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  1. O

    Counterspelling counterspells?

    I don't see why not is posible counter a counter in that case apply the same rules for counterspell ( readied action, same spell, etc...) this seems a real wizard war for control the Weave it's cool :D
  2. O

    Hmm. Psionics. What is that at all?

    The psionics are the Third way of "magic" (arcane-divine-mentalism) Some powers are similar to spells as the same with arcane-divine spells. The psionics are another way to do the same with some changes open your mind and add a lot of new characters ;)
  3. O

    Flaming/Frost/Shock?

    try Acid or Sonic if you like elemental damage Fire Elect Frost are not useful at medium level or higher because the enemies are demons devils undeads all of them ignore this damage the alignment damage are better
  4. O

    Help me calculate ECL for my group?

    Agree with Silveras I do the same a lot of times. Fatigue the Cle & Wiz making waste their spells with several encounters. If your party Pc's are prepared, ambush them after with another prepared party.
  5. O

    Please help me develop a wildshape related feat

    See Masters of the Wild before have a lot of wildshape feats...
  6. O

    rebuilding/recreating armour

    Agree with Jondor he's a dwarf he knows about this theme :p
  7. O

    Polymorph - what creatures do you know?

    In my campaign I do this rule: if you don't see the creature before you cannot shape into Druids ignore this :)
  8. O

    Touch Attacks / Damage Reduction

    Agree with Celtavian said before the touch attack no cause damage itself the spell does
  9. O

    Prestige classes that Bump stats?

    The Warshaper ability only functions in shape form Dragon Disciple and even all templates increase several stats if you can pay the cost of that (in levels of course) ;)
  10. O

    Naitive Outsiders

    as Camarath said before The native outsiders eat sleep normally
  11. O

    Permanency?

    Agree with Dragon Shadow said before I think your spells still on your body waiting you return
  12. O

    Flaming/Frost/Shock?

    I agree with Caliban and Kalanyr said before. Instead element damage choice alignment damage are more useful ;)
  13. O

    Vorpal Vs Fortification

    if you are inmune to critical you are inmune to vorpal effect. The fortification has a % of ignore a critical - vorpal effect
  14. O

    Initiative - once/battle or every round?

    All opinions are good I vote for each round because the fight is more variable I know what delay actions are a little stupid with this system. :)
  15. O

    Charge attacks and Tripping

    The B person attacks prone losing any benefit for charge
  16. O

    Gear for a Battlerager/Frenzied Berserker

    Sorry Darklone was a mistake you are right My DM confuse my. ;)
  17. O

    Fleshshiver (PGtF) + Chain spell (T&B) = urrrgh ?

    Yeah the Fleshshiver is great spell only for stunning round in encounter one BBG wiz or Sor with a rod or wand cast every round and the others kill the BBG
  18. O

    Gear for a Battlerager/Frenzied Berserker

    Take extend rage feat to do a high boost St3 times day items Animated Shield for improve AC Boots speed or flying increase your move 2vibrant purple ioun stone (spell storing) for cast true strike and enlarge as a free action and then full Power attack in charge ring counterspell ignore...
  19. O

    How much damage??

    Where is your DM i'm in love of he I like play with he :p
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