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  1. Ahrimon

    Creating a 5e Slayer

    Possibly. I haven't looked at the battle master lately. I was referring to the complexity difference and feel of the class from my observations. Compared to the 4e fighter the slayer is a less complicated class along the same vein that the champion is less complicated than the battle master.
  2. Ahrimon

    Creating a 5e Slayer

    As Tony Vargas mentions a striker in 4e received bonus damage. Usually a secondary stat. For example, the hexblade received their dexterity or constitution bonus to damage to weapon strikes at level one. This does give us a good comparison between the two editions though. Since the current...
  3. Ahrimon

    Creating a 5e Slayer

    What about something like this? lvl 3: Supreme skill - once per round you may automatically convert a normal hit into a critical hit. The original attack must hit in order to use this ability. You may use this ability twice and regain your uses of it during a rest. lvl 7: Non-combat ability...
  4. Ahrimon

    D&D 5E Looking for Players, Colorado Springs, Colorado

    I'm hoping to move out to Colorado Springs next summer and if I do I will definitely look you up. This sounds like an amazing campaign.
  5. Ahrimon

    D&D 5E is a Fighter/cleric etc less powerful using a shield

    My Dwarven War Cleric wouldn't think about going without his shield. Between his warhammer, spiritual weapon, and spirit guardians he could do plenty of damage and between the plate armor, shield, and dwarven bonus hit points he was the parties tank. I took an ASI at level four and eight to...
  6. Ahrimon

    D&D 5E Little rules changes that still trip you up

    But the guard did go first, he won initiative. He just couldn't take any actions. And now that his turn is over he can take reactions and is no longer susceptible to the assassins auto-crit. There is no "lose your turn when surprised" in 5e, but there is can't take an action on the first...
  7. Ahrimon

    Wanting players to take in-game religion more seriously

    l0lzero Jump to conclusions much? The DM has one expectations, and from what he has said, his players have a different expectation of the game. This is causing the DM some frustration and he came here looking for advice. Instead he gets a bunch of people jumping all over him telling him that...
  8. Ahrimon

    D&D 5E Little rules changes that still trip you up

    Personally I'm cool with that interpretation since it mostly lines up with mine; but where some people get stuck is with the assassins auto-crit (if I remember right) by surprising someone and going first. So in your example above the assassin would not get his auto-crit since the guard went...
  9. Ahrimon

    Wanting players to take in-game religion more seriously

    Let's remove religion so we can see this from another point of view. The scenario is that the DM's campaign consists of several kingdoms and some of the characters were from some of those kingdoms. Now in game, everything is good. But out of game the players are constantly cracking jokes...
  10. Ahrimon

    D&D 5E Sage Advice September 2016

    One good fireball or other AoE spell will take out the familiar.
  11. Ahrimon

    D&D 5E Help! My Players Are Leveling Too Quickly

    I explain everything with fate and destiny. Everyone but the PCs is controlled by fate and their destiny. A rare few few people in the world are outside fate and are not ruled by it. They can make their own destiny but their passing affects the destiny of others. So gods and powers seek them...
  12. Ahrimon

    D&D 5E Little rules changes that still trip you up

    I look at this as a difference between being totally caught off guard and unprepared and on edge or a heightened sense of awareness. The character with alertness can be completely caught off guard but they'll never be surprised because of their "spidey sense". Whether it's a heightened set of...
  13. Ahrimon

    D&D 5E Odd character creations

    Quick recommendation would be 16 Str, 14 Cha, 13 Con, 12 Dex, 11 Wis, 10 Int Pick whatever weapon style goes with what you are looking for (2h, duelist etc.) then, at level one at least, your mostly just proving yourself worthy of the powers (since you're only a fighter). At level 2 you switch...
  14. Ahrimon

    D&D 5E Odd character creations

    Fighter level 1 for heavy armor, con save proficiency, and fighting style then go warlock for the rest choosing pact of the blade so that you will have two attacks a round after level 6. Use the fiendish pact but re-skin (re-flavor, re-fluff, etc) it as a pact with an angel of wrath. Basically...
  15. Ahrimon

    D&D 5E Odd character creations

    Fighter 1/Blade-lock (Fiend re-skinned and an Angel) X who's patron is an angel of Wrath. You can have your paladin-like feel without any of the mechanical or social stigma's of actually being a Paladin.
  16. Ahrimon

    D&D 5E Playable Plant People

    Yes please! Broc Lee the plant-man monk is begging to be played.
  17. Ahrimon

    D&D 5E [SPOILERS] Out of the Abyss Escape Scenario: To Fudge or not to Fudge?

    I'm getting ready to run this and I have just started reading that chapter so it's great to see all of the discussion. I would like digress a little and mention that often, especially as players, we expect to be in the action within a round or so when in reality a good 30 seconds could go by...
  18. Ahrimon

    Unearthed Arcana Light, Dark, Underdark - November's Unearthed Arcana

    Since there are no mechanical requirements to the pact a good infernal pact is as easy as a good paladin. It's all in the story that you put together. Perhaps you got one over on that particular patron or they messed up the contract. Maybe you traded grandpa's old sword for a book that tought...
  19. Ahrimon

    Unearthed Arcana Light, Dark, Underdark - November's Unearthed Arcana

    Yes, but that pact could be as simple as run to town and fetch my groceries and I'll give you this book of eldritch secrets for you to learn. Or in the case of the Fey: "Here are magical secrets. The cost? You paid it with your smile." It could be given away for the lolz in the case of the...
  20. Ahrimon

    Unearthed Arcana Light, Dark, Underdark - November's Unearthed Arcana

    The only problem is that Rangers don't prepare spells. I agree the part "You are always able to cast these spells" should be removed or at least altered to say "You always know these spells". But it's also possible that the designers, knowing that the Ranger is unpopular meant always able to...
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