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    New Creature Type?

    That's sort of what they did with the Deathless type from Complete Divine. Same qualities as Undead, but replaced negative energy with positive energy and good with evil. So, evil clerics can turn deathless. The only problem I have with that is that it really leaves out ghosts or other "Undead"...
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    Do you allow the Spiked Chain in 3.5 as-is?

    SWEET. UBER-SWEET. I think I will just go down to the basement and start tinkering with that spiked chain and cloak I have..... Need another manikin....
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    Sort of legal question

    Sort of. At sea, in the open ocean, Admiralty Law applies. Basically, the ship's captain is the law of the land, and anything he/she approves of is sort of legal. Of course, once the ship returns to port, it falls under the local jurisdiction, and complaints may be taken to the constable/port...
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    Stand your ground damn you!

    LOL As a long time DM, I can tell you that if the NPC keeps running away, he's got one or two things on his mind: 1) Lead you into a trap/ambush/more favorable terrain; 2) Test your Might, then report back to his master; 3) Doesn't want to fight you to the death for some reason, but just...
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    I found a site with more biast opinions about how DnD is Satanic

    LOL That's a habit of the intelligent/gamers: they tend to be poor spellers, as a group. Most of my gaming friends can't spell their way past a third grade test, but throw a quadratic equation (sp?) at them, and they are golden. BTW, I am from a small town in the Bible Belt, and I have heard...
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    Doing away with the battlemat

    I second that emotion, but it does depend a lot on the players. If you have a bunch of rules-lawyers playing fighter types or casters using area-effect spells, KEEP THE MAT. Detailed combat maneuvers and creature spacing are their bread and butter. My players are usually a little weak on the...
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    What traditional fantasy conventions are you tired of?

    I sort of cured that problem in my campaign by giving hit die modifiers to the classes instead of class hit dice. So, Adept, Wizard, Sorcerer, Psion are -4, Expert, Rogue and Bard are -2, Ranger, Druid, Cleric, Warrior, etc get no modifier, Fighters get +2, and Barbarians get +4. These modifiers...
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    Anyone else annoyed by psionics?

    Am I missing something here? It seems that most people on this thread are assuming that ALL psions have access to this power, and ALL sorcerers have access to fireball. Although Kineticist is a tasty discipline, there are others, and not all of them would be willing to blow a feat to gain access...
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    Anyone else annoyed by psionics?

    As to the Dragon encounters and my Psion’s stats: Ooops, yeah I meant Psi Blast, and that was at his final INT of 22, not at the 18 he had at 5th level when he got the power. (I don’t recall when he picked up the Headband of Intellect +2 …) Although I said I didn’t house-rule the XPH, I do have...
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    Anyone else annoyed by psionics?

    Psions On Parade Well, here's the pros and cons of the Psion in my campaigns. I haven't house-ruled anything from XPH yet, as I only had 1 player using it for about 6 months before the campaign ended due to everyone moving. From levels 5 on, it was an Elf Psion Shaper and a human Ranger. Each...
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    Combat in your game

    Well, that's true for most people, but we tried that in my campaign (using a grid) and not only did it slow down combat because everyone started counting the squares, but it limited the spellcasters, because they were insistent on waiting until they could get three or more enemies in the area of...
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    Which 'Campaign Classics' would you buy?

    As a sailor, I can say that I would BUY your players if it funded a return of Planescape. :cool: Since it wasn't up there, and there's plenty of planar stuff available anyway, I voted Dark Sun and Spelljammer. I concur with the other posters, they got mangled in the recent Dragon/Polyhedron...
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    House ruling Irresistable dance

    I have to agree. Bring them low first with a mid-level mage, and their armor and saves alone should keep them alive long enough to learn why their enemies always target the spellcasters first.
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    Helping an Illusionist Shine

    Use your Illusion Illusionists are good for two things - Deception and misdirection. The following fourth and fifth level spells, taken from the SRD spells list, illustrate the point quite well: Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. Great for turning...
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    Bardic Archmage?

    Oh, yeah. And what Sledged said, since heightened spells are actually higher in level. Posting while posting - I gotta open two windows and watch the thread. :D
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    Bardic Archmage?

    With the Epic spell slots, a higher level spell slot is available for metamagic spells of a higher level, not an actual spell of that level. That would sadly mean no, the bard cannot actually cast 7th level arcane spells (such as mass invisibility) and doesn't qualify. He could cast an Extended...
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    quicken spell for sorcerers

    You also might want to look into the Miniature's Handbook. I really like the sudden metamagic feats for sorcerers, as IIRC, they allow a once-per-day free metamagic application without increasing casting time.
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    What is brittle/crystalline?

    My general rule for "brittleness" is Hardness > 1/2 Hit Points per Inch. That includes wood, crystal, ice, and most stone, but excludes earthen walls, living creatures, and most metals.
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    The awaken spell: playing God?

    Well, here's my 2cp on the matter. a) Skippy the Talking dog retains his species because he becomes "magical beast [augmented animal]" if I remember right (still haven't bought the 3.5 PHB). Since he's a magical beast, and an intelligent one at that, I believe he would probably find more...
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    Save vs Scry

    That's a grey-area type problem. My personal opinion would be that if they were trying to be found or trying to find their friends, then they would automatically fail the save. If they were trying to hide from ANYONE, then they would not want to be automatically found, and so would have to make...
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