It's that simple. Warriors lose a lot of BAB and HP potential for going into a wizard/sorceror class, so it's a decent trade off. 2. What broken combos are you referring to? I'm just curious. Also, if it's...
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    multiclassing houserule

    I still don't really get why everyone thinks spellcasters are so broken once you get up in the level 7 area. In my experience, a higher level spellcaster can dish out a lot of punishment in an encounter or two, but they can't maintain effectiveness for long. It keeps things balanced. But that's...
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    multiclassing houserule

    That's pretty much becoming a Gestalt character. He'd be level 13 in the case of fighter and wizard abilities, but actually be a 16th level character. It's more confusing as I write it now. I think it'd be simpler to just push the players into a prestige class at that point instead of the hybrid...
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    multiclassing houserule

    So, basically, they become Gestalt characters (DMG) once they reach level 3 in two classes? I'd say that's overpowered. Characters can multiclass just fine and totally break the game if they want, you don't need to make them even more powerful.
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    Lemur familiar

    I would say to use the Monkey stats for basically any small primate. You may want to adjust climb speeds or make other little tweaks to add flavor or to make it more like whatever monkey you're specifically thinking of, but the base stats work well.
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    Goliath

    Well, we don't generally use races with the trait anyway, and I think the only book we have with anything with that trait is the Expanded Psionics Handbook. I'll have to look it up and reread it again.
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    Concerning Feats

    Drunkonduty, I think I understand your point pretty well. If my gaming was not so reliable, I'd be plenty happy if I got a few more feats for free at lower levels, but my group is consistent and we've been running the current campaign for 2+ years now (?!?!?! Holy crap, that's long for us)...
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    Character Sheets

    Here's my personal favorite character sheet: http://www.sunrainstudios.com/
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    Concerning Feats

    I understand the whole 'options' thing, but at the same time, I don't think giving my players more feats just because there are so many available is going to keep my game fun and balanced. It just gets to be too much, and I have to then allow monsters access to more feats if I want to keep them...
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    Help me design a challenge

    Vampires are pretty easy to make, just grab the generic NPC stats for a character of level X then apply the Vampire template and have fun. Mind flayers are a little trickier. If you have access to the Epic Level Handbook try adding the Paragon template to a mind flayer or two. It'll make them...
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