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    Level Up (A5E) What would you do to simplify A5E and/or speed up combat?

    This is something I wanted to suggest too, not just to speed up or simplify combat, but to really improve it: you wont have anymore the situation where good initiative rolls on one side and bad ones on the other can dictate an entire round worth of actions on a single side, potentially making an...
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    Level Up (A5E) Creating Monsters: Two Questions

    Ah, I see your point now, and you're probably correct. The 70% figure is likely factoring in a fraction of damage not inflicted due to saves being passed or resistances, but there's no inclusion of number of targets affected. Also, it's not clear why the 70% reduction should be considered only...
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    Level Up (A5E) Creating Monsters: Two Questions

    Not sure I follow your logic. A "vanilla" CR 11 monster could make 3 attacks for 20damage each. Now you add a limited use AoE attack. Since it's limited use, it can deal more than 60 damage per round, but for every 2 points above that you must reduce the total damage by 1 for the "off" rounds...
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    Level Up (A5E) Creating Monsters: Two Questions

    Depends on what you want to do: a Legendary monster is supposed to make for a tactically interesting, more complex combat, but not necessarily much harder than a non legendary monster with the same CR. Legendary monsters should in principle be good for Solo encounters, except it was found...
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    MV5BMjU0ODczMTgyMV5BMl5BanBnXkFtZTgwMDE0NTU3NjE@._V1_.jpg

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    Level Up (A5E) Spike growth question

    Yes of course, I was just pointing out that it's not immediately obvious where the hazard is even after taking damage
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    Level Up (A5E) Spike growth question

    To me going backwards or over it seem the only possible safe options. Going around it presumes the creature can see the spikes
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    Level Up (A5E) Spike growth question

    Now that I think about it, spell DC is 8+Prof+ability mod, while passive checks are "10 + all the modifiers that normally apply to the check", so it sems even worse than what you say. Unless there's some reason to apply disadvantage to the check (synergy with some fog/mist/darkness effect), it...
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    Level Up (A5E) Spike growth question

    I'd say: if they don't suspect the spell has been cast at all, they shouldn't have a reason to spend an action to scan the area, so they'd do that passively. Thus they'd use their passive perception but not spend an action. Viceversa, if they have a reason to suspect a spell has been cast before...
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    Level Up (A5E) Reaction Explanation

    AFAIK very indirectly, in the sense that there are some actions/spells that reference targeting an enemy. I haven't found examples of targeting being separated from the action/spell itself though, so whether it's a phase of the attack/spell or something that happens before it open to debate, but...
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    Level Up (A5E) Reaction Explanation

    Not exactly The trigger is being targeted. It does not interrupt the attack because this happens even before the attack happens, but the attack then does happen. I do agree that this works like an interrupt for melee attacks, because it happens when you're already hit but can actually...
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    Level Up (A5E) Deadeye feat and ricochet maneuver

    Well, that's what the feat does. If you feel it's OP (btw, 3 shots are only possible for relatively high level fighters, not for everyone), you can houserule it however you like. But as it stands I don't think the feat needs tweaks to increase in power
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    Level Up (A5E) Deadeye feat and ricochet maneuver

    Two things here: 1) the investment is very significant IMO since it's a Feat. That means that normally you must sacrifice an ASI to get it. 2) firing through the hole of a locked door definitely qualifies as total cover IMO. And also as total encasing, since unless the hole is quite large, an...
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    Level Up (A5E) Reaction Explanation

    There are no interrupt mechanics in A5E AFAIK. There may be triggers like "when you're targeted by...", which would work in the way you want. As for the name of the maneuver, it's a riposte, it doesn't necessarily mean the character isn't hit. Maybe the Parrying Counter maneuver is closer to...
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    Level Up (A5E) Deadeye feat and ricochet maneuver

    Besides what you already noticed, please also notice that Ricochet requires a bonus action to be activated and only applies to the next ranged attack, while Deadeye lets you ignore the target's AC bonus due to cover for EVERY ranged attack. This means that the overlap is present only when you...
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    Level Up (A5E) Reaction Explanation

    Yes Not sure where you're deducing this from page 444/445 of the AG. The trigger is when the enemy makes an attack, not receiving damage. This does not mean that you deal damage before the enemy does, though. Although this may seem convoluted, it avoids the situations where the "killing blow"...
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    Level Up (A5E) How do these maneuvers function - New GM

    Not sure if it's outside of the scope of what Sleight of hand can do, but maybe you can also consider things like: pulling the hood/cape of the enemy on their eyes (counts as "distraction" for me), for a 1d4 penalty on their attacks until they use an object interaction unfasten their belt...
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    Level Up (A5E) Taking Fatigue/Strife to act while Stunned?

    On second thought, why not using an approach similar to the one proposed but changing it so that instead of everything becoming a level of strife/fatigue, it is trasformed into the less severe version of the condition, but the new condition persistes for the rest of the fight? You use a...
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    Level Up (A5E) Taking Fatigue/Strife to act while Stunned?

    I don't like any of this. The proposed solutions would make those conditions all but disappear from the game, everything would be transformed into a level of strife/fatigue (maybe not even felt during combat but only after), and then when the combat is over some characters will have a quite...
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