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  1. R

    Should I punish my players with a high CR encounter

    My-oh-my, that's a good idea.
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    Bags of Holding, how much can they hold?

    Anyone who wants to use this picture can do so. Copy-rights, schmoppy-rights.
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    Bags of Holding, how much can they hold?

    Here it is! thank you for your help, Paradox42!
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    Bags of Holding, how much can they hold?

    Thank you for this! I will redo this illustration with your figures. It's a little embarrassing, but I did not know how to convert the cubic feet to the length of a side. That's what you get with a liberals arts degree. I will also add the portable hole.
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    Bags of Holding, how much can they hold?

    I just cranked this one out. My group all have handy haversacks, so I made this image to illustrate that the haversacks are not an excuse to ignore the encumbrance rules (although, the encumbrance rules themselves are reason enough to ignore them; blech!). In any event, I just thought you guys...
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    How do you deal with Hardness 20? (Spoilers for The Infernal Syndrome)

    This seems like a blatant design flaw, even though there are a number of work-around tricks. I think that instead of designing and running an adventure that requires system mastery from your players, this should be contributed to an oversight in the design process and a prime example for the DM...
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    How do you deal with Hardness 20? (Spoilers for The Infernal Syndrome)

    Just a quick question; was the adventure designed with the specific requirement that this cage should die? If there's something in it, can't they pick the lock?
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    What's more powerful - group or single debuffs?

    I am not sure I understand the question. Is a web spell that effects and area more or less powerful and a web spell that simply effects a single creature? Of course it is! Compare Hold Person to Deep Slumber. But, in general, most spells that have an AoE have a drawback or disadvantage to...
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    How do YOU prepare for adventures?

    Do you have some old files from your games laying around? If so, I would very my like to compare notes! Can you message me a file? I do the same thing, but with varying results. It just seems to me that using a document like word, evernote, or the like is... distracting. Ideally, I would...
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    How do YOU prepare for adventures?

    This is also basically what I do. There is a very large database of pre-made NPCs for community use at d20pfsrd.com which I simply copy-paste and retool as necessary.
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    How do YOU prepare for adventures?

    I think of two things the party might do every session and I plan for both. I write four encounters by making a stat block and a map on an excell file. Each encounter has its own worksheet within a file. So, for the first game I will have 6 encounters planned, and I intend to use 3-4 of them...
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    Should I punish my players with a high CR encounter

    I do need to plan on what happens if the party suffers a total knock-out. If some of the party gets knocked out, I intend the fight to last 9 rounds, then on the tenth have the demon fall back a distance and begin using darkness to shield himself from the light. Depending on if the fight is...
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    Should I punish my players with a high CR encounter

    I was planning on the demon killing all the town's people, but taking a few prisoners as a hook for future missions is a good idea. I do not think there is enough room in the plot for a long rescue adventure immediately though. I want this to be a climax to a story-arch that really gives the...
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    Should I punish my players with a high CR encounter

    I have pre-planned actions for every peasant (who are actually monastic clerks) which basically includes "bar the door", "run and hide" and "charge once only to get eaten". I want the players to see the peasants as being in need of rescue, not as pawns to move around the battle map (although, on...
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    Should I punish my players with a high CR encounter

    I may have not done a good job expressing the necessity for speed. I have told them that a powerful demon is there, and that bad guys are trying to release it, but I feel like I have not really rammed home the fact that the demon is a problem, and I never expressed a definite timeline. I wanted...
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    Should I punish my players with a high CR encounter

    Sorry about posting so many times in a row. I don't really know message board decorum. I wanted to show how I was dividing up the action and the list of NPCs I'll have in the encounter. Anyone have any tips on managing this many NPCs?
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    Should I punish my players with a high CR encounter

    Actually, the group is already familiar with some of the children and family in the village. That and the fact that I have already established that saving people earns bonus XP has gone a long way to encourage my players to save NPCs when they can. That's my way of trying to encourage them to be...
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    Should I punish my players with a high CR encounter

    As for what the demon does after being released, I have to sheepishly admit I do not know. I have been collecting quite a little menagerie of BBEG to be honest, since there are several diffuse plot elements that have been seeded. I want to give some denouement for the current set of achievements...
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    Should I punish my players with a high CR encounter

    Great advice so far! That is exactly what I have started to write up. The monster will be released, go to the village nearby, and began to trash the place. The sun will be rising just over the hill when it happens to be released. I will have a few rounds of darkness, a few rounds of dim light...
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    Should I punish my players with a high CR encounter

    Or maybe I can put it on a timer. Maybe things happen just before dawn, and the sun begins peaking over the horizon just a few minutes before the Chernabue attacks; This would set up an automatic deus ex machina but without the frustrating "high-level npc ally" effect.
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