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    To challenge but not to kill

    Go for monsters with more than two legs or that are legless, like snakes or some such thing, to counter the trip tactic. Also, give them encounters with larger numbers of weaker monsters as opposed to one powerful monster, unless it's a big showdown type scenario. If there's lots of enemies to...
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    Out-monking a Monk in 20 levels.

    One thing I keep noticing in all these attempts to "out monk a monk" is that the characters are dependent on magic items, powers with limited durations, and so on. One anti-magic field or dispel magic effect and you're screwed. While monks aren't common amongst my players, we've found that the...
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    Goliath

    My interpretation of the Powerful Build trait is that the character counts as a size larger in all instances where it would be beneficial to be bigger. That means they get a grapple bonus, carrying capacity is doubled, they can wield larger weapons, and their unarmed attacks do more damage.
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    Concerning Feats

    Here's my question for anyone who feels like responding: Why do you all think players need more feats exactly? Don't just say, "They're underpowered if they have as many feats as the core books say", but tell me why the core books' progression seems underpowered to you/in your campaign...
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    Redefining the cleric

    In my current campaign, we have a halfling cleric of Pelor who has prestige classed into the Radiant Servant of Pelor class. He's essentially a healing/turning machine. He just recently gained the ability to swap turning attempts for healing spells also. So, we basically do have a healer type...
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    Concerning Feats

    Trust me, I know it seemed like they must have had tons of feats or something, but you have to remember a couple things. 1) It's a movie. Hollywood throws more bad guys on the screen to make it more dramatic and increase tension. 2) Those orcs are theoretically only CR 1/2, so if the party is...
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    Redefining the cleric

    I like the idea, in concept, but how it actually might play out in practice would determine its plausibility. If a player of mine could still have fun as a knowledge variant in my campaign, great, but I think there would still be certain spheres that get neglected by the players, unless they're...
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    Concerning Feats

    A question of feats Personally, I think that allowing players to sack XP for feats is a bad idea. Pretty soon you'll find low level fighters with more combat feats than they know what to do with, wizards who can make any magic items they want while casting maximized-empowered-still spells, and...
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