I'm with this here. Etiquette as a skill would be superfluous with the other skills covering those interactions in their appropriate contexts. A DM can allow background and such to offer a bonus, but in the end, a lot of it can also come down to role-playing, and as the mantra goes, "You don't...
If you need more of a fluff explanation, you can say that a holy symbol is infused with a divine substance/energy/essence that is valuable to all gods and pantheons, and that a symbol can be attuned to a new faith over a short or extended rest.
If you don't want that, you can say symbols held...
I see, it does say, "Note that an enemy might use a power that lets it move and then attack. If you readied an action to attack in response to that enemy’s movement, your readied action interrupts the movement, and you can attack before the enemy does."
If what you say is true then, you really...
I don't think that would work, by the way. Under 'Ready an Action' PHB 291, it says you 'Choose an action that will trigger your readied action', and 'A readied action is an Immediate Reaction. It takes place after your enemy completes the action that triggers it.'
A Charge isn't a move and...
Yes, 'Marked' is a condition, like he said--it's listed on PHB 277.
Hunter's Quarry, Warlock's Curse, and all that stuff are their own effects. They do not inflict 'Marked', though the confusion is understable.
And to answer the logical followup question, the only thing [W] represents is the base damage of your weapon. Verbatim from the example on PHB pg 276:
Note that her feat bonus as well as her weapon's damage bonus are added outside the [W] bracket, and thus are not multiplied. And that someone...
For 2 reasons that I can think of:
First, the theory behind this discussion is that when a large creature uses a Blast power, it picks one of it's squares as the point of origin, and the blast effect has to be adjacent to that square. Since a normal, medium-sized wizard only takes up one...
Another 'why' scenario:
I don't have the rules with me, but I recall reading that you can enter a square of a creature 2 sizes larger than you--perhaps a dragon wants to scorch a halfling rogue that just rolled underneath him and bloodied him.
The Adventurer's Vault has a section called 'Companion Slot Items' specifically for ranger beast companions. None of them are direct enhancements like magic weapons, they just have added powers, such as extra hit points gained for spending a healing surge and such.
'Marked' is a status effect, with specific effects, p277 PHB. Hunter's Quarry and Warlock's Curse are not marks, they are their own effects, completely independent of one another.
This may be the WoW player in me speaking, but I never really understood what could be accomplished flavorwise with a half-orc that you couldn't do with a plain old orc.
Correct. If the enemy just sits there and makes a ranged attack at someone other than the fighter, the fighter gets to swat him twice--once from CC for making an attack not including the fighter, and once for making a ranged attack adjacent to the fighter.
A better strategy would be to shift...
I was going to correct this, then realized I would be wrong, and this didn't need correcting--but I will add a clarifying detail:
According to page 76, under Combat Superiority:
"An enemy struck by your opportunity attack stops moving, if a move provoked the attack"
A shift by a marked...
Even shorter way:
There should be opportunities to reap a greater reward by risking a disadvantageous route to victory.
I say sure, I just wouldn't do it by letting bookkeeping bog down the pace.
How many hit points do you think you have? Do you think you have to be chipped away physically to be taken down? Zero-to-Dead is exactly what can happen at the end of a battle. Fatigue and other factors can make the difference between you raising a shield to stop a blade, and that blade...
Intentional lethal attacks can result in temporary damage. An axe blow may be blocked by your shield, but it still can wrench your shoulder, bash your shield arm into your head, or simply raise your level of panic so that you lose focus on your training and experience in combat survival. All...
I'll add this quick note:
More than a few people complained that 4E 'copied World of Warcraft'.
My group consists of a non-WoW player DMing for myself and 3 other players have played WoW since launch, all of us having played WoW since it launched 4 years ago. We don't see it. Seriously.
I am brought back to one of my first 3.0 games, where my half-orc's Opportunity Attack critically hit a careless npc leader, killing him in one shot. The DM's head sank as he said, "He had a name and everything."
Minions probably don't think they're minions. If they knew how fast they'd go down, they wouldn't rationally attack the PCs. Their mindset would look more like this:
Minion 1: "KILL YOU!!!"
Minion 1: *splat*
Minion 2: "That idiot. Attack smart, not hard!"
Minion 2: *splat*
Minion 3: "While...
I can't speak for RAW, but here's a couple things to consider.
I'm not sure if you have to wielding both implements at the same time strictly to benefit from Second Implement Mastery, and
Since a staff is two-handed as a weapon, requiring two hands as an implement means that a halfling...