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  1. Ahrimon

    D&D 5E I hate rapiers. Do you?

    So don't. If the rapier is a more modern weapon then you wouldn't find any in any of the crypts and ancient treasures that dot the landscape. Longswords and shortswords have been the mainstay for countless generations so it would only make sense that most of the magic weapons are those...
  2. Ahrimon

    D&D 5E All levels are not equal

    If you compare Martial Adapt with Battlemaster they won't be anywhere near equal, but that is because, like all feats they aren't "about the same level" One is a feat that ANYONE can get at any level that they are allowed a feat. The other is an ability that you can only get by having 3 levels...
  3. Ahrimon

    D&D 5E Guidelines for magic items for high level characters?

    You may be misunderstanding Ad_hoc. I don't think he's saying that feats allow you to exceed the cap of 20 on a stat, but they do allow you to exceed the power curve of a 20 on a stat. For example with no feats, after 20 you start pushing a secondary stat. With feats, after 20 you can take a...
  4. Ahrimon

    D&D 5E My house-rules for extreme weather and sleeping in armor

    I won't go into the realism of it either, but have you considered that you are making Dex even more of the ultra stat by doing this? Knowing that they'll be likely to go without armor more players will be inclined to use dex than heavy armor. Those fights can be fun for the first few times...
  5. Ahrimon

    D&D 5E New Warlock Pacts: What are your concepts?

    I posted these rough ideas in the other thread. Pact of the blood - Your patron infuses you with some of it's natural essence. You gain an ability score bonus. Invocations could have physical alterations such as wings or claws. Pact of the vessel - Your patron gifts you with a minor spirit...
  6. Ahrimon

    D&D 5E Balance of Power Problems in 5e: Self created?

    I guess that depends on your point of view. If the only way to feel special is to have the answer to every problem on your character sheet then low magic characters will always feel like 2nd class citizens. I prefer to be a part of the world. If there are magical things in the world they can...
  7. Ahrimon

    D&D 5E Balance of Power Problems in 5e: Self created?

    I recall a movie where a noble warrior quested for a magical weapon, recruited other warriors, and then they all captured magical mounts to face off against a terrible evil that would transport it's fortress to a new part of the world every morning. They traveled halfway around the world in a...
  8. Ahrimon

    Unearthed Arcana Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!

    I wouldn't mind seeing that they had to prepare the modified versions ahead of time and they cost a higher slot but at the same effect level. So for example, to prepare a spell with a different element it must be cast at a minimum slot of it's level +1 and you calculate it's effect at a level...
  9. Ahrimon

    Unearthed Arcana Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!

    I think that was me. I replied to something, he replied to me, you replied to him, he jumped on you, we do the hokey pokey and we turn ourselves around, that's what it's all about. What? I don't think anyone is arguing that the warlock can't do anything that round. I'm saying that they can't...
  10. Ahrimon

    D&D 5E Boots of Striding and Springing.......kinda lame

    I don't know if it's in the rules for 5e, but I would be inclined to either say that they don't stack taking advantage and all of the other non-stacking 5e examples or to use the old 3e rule and simply increase the multiplier. i.e. x2 and x2 would be x3 total.
  11. Ahrimon

    Human vs Variant Human

    I'm thinking about using the variant variant humans out of the MtG supplements.
  12. Ahrimon

    Unearthed Arcana Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!

    Ooh. I like that idea. I was also thinking of a few others inspired by others. Pact of the Blood - grow closer to your patron and gain bonuses to your ability scores and physical features depending on the pact. Perhaps an invocation to gain wings or claws, etc. Pact of the Vessel - Your...
  13. Ahrimon

    Unearthed Arcana Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!

    Except that you have to create your pact weapon in these forms. Which means that it's locked to that form. You could switch it in battle, but that takes an action which means that you pretty much lose a round to switch the weapon.
  14. Ahrimon

    D&D 5E Boots of Striding and Springing.......kinda lame

    PULL YOUR HEAD OUT OF THE SAND PRIVATE! WE WEAR SUEDE BOOTS NOW!! No more of that shining your boots to build character and pride in your appearance nonsense. We don't even starch our uniforms anymore. :D
  15. Ahrimon

    D&D 5E Warlock UA predictions?

    I've already decided that I'm going to alter blindness to end the advantage and disadvantage canceling out in total darkness shenanigans by saying that you only get advantage if you can see the target. So then two people attacking each other in total darkness attack at disadvantage. The...
  16. Ahrimon

    D&D 5E Booming Blade and Two Handed Weapons

    While I wouldn't argue against that, it would be interesting if, had there had been a S component, the S component was the attack with the weapon itself.
  17. Ahrimon

    Unearthed Arcana Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!

    So, I think it's a good idea to get the creative juices flowing, but I think Pact of the Hexblade is not needed. Instead some new invocations could completely take it's place. Spirit of Legion: You channel the battle knowledge of warriors and servants of your patron. You gain proficiency in...
  18. Ahrimon

    Unearthed Arcana Unearthed Arcana: Wizards & Warlocks -- Hexblades, Raven Queens, and Lore Mastery!

    I don't like the specific weapon aspect of these pacts. While flavorful, it limits player creativity. They pretty much do the same thing, but lock the player into a specific weapon. It takes an action to summon the pact weapon so switching to this specific form would be a waste in combat...
  19. Ahrimon

    D&D 5E How would you handle a player-controlled mine?

    I'm going to have to re-read that section.
  20. Ahrimon

    D&D 5E How would you handle a player-controlled mine?

    I was just looking at it from the point of view as owning 3 stores gives me just enough to afford a butler or a general manager to manage the 3 stores. =) It would probably be best for them to give vague numbers just like they do with magic items. That way the DM can tailor things more to...
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