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  1. Trit One-Ear

    D&D 5E What's PEACH have to do with Paladins?

    My first guess was Peace, Equality And CHivalry. But then I googled it and found P.E.A.C.H." (Please evaluate and critique honestly). Don't believe it has to do with Paladins specifically. Trit
  2. Trit One-Ear

    D&D 5E Motto for Thieves' Guild

    All good inspiration. Got me thinking a bit more vague and less direct. "The five for the many" - Five fingers to support the (many) Guild. "Fingers are swifter than wings" - Little shot at the Nighthawks "Lighter than feathers," other party replies "Swifter than night" - Also a shot at the...
  3. Trit One-Ear

    D&D 5E Motto for Thieves' Guild

    Hey all, Brainstorming a motto/secret saying for a theives' guild I'm introducing into my world via one character's background. The Unseen Hand and The Nighthawks have been rival organizations for years, vying for control over the nation's black markets and underworld. One of the characters...
  4. Trit One-Ear

    D&D 5E Reasons Why My Interest in 5e is Waning

    Not to mention the play test material did adaptations for a bunch of old modules, which are all pretty close to the finalized 5E rules. Trit
  5. Trit One-Ear

    D&D 5E Moral Quandry Over Possible DM Failures?

    While I agree that the DM has a lot of flexibility when it comes to what rules to use, I agree that in changing larger core rules/guidelines (such as xp, what the standard combat difficulty is, etc) especially in a new system, warrants some kind of group discussion before hand. It's all about...
  6. Trit One-Ear

    D&D 5E Developing new plot line - Rebellion!

    Firstly, thanks for all the comments and support! This is getting the wheels turning. I haven't decided what the King's secret to his long life was yet. This idea that it may have had something to do with his children is actually really interesting... going to file that away for later, either...
  7. Trit One-Ear

    D&D 5E Developing new plot line - Rebellion!

    This is actually not far from what I have in mind for involving the party, though I want to start them as loyal to the king (my group tends to drift towards chaotic neutral, so having them play more good characters will be a nice change. They've been asking for something to make them care more...
  8. Trit One-Ear

    D&D 5E Surprise and initiative

    This argument is all circumstantial. If your version of surprise is kicking down the door while the enemy is sitting around, playing cards etc, than yes, they know your position, but cannot act. In this circumstance, the rules support the narrative. If the assassin in hiding, then he'd still...
  9. Trit One-Ear

    D&D 5E Developing new plot line - Rebellion!

    My thoughts on this have been that he's had several wives over the course of his life, several of which he had children with. However, he has outlived them all. This child is from his most recent wife (who I've also been thinking has recently died, but I may change my mind on that), so it just...
  10. Trit One-Ear

    D&D 5E Surprise and initiative

    Regardless, I think Paraxis is right in his reading of RAW. And I don't think we should debate if it's RAI. Ultimately, the DM will decide, and can even decide knowing his choice may not technically be RAW. It gives Rogues a strong reason to actually invest in initiative, rather than just coast...
  11. Trit One-Ear

    D&D 5E Permanency

    I agree with balance issues stated above. I don't have as much experience with casters yet in 5e, so my understanding of concentration is less first hand and more just reading the books. I think the way I'd use permanent spells in my game, however, would be entirely story-driven. If the story...
  12. Trit One-Ear

    D&D 5E Surprise and initiative

    So the the RAW read that if a surprised creature has the highest initiative, and the Assassin goes second, he can't benefit from this class ability against that creature? Interesting. I hadn't read it like that, and honestly may choose to ignore that for my table... but I'm not sure. It can be...
  13. Trit One-Ear

    D&D 5E Developing new plot line - Rebellion!

    Hey all, Time to post the basic outline for my group's next adventure, looking for plot holes, areas to develop, or anything I may have forgotten. Positive comments are obviously welcome too. So as part of transitioning to 5th, my group is going to roll up a new group of 1st level characters...
  14. Trit One-Ear

    D&D 5E Big Cities

    My group just finished a big period within a city, so here are a few tips I can give from my experience. *Sketch out broad-scale details, about the city and some individual areas. Are there large market areas? What kind of residential neighborhoods? What kind of races are present? What...
  15. Trit One-Ear

    D&D 5E Wild Sorcerror Halfling and Lucky

    Ah see, I hoped there was a reason it wouldn't apply, and there it is. I just remember reading Lucky and thinking "so basically everything." Basically is the operative word there. And yes, exactly, as a Wild Sorcerer, that table is the appeal. Thanks! Trit
  16. Trit One-Ear

    D&D 5E Wild Sorcerror Halfling and Lucky

    Hey guys, My gf is toying with a new concept for a character, and is looking to play a Halfling Wild Sorcerer. I'm curious how you would play the Halfling's Lucky trait when rolling the Wild Magic dice. Essentially, every time she casts a spell, I could make her roll for a wild magic effect...
  17. Trit One-Ear

    D&D 5E Bounded Accuracy. Where can I find it referenced?

    I feel it's also worth mentioning that large groups of monsters in 4E were a waste of time if they were notably lower than the heroes. Similarly, significantly higher-level monsters were devastating (nearly automatic hits, nearly impenetrable defenses). In that respect, 5E keeps most monsters a...
  18. Trit One-Ear

    D&D 5E Dual Wielding Feat and Rapiers

    Naturally. Then you can attack with Capo Ferro. Trit
  19. Trit One-Ear

    D&D 5E Dual Wielding Feat and Rapiers

    Thanks! It honestly seems a little silly, two rapiers, which is the only reason I asked. Trit
  20. Trit One-Ear

    D&D 5E Dual Wielding Feat and Rapiers

    Hey all, Trying my hand at a Rogue 5/Fighter 5 build focused around dual-wielding and defense. If I'm reading the rules right, after taking the Dual Wielder feat, there is nothing to stop me from dual-wielding two rapiers, correct? As a finesse fighter, that seems the most effective way to...
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