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  1. Z

    Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

    Well, if the two turles fighting each other is flavour and part of the campaign world, I think it would be really cool, but yeah... you can't really have oppents on that size, because of already explained problems. That a hundred year constant war between 2 NPCs is perfectly fine, they don't...
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    Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

    But that clearly doesn't work either, since the number of feats you get is going to double each size catagory. This means that your fast healing, DR, and HP will atleast double with each size catagory, meaning that you're going to run into the space turtle problem with creatures being unable to...
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    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    They are paying for the increase in power. Through their adventures, they kill monsters/save kingdoms/etc... Due to the fact that they're now epic in power, the actual horde of a monster isn't really going to have anything that actually interests them, can be wielded by them, or is better than...
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    Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

    So then there really isn't any point to have size catagories for things above macro-titanic because the CR involved gets to be unwieldly and effectively impossible to put in normal game as anything other than background only which doesn't really need stats in the first place. Because Mega-Fine...
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    Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

    Yeah, if we modeled earth as a great big ball of stone/iron(which is mostly what the earth is made of) we get a sphere about 42 million feet in diameter or about 500 million inches, giving it between 7.5 billion hp and 15 billion hp depending on if you model it as stone or iron. I based the...
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    Immortals Handbook - Epic Bestiary (Epic Monster Discussion)

    Planet sized golem I was thinking about what would happen if a mage tried to awaken a planet as an iron "golem". Using the rules that HD doubles for every size increase and that an iron golem is 11-22 HD as large creature and that a planet is a Mega-Large entity gives it between 11M-22M HD...
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    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    That was just done because I didn't want to change the extrapolation because the attributes become Epic at different rates, but the item was more designed to show what happened at the higher end IE: past +10, instead of pre-epic. But by epic levels, gold should cease becomming a medium of...
  8. Z

    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    You could also allow an artifact to instead of enhancement bonuses give maybe ECL²/4 points of caster lvl*spell level to be used to give spells maybe 1/day,3/day, at will, or something similar. So sure, you could cast a quickened, maximized Time Stop at will but it could take 561(17*33) points...
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    Challenging Challenge Ratings...again

    That's cool, just remembering from the MM that it had said that anything you put skill points into for a monster was considered a class skill. Glad that was changed. :) Either way, the class skills aren't taken into account when he computes the CR per Hit Die of the non-classes, and should be...
  10. Z

    Challenging Challenge Ratings...again

    Using v5 of the IH CR System and fighters Hmm... I think the monster HD is calculated too low, because you aren't factoring in that a monster treats ALL skills as class skills, so they probably need to be given an additional very minor adjustment to compensate, probably no more than +0.01/HD...
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    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    Using your tables, if I try to design a +100 weapon, my cost is 100*100*95*2000, which is close enough to be bonus cubed. Yes, the difference may be noticable at the low bonuses, but by the higher bonuses it becomes effectively bonus cubed. I agree that it is an utterly ridicuolous item...
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    NEW Immortals Handbook - Ascension thread

    I am nowhere suggesting that the destruction nessecairly go down to the molecular level, although it certainly could. I'm just saying that I'm capable of lifting thousands of an object, I *SHOULD* be able to sunder the object in a single hit. There might be mitigating resistances of specific...
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    NEW Immortals Handbook - Ascension thread

    I know *I* can sunder a superball with a bite attack. Destroying an object is NOT equivalent to annihilating it. Destroying an object is just equivalent to doing it's hp worth of damage, which may just cause it to break into small pieces, just bending it beyond usability, or otherwise making it...
  14. Z

    NEW Immortals Handbook - Ascension thread

    I think my greatest problem is actually with Hit Dice and hit points. Becuase to do this, you need to figure out what exactly 1 hit point means, and what it means to increase something's hit points by 1. Because if I think that if I can lift a thousand times a non-magical item's weight, I...
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    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    Hmm... so then what you'd need is an Item effect of something like Increase density[DDQ]: Octoples the density of the object. Increases the base physical damage, AC provided by, hardness and item hp by an alternting factor of 4/3 then 3/2. OR to keep it simplier, Increase density[DDQ]...
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    NEW Immortals Handbook - Ascension thread

    No. The problem with the is because of what WotC decided that a +2 to an ability really meant. Let's look at this. Str: The carrying capacity rules are DEFINED as a expontial growth model, and to have damage based on wielding be anything else creates the attack damage vs. falling damage...
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    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    If the wealth from CR version 5 isn't that different that what the final version is, then I doubt anyone will be able to afford it. Since neutronium costs 6,635,500,000. Strong-Symmetric-Matter costs about 1,429,580,000,000,000,000,000. This was found by the relationship that multipling the...
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    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    No, sadly I do not and am currenly incapable of getting it because I can't preorder anymore and it isn't sold yet :( *Shudders at the thought of almost every high CR creature having a weapon with a 89,118,505 multiplier on base weapon damage* Although, hurray for a Strong-Symmetric Matter...
  19. Z

    Immortals Handbook - Grimoire (Artifacts, Epic Magic discussion)

    character wealth progression Kerrick, I have a slight issue with the idea of the scaled multiplier for the epic items, which is that what you're just effectively doing is changing the cost from bonus squared to bonus cubed. Even that doesn't scale well. This are just done through the Epic...
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