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    Mystic Theurge Paragon Path

    Sorry about the lack of formatting, but I forgot it doesn't copy that over, and I'm lazy. Mystic Theurge Prerequisites: Ability to cast Arcane spells; ability to cast Divine prayers. You blur the line between Arcane and Divine magics. Through years of practice and prayer, you have mastered...
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    Rage mechanic (PEACH)

    5/5/10 works. by the way, it's not 5/10/15 per tier for the item, it's 5 at levels 10/15, 10 at 20/25, and 15 at 30... So it's more like 0/5/10, 15 at 30. Not as good. But you're right, 5/5/10 is a very good way to go about it - it was my first idea, but I argued myself out of it :P
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    Rage mechanic (PEACH)

    Well, it feels to me a lot like a raging weapon (hehe the ability even says "with this weapon"), which doesn't really scale except for the Resist going up to 10, then 15, which may be too powerful for a feat anyways. The attack bonus should most definitely not go up, but maybe the damage bonus...
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    Rage mechanic (PEACH)

    I like. Works for me, if any of my players want a rage-type ability, I'll use that :P Thanks. EDIT: Whoops, didn't realize at first, but do you mean one EXTRA healing surge for the Paragon tier feat?
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    Warlord. A bad or a good Cleric?

    We've all already seen that +2 to attack versus another attack, the extra attack is worth FAR more (unless you only hit on a 20 exactly)... all the Careful Strike math. Though the Warlord doesn't attack himself, adding your int to damage is worth a fair bit, especially if you get that helmet...
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    Push+Wall=save

    What does that have to do with anything? I have never seen that definition referenced before.
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    Push+Wall=save

    Huh. What about the area right beside the wizard? It's a zone (not a Zone), and standing in it is a terrible idea if you've seen him use Thunderwave. Can't you roll a save to fall prone without being pushed? By my interpretation, to be honest, yes. The idea is that you're letting the pushing...
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    Multiple similar save ends effects

    Too painful to do anything during, or so I hear. I guess you could slap ongoing damage on top of that, but I think of it more like 3.5's Wrack than actual damage.
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    Multiple similar save ends effects

    Real world logic often helps if you try to use it to be helpful. Because you're already poisoned. Your body is working overtime to force out the poison, it's not going to just ignore the other types. Saves against poison are relatively gamist as is, as is "ongoing poison damage" (real poison...
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    Warlord. A bad or a good Cleric?

    Wait, so granting an ally an extra attack doesn't increase their chance to hit? I don't get it. Warlords are awesome, but I've never seen one passed level 1 (we died :(), so I could be wrong. Tactical Warlord just fits me, as a player, too, so I guess that helps. From what I gather, a...
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    Rage mechanic (PEACH)

    I find being immune to minions while raging actually makes sense, and is cool. I like it, though I'd also put a con 13 prereq on it.
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    Duskblade Paragon Path

    Okay, first off, I like it! Next, I don't like the level 16 power, and I find the Slashing Dispel too powerful. So IMHO move Slashing Dispel to level 16, and remove the radiant resistance. Doom Scarabs may also be too powerful, too many temporary hitpoints. Something like 2 or 3, possibly 5...
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    Multiple similar save ends effects

    I'm pretty sure you save against both at the same time, but I'm not sure what page it says that on. It makes sense, too, though. The reason you'd have to save seperately against Immobilized and Restrained is that there are two different things effecting you - whether it's a psychic grab and a...
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    Avenging Paladin - Fair or not?

    Fighter also gives you a new mark every combat, and opens up the Pit Fighter paragon path, if you've got high wisdom and it suits the character concept. But yes, it sucks. Personally I'd either multiclass fighter or try to work with my DM and make a new one.
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    Dwarven Weapon Training and Adventurer's Vault Weapons

    Well, for one thing, one of the major reasons to play a human is one free feat. So it is a pretty big deal. Dwarves are basically the best, most all around useable race in the PHB before this! But honestly, it makes sense, and it's cool. I have no problem with it, and it's 100% how it's worded.
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    Commander's Strike clarified: Ask Wizards

    I'd say the weapon keyword doesn't matter, as you're making neither an attack roll nor a damage roll.
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    Staff Mastery and Wizard of the Spiral Tower

    My main question is: Why is worded like that if it's meant to work with Shield? Also, yeah, +1 AC isn't a HUGE deal, but when you start stacking it with everything else wizards get, it starts getting ridiculous. The Iron Man build is one good example.
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    D&D 4E Are rules lawyers having less fun in 4e?

    I love it. Like refereeing a magic game.
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    Staff Mastery and Wizard of the Spiral Tower

    "Choose an arcane implement that you specialize in, whether the wand, staff, or orb. You can use a longsword as if it were that type of arcane implement when casting your spells." I'm sure this has been asked many times before, but I searched and didn't find anything useful. Do you add +1 to...
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    Greedy Players and the Lust for Treasure!

    I haven't read every post, but our answer (that I read on this forum): Divide the treasure at the end of the level. Sure, it's metagaming, but so is treasure. Whenever the group finds a magic item, whoever can use it takes it. By the way the rules work, at the end of the level, everyone but 1...
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