Search results

  1. Doghead Thirteen

    What I Learnt From Last Night's Session

    Throwing out another idea, aren't their like amulets / necklaces and such like that improve AC, and couldn't you stick one on your horse?
  2. Doghead Thirteen

    The Logic (or Lack of) in D&D

    Good Lord, man! I've already had my head eaten for my fit of Lunchtime Stupidity (TM)! ... and yeah, I too was giggling like an idiot, especially when I got my dressing-down. Man, you sure can't beat Wildly Off Topic Threads to lighten the mood!
  3. Doghead Thirteen

    Game vs. Story

    I was the guy who made the 'isn't much I wouldn't do to avoid a pointless PC death' remark. I'm sorry to say I didn't explain it in the 'how much do you cheat' thread, and it's being brought up as an extreme view, so let me provide a little background. Myself and my brother have been writing a...
  4. Doghead Thirteen

    The Logic (or Lack of) in D&D

    Great Scott, I seem to have utterly muffed my 'avoid saying something stupid' roll! Now perhaps we'd best get back on topic before the mods give us all free hitting-on-the-head lessons, or even worse say NI to us.
  5. Doghead Thirteen

    We need a cool new name for character optimizers...

    In my case, it's not 'hatred'. It's a mixture of confusion and annoyance. And before anyone asks, I'm talking about the people who treat role-playing more like a wargame. In my books, if your main concern is how fast you can kill monsters you'd be better off with a copy of Diablo II than a copy...
  6. Doghead Thirteen

    The Logic (or Lack of) in D&D

    Perhaps someone missed their 'Recognise Monty Python Reference' check...
  7. Doghead Thirteen

    New players only at level 1?

    How regularly do you game? If it's once per week or more, you could have 'em sit in on a couple of sessions and answer any of their questions while you're at it. Never tried that, just an idea.
  8. Doghead Thirteen

    Game vs. Story

    Quasqueton - Isn't there a middle road? A 'luck point' / 'fate point' system allowing the player to bale themselves out of trouble is one way. Easy access to healing magic and a forgiving death system is another. You could even have a rule that says only boss NPC's can actually incur lethal...
  9. Doghead Thirteen

    What I Learnt From Last Night's Session

    I've had a similar experience involving an unarmoured lowrider and a grenade launcher. Bye-bye left front wheel. So, what's the fantasy equivalent of an armoured car? How about golems or large gargoyles in the shape of a horse / other rideable beast? Do it with a rock golem and you've got a...
  10. Doghead Thirteen

    Game vs. Story

    The game is a vehicle for our story, and the reason for the story is the game, which is a vehicle for the story, and so ad infinitum. The events of the game are influenced by a storyline, which is influenced by the events that occur 'on-screen' so to speak, which can easily be influenced by the...
  11. Doghead Thirteen

    What do your players do with thier dead foes?

    The number of nasty little ideas this thread is giving me... There's a specific Big Bad in my campaign world the players (not just the characters) hate with a passion; my brother gets this look of glazed loathing at the mention of this bad guy. Having the SOB come back from the dead just when...
  12. Doghead Thirteen

    Do you allow murder within the party?

    You do the regular quote boxes by clicking the 'quote' icon at the bottom of the post you're quoting. You can then delete bits of it as long as you keep the '/QUOTE' bits in the square brackets, you'll see what I mean when you try it. See my comment about getting rid of the real problem player...
  13. Doghead Thirteen

    How often do you cheat?

    There's been a couple of cases where a rampaging newbie provoked a regular with a high-power character to the point that Mr Seasoned Borderline Psychotic Cyberpunk Mercenary Gunman blew Mr Rampaging Newbie into a wet red smear. In said cases, the dice aren't exactly being rolled behind the GM's...
  14. Doghead Thirteen

    We need a cool new name for character optimizers...

    We've always used 'munchkin' to refer to players who very literally cheat - for example, increasing the EXP total on their character sheet. It happened repeatedly in a LARP campaign I was unfortunate enough to be involved in; I left as soon as I did the math and discovered that one player had...
  15. Doghead Thirteen

    Stupidest things PCs/DMs have done

    Imagine the scene. A concrete hallway about 50 feet long. Hard cover at one end, a pillbox equipped with a pair of .50 M2 Browning heavy machine guns at the other. The PC's are hunkered down behind the cover, having seen a cannon fodder NPC torn to shreds by the crossfire. The GM later stated...
  16. Doghead Thirteen

    We need a cool new name for character optimizers...

    First off; I agree with the top statement entirely. Fun's the entire point. Before I continue, please don't anyone take what I'm about to say the wrong way. I'm talking from my own experiences and preferences here. I'm not talking about anyone on this board - I'm talking about four very...
  17. Doghead Thirteen

    What do your players do with thier dead foes?

    Frank, I'd say he does, otherwise he wouldn't be asking. I'm fairly confused too. *sigh* This is why I don't like the constraint of an alignment system; it makes being an antihero quite difficult, and I find antiheroes fun. In case you're wondering, that means a seriously unpleasent person...
  18. Doghead Thirteen

    How often do you cheat?

    We like long-running campaigns and characters who get played for years. Our combat rules are extremely deadly. Ergo, there isn't much I won't do to stop a PC getting pointlessly killed.
  19. Doghead Thirteen

    Do you allow murder within the party?

    Some years ago, things got so bad that I had to bring in a new house rule. Telling players they weren't allowed to PK simply didn't work. I had things like, player 1 accidentally caused the death of player 2's character, player 2 generates new character, first action of player 2's character...
  20. Doghead Thirteen

    What do your players do with thier dead foes?

    You forgot to put 'other' or 'varies'. Most of the time my players just leave the bodies to rot. However, if a bad guy really gets them angry they'll start getting inventive. On one occasion a Big Bad's skeleton ended up on display in the character's HQ. Another got dropped on a warehouse from...
Top