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  1. Z

    Sorcere Elemantalist at-wills over powered ??

    Your sorcery doesn't play in isolation. Other members of the party are going to be similarly limited. It's not that hard to acquire and concentrate surgeless healing where it's most needed. That's not an argument. Free access to post-Essentials material can't be assumed. A DM adaptable to the...
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    D&D 4E 4E DM's - what have you learned?

    Before this system, I thought I understood the importance of knowing the objectives or your NPCs and monsters. This system has taught me that there is still much to learn. The skill challenge system pointed out that non-combat encounters shape paths, rather than dead ends. With that in mind, it...
  3. Z

    Sorcere Elemantalist at-wills over powered ??

    That gets you the rough equivalent of the Toughness feat at heroic level, less as you reach higher tiers. Helpful as that is, there's no need to blow it out of proportion. It hardly matters at all in a game that gives people free access to backgrounds.
  4. Z

    Sorcere Elemantalist at-wills over powered ??

    Well, no, it's more a matter of redistributing energy so that you could either: a) hit x number of enemies and damage up to 2x within a burst 2, or b) hit one creature for damage equal to the number of your enemies adjacent to it multiplied by your Charisma modifier. Sometimes, you're just going...
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    Lair Assault: Attack of the Tyrantclaw

    This season runs a lot more quickly than previous ones, even after having to backpedal because I got too wrapped up in what was happening to keep track of certain other things. Forgot that I had only four players at one point, only to remember before they suffered any real difficulties. Live and...
  6. Z

    Sorcere Elemantalist at-wills over powered ??

    Ice prison isn't a bad power. It takes some effort to gather targets into the smaller burst spells and you're doing less damage on average to each of them than other Essentials strikers can do to a single target. If the rest of your party is built to gather enemies and exploit the slowed...
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    How Did Your Lair Assault 2 Go? (spoilers)

    By way of reply, I refer you to your next point: This, right after you insist that design choices you dislike a bad choices. You dislike options that strike you as arbitrary, I dislike complications that I see as arbitrary. Is that clear now? Of course not. But you could settle for saying...
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    How Did Your Lair Assault 2 Go? (spoilers)

    The rules already allow a blinded wizard to distinguish between friend and foe without the need for Perception checks when throwing around such spells as fountain of flame. Should magic really be that special, or can we accept that a malevolent intelligence from the depths on a Mission from God...
  9. Z

    How Did Your Lair Assault 2 Go? (spoilers)

    What problem? The mechanics only serve to simulate a plausible adventure scenario, nothing more. The kraken is played here as an environmental hazard, very much on par with the Scylla and Charybdis. The party is not equal to that creature. Its tentacles, however, can be used as (much?) lower...
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    How Did Your Lair Assault 2 Go? (spoilers)

    That's one thing I like about it. Why limit options to an expected "feel"? Deviations are good, as long as they're consistent within the scenario itself. The limit on carrying capacity is a pain here. Sure, you can get around that, but it does make it harder to earn a few of the awards...
  11. Z

    How Did Your Lair Assault 2 Go? (spoilers)

    Karin'sDad, WotC is not at fault for how your DM mishandled the tentacles. All the description said on the subject of forced movement is that they could not be moved away from the water. Nothing was said about them being immune to other effects either, save for blindness. That shouldn't...
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    How Did Your Lair Assault 2 Go? (spoilers)

    If a party's method of avoiding attacks leaves their ship inadequately protected, they should face the consequences of their actions. This isn't day care. You're old enough to be aware of what happens to ships caught in the tentacles of a sea monster. In movies, what keeps that sort of thing...
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    How Did Your Lair Assault 2 Go? (spoilers)

    Do you then understand why it was silly to ask someone who knows all about it? Tony Vargas stated that hiding below decks was the most sensible approach for a first attempt. I disagree, but he did not claim that it was the only option. He did not claim that any other option was suicidal...
  14. Z

    How Did Your Lair Assault 2 Go? (spoilers)

    Otherwise, pretty cool, OhGodtheRats. Stealing the horn was a nice touch. My first two groups both planned to do the same thing, but both got too wrapped up in trying to kill the captain first. Kudos to you also for keeping your eyes on the prize in the second encounter. Maybe that option...
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    How Did Your Lair Assault 2 Go? (spoilers)

    Once the season ends, sure. Until then, it's not proper to share privileged information with you. Not at all. As you've noted, it's possible to utilize the hold without abandoning the deck. Now if you can force some of your enemies below the deck, sure, you might have a chance. Expecting...
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    How Did Your Lair Assault 2 Go? (spoilers)

    I could be wrong, but aren't there a few cards in the Neverwinter set Either we're kibbitzing about the game, or we aren't. If you wish to pick apart game design, you should expect other people to pick apart your complaints. I realize tastes differ, but you see a flaw where I see a feature...
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    How Did Your Lair Assault 2 Go? (spoilers)

    See, fighting against the opposition arrayed on deck against you is a different matter altogether than what you'd described earlier, Karin's Dad. As for not seeing what else you could have done, every impression I have of Lair Assault is to encourage you to try different things. Is it really...
  18. Z

    How Did Your Lair Assault 2 Go? (spoilers)

    As opposed to one ship, with all onboard, in two or three rounds. There is merit to the tactical retreat, but your enemies have no reason to split up and come after you. Once you're all below decks, you've ceded control of the ship to enemies who can achieve their objective by sinking you...
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    How Did Your Lair Assault 2 Go? (spoilers)

    I'd have thought a strategy of hiding below decks was suicide, since that leaves the tentacles only one target: the ship. I can't find hit points for a caravel, but 350, midway between a longship and a greatship, seemed fair. If you feel that might not be sporting, have the tentacles go for...
  20. Z

    Playing Essentials-Only

    Hmm. Okay, if a lack of options in an important 5% of the game is a problem for people, I have to concede that point. I'm not convinced that the fighter and rogue classes suffer as heavily from loss of encounter and daily power flexibility as others think, as timing and placement should...
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