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  1. Doghead Thirteen

    old sci fi monsters

    Triffid - From the John Wyndham book. A three-legged carnivorous plant with a deadly whiplash stinger on the top.
  2. Doghead Thirteen

    Atlantis

    One word; Rifts. Hmm, and that leads to Splugorth, and full-conversion cyborgs with railguns.
  3. Doghead Thirteen

    Armor Pieces

    Excellent idea. In fact, for my near-future setting, I'm already differentiating between trousers, jackets, vests, helmets, boots, groin protectors and gloves. ... and full suits of powered body armour, but they're a different kettle of fish. Doing this could produce shades of Elder Scrolls 3...
  4. Doghead Thirteen

    Dragon riders done right?

    Having the dragon being the one doing the using could produce some fascinating roleplaying. It only becomes problematic when it's the PC doing the using, because at that stage the campaign blows the power rating off the chart.
  5. Doghead Thirteen

    Anthropomorphs as Base Race

    For PC base species, opposable thumbs (or a reliable substitute, short-range telekinesis works) are a must. Mostly because players tend to avoid using species that are incapable of using the standard range of gear.
  6. Doghead Thirteen

    New Design Paradigms - What are they and are they good or bad?

    Oboy. This whole 'dead levels' thing is one of the big things that made me ditch a level system... brrr. The idea of a character advancement that basically doesn't do anything is completely alien to my roleplaying experience. It would be Ground Zero for some house rules.
  7. Doghead Thirteen

    Dragon riders done right?

    The methods of using true dragons I mentioned in my first post are one way of handling things. A true dragon in a 'riders situation has GOT to be getting something from the relationship, or it just doesn't add up - or leads to extremely angry players. The problem with a bestial or dominated...
  8. Doghead Thirteen

    Anthropomorphs as Base Race

    That particular race were designed from the ground up to be patently stupid.
  9. Doghead Thirteen

    Fallout

    It may be a good game, it may be a bad game, but one thing's certain. From what I've seen, it shares as much relationship to Fallout and Fallout 2 as Robotech does to Macross Zero. (cries) I just hope Bethsoft do a better job with Fallout 3.
  10. Doghead Thirteen

    New Design Paradigms - What are they and are they good or bad?

    Heh. My design paradigm is - 1: If any rule gets abandoned when everyone involved is drunk, it needs streamlined. This is called the Fosters Test. 2: It should be possible to fit anything you can imagine into the game. If it's not, you're doing something wrong. 3: If we're not having fun...
  11. Doghead Thirteen

    You Don't Talk Shop at the Dinner Table

    Heh, you think you got it rough? We end up discussing everything from Battlefield 2 to game mechanics to what would be the best method of exterminating Tony Blair... half of our freakin' game system has been designed in mid-game. At least our 'right, we're gonna start playing again' statement...
  12. Doghead Thirteen

    Dragon riders done right?

    Ye Gods! At this stage, my players would start throwing spanners in the works - an 'underground railroad' leading escaped dragons from slavery, anyone? Yup, that's the kind of players I've got. Next thing you know, they've fed the king to a dragon for being a child-slaver... We don't tend to...
  13. Doghead Thirteen

    Limited-Resource Campaign Design

    Heh, we do this kind of stuff all the time - mainly because we're still developing our game system and setting, so we've got limited amounts of stuff to go on with. Done right, it makes the setting seem more consistent. It's like, you've got a regular stomping ground and what frequents that...
  14. Doghead Thirteen

    Dragon riders done right?

    Simple. Amp the encounters, and use very definitely sentient dragons with a will of their own. It'd work best if the riders don't control the dragons - they make suggestions to the dragons. Read a bunch of early Anne McCaffrey, the recent Dragonriders stuff isn't quite up to spec. Basically...
  15. Doghead Thirteen

    We've seen Armor as DR - anybody do Weapons as Attack Bonus?

    I'm not sure what you mean by 'as attack bonus'. The system I'm generating uses damage reduction armour as it is the only armour rules I've been able to work out that passes the Fosters Test. Weapon damage works like; Skill roll to hit; high is best, roll 1d10, 10 automatically succeeds, 1...
  16. Doghead Thirteen

    D&D without alignment?

    Dude, you've got me hooked on the spot... First thing I scrapped back in '95, it seemed like an approach with no bearing on reality. Especially that mouthwash about race determining whether someone is a good guy or a bad guy - grr! You'd be amazed how much of a game system is completely...
  17. Doghead Thirteen

    Anthropomorphs

    Concerning your sig? Missed the save; I like cats.
  18. Doghead Thirteen

    If IKEA Made a Dedicated Gaming Table, Would You Buy It?

    I voted no. We're capable of turning a section of carpeted floor into a gaming table. And if I wanted a dedicated gaming table I'd get my brother to build one since he's both a joiner and a roleplayer.
  19. Doghead Thirteen

    Running Dead Gods & involving the Book of Vile Darkness

    It's a book. Rip the pages out one at a time and use them as kindling. (This is also a good way to seriously annoy bad guys!)
  20. Doghead Thirteen

    Help me accept psionics

    LOL! Sorry. It's just that technology includes things such as any weaponry more advanced than your own hands, clothing including uncured furs, the use of fire, the wheel... even language. In your traditional FRPG setting, magic is (functionally) a part of that world's laws of physics. If it's...
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