Search results

  1. J

    Stealth Removal - House Rules (and fun)

    I'm not sure i'd want to encourage people to take a sub-optimal position. I don't mind the mix things up idea, but +1 attack rolls doesn't bring much in the way of fun to me. Counterbalance weakness, I like that idea too, but once again bring the fun. First from an archer perspective...
  2. J

    Stealth Removal - House Rules (and fun)

    After a few sessions of D&D 4th edition play, both in combat stealth and the Prime Shot class features seem bulky or not "fun". The following House Rules remedy the situation. :1: The first house rule "No In-Combat Stealth" removes stealth from combat after any pre-combat stealth is broken...
Top