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  1. Belbarid

    The Laws of the Dungeon

    There is nothing- NOTHING- more dangerous than a PC withing 100 XP of leveling.
  2. Belbarid

    Diplomacy: I don't think it is broken. Here's why.

    Don't know that I would say *impossible*. One of the things I really like about the skill system is the fact that many seemingly-impossible things can be done with a high enough skill check. But, yes, the circumstances must be taken into account, and the sheer amount of penalties in the above...
  3. Belbarid

    D&D 4E 4E - more rules or less?

    Don't care. Use what you like, ignore what you don't, add what you will. As long as the group is having fun, I don't think the WotC Official Rules Purity Police will care much... :) That being said, I think it's also a moot point. WotC is in the business of making money, which means books...
  4. Belbarid

    Why Should It Be Hard To Be A Paladin?

    Couldn't have said it better myself. As evidenced by my attempts, and failures, to do so. :)
  5. Belbarid

    Why Should It Be Hard To Be A Paladin?

    Exactly- with the exception of a rigid code of conduct for which there are no excuses or exceptions, RP'ing a Paladin is not matierally different than RP'in a LG Monk. And, with the exception of the fact that it's the grilled flesh of a cow, eating a steak is not materially different than...
  6. Belbarid

    The paladin. A story and a question.

    Actually, I always saw it as one of the major definitions of a Paladin. Sure- most of those beliefs are what we would call "good" ones, and therefore as players we tend to overlook the fact that those beliefs are being forced on others. Orcs shouldn't burn small villages, and therefore we are...
  7. Belbarid

    Grappling, attacks, and Weapons

    I would go with common sense, and nerts to the RAW. Can you effectively grapple with a dagger in each hand. Not really, unless you're pretty well trained. I'd give a bit of a penalty unless you had Improved Grapple. With a longsword and heavy shield? Not without major penalties- those will...
  8. Belbarid

    The paladin. A story and a question.

    Did he? The ghost is undead, so keep in mind that the Paladin did not take anyone's life when ending that ghost's existance. I know, as players, we tend to look at it that way, but the undead aren't 'killed' per se. Am I splitting hairs? What if the Paladin didn't (as we all assume) go...
  9. Belbarid

    The paladin. A story and a question.

    No question- but that doesn't relieve the Paladin of the burden of *trying*. Remember- he's not merely LG. He has shouldered the burden of being the physical embodiment of everything that is Lawful and Good. Should a Paladin defend himself? No question- yes. Even against non-Evil beings...
  10. Belbarid

    The paladin. A story and a question.

    ?!?!?!?!?!?! Yes- they attacked him. So he tears them apart for it? Were they Evil? Paladins are held to a higher standard, and self defense doesn't cut it. He deliberately killed two non-evil people when there were other options. Did it ever occur to this paladin to explain his actions...
  11. Belbarid

    Monk Kensai?

    IMO, Monk/Kensai is a great combo. Aside from the obvious benefit of turning your fists into magic weapons (and what Monk wouldn't want that?), Power Surge and Ki Protection will work well for a Monk. Withstand could be good too, if you crank your Concentration up faster than your Reflex Save...
  12. Belbarid

    Yargh! Share Spells redux

    There's only *one* source of official rulings. The DM. *Everything* else is just a set of semi-argeed-upon guidelines, to be used or not as fits the campaign.
  13. Belbarid

    PC vs. PC XP

    Yes, but this is going from "Following A General Philosophy" to "Micromanagement". Reverence for nature can take more than one form- as has been amply shown. To say that all druids must believe the same way about this specific issue is at best silly. We're not talking about a druid who...
  14. Belbarid

    Tell me why I'm wrong about grappling. Please.

    Close-Quarters Fighting allows the AoO, even if your opponant has Improved Grapple, correct?
  15. Belbarid

    PC vs. PC XP

    Yeah, but this is a character class, not a cookie-cutter philosophy archetype. The arguement of "You're a Druid, so you have to think/feel/believe *this*" defeats the purpose of role-playing. You've listed one possible way of thinking, but to then imply that this is the way ALL druids must...
  16. Belbarid

    D&D Music / Soundtracks?

    *ANY* of the Midnight Syndicate CD's, really. (I've got Realm of Shadows on right now...). I tried background music once or twice, and am pretty ambivilent about it. Suggestions: Therion: Vovin and Deggial especially Nightwish Tears of Thy Beloved
  17. Belbarid

    Amnesic character

    How about adding a line to the character's background? Something along the lines of "Has amnesia..." In fact, a character with amnesia could use those same skills/abilities as clues to who he is, al la "The Bourne Identity", "The Man Called Noon", and about a thousand other novels. It might...
  18. Belbarid

    PC vs. PC XP

    A couple of opinions, likely lost in an already too-lengthy thread... First of all, there will *always* be people who can never see character classes beyond the stereotypical archetype that T$R and WotC has crammed down our throats. Sadly, sometimes, those people run games. Fortunately...
  19. Belbarid

    Beefing up a monk

    It always amazes me when people when people complain about a class being "weak", judging solely on combat effectiveness. If that's your sole criteria for an effective class, stick to fighter or Arcane Blaster. Monks, Rogues, Rangers, and Bards aren't combat classes, and aren't meant to be. I...
  20. Belbarid

    Are fighters that specialize in spiked chain viable/survivable at most/all levels?

    You're approaching this logically- which I can appreciate. Unfortunately, logic rarely applies to the real world. Say you're a medieval land-owner outfitting a militia for whatever reason. Are you going to outfit them with spiked chains, which would be difficult to use, difficult to train...
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