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  1. Planeswalker Maloran

    A simple way of making low-level adventures more survivable?

    I like to give first-level characters hit points equal to their max die result + their Constitution score, rather than modifier. It doesn't make a whole lot of difference at high levels, but makes low levels vastly more survivable. I apply the same rule to NPCs, too, so a bloke with Str 14 and a...
  2. Planeswalker Maloran

    Devoted Mage

    Might want to limit the spell-for-healing swap to once per day, or once per day per point of Cha bonus, or even give it the same number of uses per day as Smite Evil has. Being able to do it at will seems slightly overpowered to me, though perhaps not terribly. Other than that, I like the sound...
  3. Planeswalker Maloran

    'qualitative' wound system?

    I made a wound chart for my campaigns, with specific injuries based on damage dealt to specific body parts. All damage to body parts is subtracted from the character's hit point total, in addition to any other effects it may have. If no system for called shots is being used, I roll a d20 to...
  4. Planeswalker Maloran

    Balancing Power Attack

    Even with Power Attack the way it is, the only style that really suffers is two-weapon fighting. It requires too many feats, and twice as much money to get your weapons as good. Sword + board has the potential for greatly increased AC even without Combat Expertise, because it's a lot cheaper to...
  5. Planeswalker Maloran

    Is this fair?

    I have seen good and evil characters interact quite well, as long as their immediate goals were similar and neither did anything to upset or disgust the other. The good fighter wants to kill the evil monster that's threatening the town (and will gladly take its loot as a reward). The evil mage...
  6. Planeswalker Maloran

    The Umi, a corrupted people (homebrew race)

    I have noticed a trend for anything with a +2 to Int, Wis, or Cha to recieve a +1 level adjustment, even if it isn't deserved. Presumably it's because this makes spellcasters more potent; but +2 Str makes any melee combatant more potent, and +2 Con makes anyone at all more resilient, and neither...
  7. Planeswalker Maloran

    Two new spells...

    Both of these sound perfectly acceptable to me, at the levels they're at. Neither seems like it would significantly impact gameplay. The first would increase the amount that could be accomplished during downtime, but not the price or difficulty of doing it. And the second would merely satisfy an...
  8. Planeswalker Maloran

    Action, Character, Story or World Oriented Campaigns?

    I usually start my campaigns out very character- and world-oriented. Once everyone knows a bit about each other (and I know how they play), I build a story that fits the group dynamic and play style (and is discovered somewhere in their explorations). Action is certainly present throughout the...
  9. Planeswalker Maloran

    crime? what a rippoff!!

    I usually have thieves guilds in my world settings, but they seldom come into play. Often, the players never even know they exist. They are simply a facet of the setting, which could be discovered if the players are in the right (or wrong) place at the right (or wrong) time. When a player wants...
  10. Planeswalker Maloran

    The Official Welcome Thread - Version 2.0

    Greetings. I am called Maloran. I have been playing D&D for several years, but I haven't participated in the online community since before 3.5 was released. Back in the day of 3.0, I wrote a fair bit of custom content and posted it in a few places. Most of it wasn't that good. I've been working...
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