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  1. Z

    Jason Bulmahn Speaks about DDXP(His take on the system)

    Actually, I already mentioned what's different between the old spells and the new spells (read the second quote you quoted from me). Any other differences that Hong was saying was just cosmetic. Well, for one thing it seems to have been a design decision to encourage risk-taking. Since a Basic...
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    D&D 4E Where the break between pro and anti 4e is

    The problem really isn't the change in itself. The problem is that this kind of change usually results in the show, game, or series becoming pretty bad. The new Battlestar Galactica is one of the rare examples where they were able to completely change the style and tone of the show and yet they...
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    Monster Design--from a designer's standpoint

    Hah! Indeed. Also, after seeing your above post - have a pleasant evening.
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    Monster Design--from a designer's standpoint

    Well, I'm one of the weirdos who can make stuff up on the fly, but this sounds pretty good indeed. So I guess the AICN article's claim that the Monster Manual will include a section on how to put together a monster like a Lego Set is true?
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    Monster Design--from a designer's standpoint

    ... You actually show your players your Monster Sheets? I always keep mine hidden and I remain intentionally vague about the spells they cast :eek: .
  6. Z

    Jason Bulmahn Speaks about DDXP(His take on the system)

    Actually, I'll just keep track of the insights. *shrugs* Whatever.
  7. Z

    Jason Bulmahn Speaks about DDXP(His take on the system)

    I thought most At-Wills aren't useable for OAs? Still, good point - it could very well be to encourage risk-taking. Yep, it counts now.
  8. Z

    Jason Bulmahn Speaks about DDXP(His take on the system)

    If you're talking about variety, then letting a character use At-Will abilities to do Opportunity Attacks adds to the variety. Because there are more types of At-Will abilities compared to basic attacks, of which there is but one. Your sarcasm is boring. Moreover, I wasn't talking to you for...
  9. Z

    Jason Bulmahn Speaks about DDXP(His take on the system)

    Really I don't. Declare yourself the winner if it makes you happy. What you describe is also cosmetic. Though admittedly "Per Day" and "Per Encounter" is a somewhat significant change in the number of times abilities can be used, as opposed to the X/Day used before. But still, spells are...
  10. Z

    Jason Bulmahn Speaks about DDXP(His take on the system)

    True, but I wonder why can't you simply use an At-Will power for an opportunity attack. (There are exceptions, but I'm speaking in terms of most At-Will powers). Was there something particularly overpowering about using At-Will attacks for an opportunity attack? This is the sort of thing I'm...
  11. Z

    Jason Bulmahn Speaks about DDXP(His take on the system)

    Nope. The point is that this particular change is cosmetic. Since they're spells with new packaging, it's merely cosmetic. Because sometimes "relics" (i.e. the basic attacks) point to a decisive change in the middle of the design process which resulted in a significant shift in how the game...
  12. Z

    Jason Bulmahn Speaks about DDXP(His take on the system)

    Good for you. Because I don't really care. They're basically just reworked spells. Uh, who's whining about Wizards able to zap MMs all day? I was just saying it's weird they retained basic attacks when they can already zap MM's all day. What are the consequences of getting moved? Not...
  13. Z

    D&D 4E Where the break between pro and anti 4e is

    I'm probably old and cynical enough to be considered a grognard (not to mention I actually play old-school wargames, who do proudly call themselves grognards) so I'll give the list a whirl. Blowing up continuity does kind of piss people off regardless of the game. Largely because when...
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    Ah. Right, the game goes up to level 30 now. So ability/power progression (from a level by level perspective) was likely made slower.
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    Jason Bulmahn Speaks about DDXP(His take on the system)

    I noticed. Which is why I asked for the non-cosmetic changes. Yeah, but they're not here so I can't tell them their whining is irrelevant. That was the irrelevant part, not how fluff can impact the game. ... You're the one who told me that you don't have to voluntarily move in 4E. Since...
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    Monster Design--from a designer's standpoint

    I'll believe it when I see it, but the signs are good.
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    D&D 4E I really don't like the new 4E PHB cover

    Ah. Thanks for clarifying. I thought you meant the inverse was true. My bad. Your clarified position is my position as well.
  18. Z

    Jason Bulmahn Speaks about DDXP(His take on the system)

    If you consider per-encounter abilities, yep, they have more firepower. Still, the "big gun" ones seem awfully few. Does anyone have any info if per-day abilities may eventually become per-encounter ones though? (Once you go up a few levels anyway)
  19. Z

    Jason Bulmahn Speaks about DDXP(His take on the system)

    What we have here is a failure to communicate. Nope, but that was the implied problem of relying only on cosmetic changes. They aren't in this thread, so not really relevant. Uh, how can one move away if you can't voluntarily move away?
  20. Z

    Jason Bulmahn Speaks about DDXP(His take on the system)

    Then nope, no experience then. How many HP do Kobolds have? One Scorching Burst is enough to kill them?
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