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  1. Thyrwyn

    Diagonals revisited

    No Strawmen here - You are accusing one rules set of ignoring Euclid's geometric laws. I am saying that either they both do, or (more accurately) they both approximate Euclid's laws differently. In 3.5, the game 'approximates' circles as 'crosses'; in 4e it uses squares. Neither uses...
  2. Thyrwyn

    Diagonals revisited

    Non-euclidian world? In a world in which both a 5d6 explosionfireball and a 15d6 explosionfireball have absolutely no effect beyond the same certain, immutable range - even though the intensity (damage) of said explosion varies significantly - using 1-1-1 movement instead of 1-2-1 is...
  3. Thyrwyn

    What happens when the Defender dies?

    There is a significant difference between "good" and "good enough". D&D is arguably the most popular RPG - that doesn't mean it is (or has been) good. McDonalds sells more burgers than anyone - I eat them all too often. They are not "good". True, but some class functions were more necessary...
  4. Thyrwyn

    Dragon Editorial: Fearless

    73 characters the summer I learned to play AD&D. . .good times. good times.
  5. Thyrwyn

    WotC_Shoe on leaderless parties

    "Name" of Class Role =! Personality type. Just because you chose to play a class that fulfills the "leader" role, does not make your character a leader (of the party or anyone else for that matter).
  6. Thyrwyn

    1 square Diagonal Movement: Reaction from Players

    Is the basic assumption of this controversy at all refective of reality, though? Isn't the idea that all humans move 30', or 6 squares, or have 6 movement points or whatever arbitrary, flawed and (in some sense) broken? It is fair, in that it treats everyone as 'the same', but that is hardly...
  7. Thyrwyn

    1 square Diagonal Movement: Reaction from Players

    So, under some circumstances an elf and a human will both move the exact same representational distance along the same path even though the elf (choose the one you feel best applies): is faster/has an extra square of movement/can move further in a turn. hmmm....... sounds broken :)
  8. Thyrwyn

    Confirmed: Magic items and summoned monster stats in PHB

    This. Why take on extra work when you don't have to?
  9. Thyrwyn

    Confirmed: Magic items and summoned monster stats in PHB

    No, but it is an extension of the character, much the same as an arrow or a thrown spear. It is acting at the whim and under the command of the character. Having the DM control a summoned creature means introducing just one more barrier to slow down the game as the player has to tell the DM...
  10. Thyrwyn

    1 square Diagonal Movement: Reaction from Players

    Honest question: how does the 1-2-1 rule handle moving on a diagonal when the space would cost 2, but you only have 1 move left?
  11. Thyrwyn

    Any inherent conflict between per-encounter and per-day abilities?

    There are several ways to read this, though I would say that it could be more appropriate to say that the players can influence the call. One way of looking at the above description is to say that the party decided to pursue the assassin, thereby staying in contact (even if he was hidden or...
  12. Thyrwyn

    D&D 4E Going/Not Going to 4E which edition did you start with?

    Definitely switching to 4e: I started with the very 1st AD&D Player's handbook in 1979 and have played every editions since. Played pretty much every RPG that came out in the '80's - but mostly RQ, Space Opera, and Aftermath. Never played 'basic' D&D. . .
  13. Thyrwyn

    D&D 4E Non-Euclidean Geometry in 4E?

    Congratulations - you have mad map skilz. But your map does not refute my point that under either rule, it is possible to draw a room that "breaks"the representation; nor does it refute my point that under either rule there are ways to draw the room so that it does not. It also begs the...
  14. Thyrwyn

    D&D 4E Non-Euclidean Geometry in 4E?

    This is an intentional misrepresentation. What you have produced is not a 5 "square" by 5 "square" room that is square. You have produced a room that a character could conceivably cross using only 5 squares of movement, which happens to be square, which is not the same thing. That creative...
  15. Thyrwyn

    D&D 4E Non-Euclidean Geometry in 4E?

    The second diagram is a larger space in both euclidian and non-euclidian worlds, if I can propose that we use "area encompassed" as a basis of determining which is larger. 1) The 1st diagram has 24 "full" squares. The second has 37 "full" squares and 22 "half" squares. The second space is...
  16. Thyrwyn

    1 square Diagonal Movement: Reaction from Players

    Allow me to rephrase: "In the old rules, in certain situations, one or two fighters could block a line of approach; in the new rules, in those same situations they can't." Several points: 1) This is no more relevant than saying that "in the old rules, high level characters got iterative...
  17. Thyrwyn

    1 square Diagonal Movement: Reaction from Players

    Many of the responses have focused on how easy/hard/necessary/annoying the rule was to use when moving "your" mini. This one, with which I disagree, got some notice: I would argue that "players" (as in all of those playing the game) are a lot less likely to be hosed by any creature's movement...
  18. Thyrwyn

    Squared FireBalls?

    I think the key point is that they are all abstractions - certain spells and effects no longer works the way it used to. Why did they work the way the did? Why should a spell called "fireball" create a perfect sphere of fire? Why should we use a cone to represent a Dragon's breath? The...
  19. Thyrwyn

    We Used the new death and dying rules and it saved our ninja

    He doesn't - Miss Muffet dies when her HP hit 0 (unless she is crucial to the story). The death and dying rules only work for PCs and "relevant" NPCs.
  20. Thyrwyn

    Stephen Schubert's Playtest Reports

    I ran a 2e campaign years ago. The Thief in the party only ever rolled 1's or 20's on his backstab attempts (which given the nature of 2e were accordingly rare): over the course of the campaign character's career he rolled 8 1's and 3 20's
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