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    Dumping Magic Weapon Bonuses, Expanding Weapon Qualifications

    What if we: (a) dropped the bonuses: there is now no such thing as a +1 weapon, for example and (b-1) allowed weapons to defeat more than one type of DR That is, for example, a magic weapon might count as both a silver weapon and a cold iron weapon simultaneously. and/or (b-2) more...
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    Welcoming constructive comments on "Fairy Dreaming"

    I have posted a partial writeup on one of my two campaign worlds. This one is "Fairy Dreaming", a low-magic fairy-tale type setting with knights and fairies and monsters. It can be downloaded (free) here: http://www.freewebs.com/d20elements Looking for constructive comments on it as I continue...
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    D20 Elements Playtest!

    New Content and Minor Revisions 2004-09-11 * minor additions and changes to Feats * added "Tone of the Campaign" to d20 Elements * introduced the d10 progression instead of the d6 progression for Dice Ranks, for smoother results * REMOVED: Circus Sentai sample characters * NEW!: preliminary...
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    City Feats - A City Character Sheet in Four Stats

    Thank you for your kind comments! City Feats is entirely stand-alone. Actually, D20 Elements is somewhat standalone as well. It's possible to lift sections you like out to integrate into your gaming. It's more a set of house rules that anything. As for Red Leaf Games... sorry, never heard of...
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    City Feats - A City Character Sheet in Four Stats

    Happiness and Unrest are solely determined by Features. You decide what features you want in the city (if any), then sum up the modifiers. Also, the definition of Leadership is, for now, experimental. It assumes that most leaders aren't level 10+ whatevers, but are typically level 3...
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    City Feats - A City Character Sheet in Four Stats

    LOOKING FOR FEEDBACK ON... "City Feats: A City Character Sheet in Four Stats" Presented here is a system for quickly describing a city with just four stats—Population (P), Leadership (L), Happiness (H), Unrest(U). These are meant to give an immediate feel for the city. Added to these stats are...
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    customizable classes/core classes as templates

    Try my house rules For making your own classes, you could try my house rules, "D20 Elements". It uses a classless development scheme, but what you could do is build a L20 character and convert that character into a template/character class. It's here: www.freewebs.com/d20elements I'm always...
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    Anyone have house rules for multi-classing?

    Depends on how you look at it. Try this perspective: 1 level ~= +2 feats worth of abilities. If you break down the Fighter class, this is approximately the result per level, factoring in non-class specific level bonuses such as open feats and ability score increases. To exchange 1 level to get...
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    Wound Points Based on Size

    Thank you! I'm very open to constructive feedback on Size Damage Reduction if anyone else opts to try it in their campaign. Full house rules on it (free to download) are at my house rules website at www.freewebs.com/d20elements
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    D20 Elements Playtest!

    Website revised! Website at: www.freewebs.com/d20elements Latest updates: 2004-09-02 * simplified Martial Arts feat * changes to Circus Sentai 2004-08-19 * simplied Encumbrance rule for movement penalty 2004-08-17 * added some feats * included "Circus Sentai" sample Mythic Hero characters *...
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    Wound Points Based on Size

    Size Damage Reduction Instead of proportionately scaling Wound Points, I came up with the concept of Size Damage Reduction (SDR), which essentially states that: (a) when a creature is very big, it can ignore attacks of a certain "size" (i.e., a certain hit point value) (b) when a creature is...
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    Getting ahead in combat, or opposed attack rolls and other variant combat rules.

    You could try the Rolemaster conditional follow-up attack paradigm which they use for animals. In this particular case, it would be something like: Grab -> BackBreaker Meaning the attack you initiate is a Grab, and you may maintain the Grab with regular Grab rules. However, anytime you make a...
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    Armor, Shield, and Encumbrance house rule

    Looking for constructive comments on my Armor as DR, Shield as Cover, and Encumbrance ruleset. Armour Armour has three basic components: Type, Material, and Coverage. Type and Material give the effective DR, which is good against almost all types of damage. Coverage determines whether a hit...
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    D20 Elements Playtest!

    website! The latest versions of D20 elements will now be here... http://www.freewebs.com/d20elements/ * The latest update includes: * critical concept fix to Size/Mass rules * updates and changes to Bestiary entries * new, easier, Martial Arts feat rules * beginnings of D20 Spell Elements
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    My House Rules - D20 Elements

    Concept FIX update 2004-08-08 The latest update includes: * critical concept fix to Size/Mass rules * updates and changes to Bestiary entries * new, easier, Martial Arts feat rules * beginnings of D20 Spell Elements For the latest version of my set of "total mod" house rules, the "D20...
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    Crossbows and why the rules shortchange them.

    I think part of the problem is that armor AC in D20 right now is lumped together with other types of AC such as dodge. Things are more clearly resolved, IMO, if armor grants DR. That sort of armor system would be more Rolemaster-ish, where shields protect you from getting hit, whereas armor...
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    Spell Elements - systematized spell modification system

    I am experimenting with changing some of the per-day abilities of Monks and Druids and Bards and even Barbarians, into a Rolemaster-style system where the spell system is generalized into a special-ability system. To systematize the development of new "spells" to simulate abilities, I am trying...
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    D20 Elements Playtest!

    open to requests now Hello! I'm coming round to another cycle of refinement of D20 Elements, having addressed many of the previous private requests for refinements. For all who have received the house rules, please e-mail me privately (grail_quest@hotmail.com) with constructive comments on...
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    D20 Elements Playtest!

    2004-07-25 Minor update: * changed overcasting rules to take advantage of how spells are set up and the Life Point / Vitality structure * added correct (i.e., non-level-dependent) DC calculation for natural abilities like Poison For my latest set of D20 house rules, "D20 Elements", e-mail me...
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    D20 Elements Playtest!

    2004-07-20 * exciting change to Weapon Proficiency (Unarmed Combat) to give it an arcade-fighting-game feel! * updated Called Shot rules * updated Critical Hit, Sneak Attack, and coup de grace rules Note to all playtesters: I am NOT managing a list of everyone who has requested D20 Elements...
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