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  1. redrick

    D&D 5E Monsters with bonus actions

    How about the goblin? "Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns." DM Basic Rules, page 30. I think the Multiattack stuff gets consolidated, because the creature doesn't have any other possible bonus actions in its statblock, so...
  2. redrick

    D&D 5E Access to Races in a Campaign

    I voted yes, though it's really more that I discourage tiefling and dragonborn in my standard homebrew setting. Neither properly exist there, so if a player wants wants to play one, I want to talk to him or her about what the implications of that would be, and come up with some story for it...
  3. redrick

    D&D 5E Skills that you u are not proficient with

    Personally, I like to run this as: only so many characters may attempt a certain thing at a certain time. So, if 5 PCs are trying to track an NPC back to his or her lair, that's 5 PCs scuffing up the tracks. When one character attempts something, and then fails, and then another player says...
  4. redrick

    D&D 5E Increasing spell power

    This is certainly a worthy goal! That being said, it seems that Sleep already adheres to a more genre-friendly approach, in that it has a duration of an hour, so long as the creature is not disturbed (eg by hitting it with a weapon). Sleep is a great spell for taking a character off the board...
  5. redrick

    D&D 5E DMG or MM?

    Hmm, yeah, in general, I would say the MM is more useful, day to day, than the DMG. I use the MM every week I run a game. I use the DMG occasionally, particularly for the random tables, but not constantly. Most of the "crunch" from the DMG is not necessary. The MM also includes great write-ups...
  6. redrick

    D&D 5E ritual casting overpowered?

    Rope Trick seems like a great spell, but in the last year and change of playing 5e every week, I've never seen it used, and I've never heard a player say, "I'm building a Wizard this time, because Rope Trick is so awesome." Wizards deserve to have some incredibly useful utility spells on their...
  7. redrick

    D&D 5E ritual casting overpowered?

    The spell requires verbal components. I would assume the ritual requires the same components. So you wouldn't be able to cast Silence as a ritual inside of Silence. On the other hand, if you were standing outside of the area of effect and keeping up the ritual the whole time, I'd rule that you...
  8. redrick

    D&D 5E ritual casting overpowered?

    Maybe if you wanted to do something really loud, but weren't in an insane hurry to do it? (As in, could afford to wait 10 minutes before you started.) As suggested upthread by Zinnger, it is a great way to circumvent a noise-box alarm trap. Or maybe you want to construct a simple barricade in...
  9. redrick

    D&D 5E Increasing spell power

    If I remember correctly, spells like Suggestion and Command work in this way. And, of course, Sleep. These are spells that allow you to remove a character from combat without any follow-up saves, but any hostile action taken against that character ends the effect of the spell. And, while it's...
  10. redrick

    D&D 5E Reflecting on advantage and disadvantage.

    Bless (and bardic inspiration) are both numerical bonuses in 5e, not advantage. A number of spells grant static bonuses, which can be stacked with advantage cleanly. (Haste also comes to mind.) Advantage/Disadvantage are not the only spices on the spice rack. They are just the default bonuses...
  11. redrick

    D&D 5E Reflecting on advantage and disadvantage.

    AC 8 is super low. It's meant to be almost auto-hit. Were you fighting zombies? If so, where a critical hit is necessary to avoid the I-don't-die Con save, disadvantage significantly reduces the odds of rolling a natural 20. It's a different outcome than a numerical penalty, but I disagree that...
  12. redrick

    D&D 5E Examples of a Strength Saving Throw

    Yeah, opposed rolls certainly occupy an interesting niche within Saves, Checks and Attacks. As I generally see it used in monster statblocks, the opposed roll is for a primary action, whereas the Strength check is for a secondary consequence. Eg: A) Creature grapples PC: Make an opposed...
  13. redrick

    D&D 5E Examples of a Strength Saving Throw

    It's an obvious consequence of tracking saves to proficiency bonus. I have a very hard time believing that the designers, in all their playtesting, left it in there by accident. It is most likely that the consequences are intentional. Saving throws in TSR D&D have a fairly different approach...
  14. redrick

    D&D 5E Eliminating skill & feat taxes

    The skills and tools don't have to be competitive with all other proficiencies, so long as there are no total outliers. So, for instance, Animal Handling is probably gonna get used less than survival, but I'd say it's on par with Performance, and Medicine in a lot of games. Stealth is awesome...
  15. redrick

    D&D 5E Examples of a Strength Saving Throw

    You've been successfully pushed off a ledge. Strength save to grab onto the ledge (or something else, depending on how many handholds cliff-face provides) before tumbling to your death. You're dining at a restaurant and a giant mirror above your table falls from the wall. Strength save to catch...
  16. redrick

    D&D 5E Anti-insperation

    At our table, if a player suggests doing something that really seems to go against the character's alignment, the DM will just reframe the action as a question, in a way that shows where the DM sees the conflict. The player can then say, "yep, that's what my character does," or, "wait, no, now...
  17. redrick

    D&D 5E Adventure Design: Backstory and History

    Adventures that I've had the most fun running tend to have fairly terse NPC descriptions. I'd definitely say brevity is a major plus for an adventure — if something is in an adventure write-up, I want it to be something that will help me answer questions at the table. So, for minor NPCs, not a...
  18. redrick

    D&D 5E Grapple in 5e

    Hmm, grappling specifically uses your attack action. I don't know that I would allow it to get around the restrictions of a spell like Sanctuary. (I would certainly consider somebody grappling me to be "attacking" me.)
  19. redrick

    D&D 5E GWF vs. TWF Fighting styles

    I have no concern messing with the rules if it is to achieve a specific result. If a "standard" build is un-fun in play, I would rather tweak it to make it work than just say, "don't play two-weapon fighters because they're not as fun in this edition." That is the purview of the DM. Now, the...
  20. redrick

    D&D 5E GWF vs. TWF Fighting styles

    First of all, I would be curious to see actual playtesting of TWF fighting style fighters alongside some of the other builds and see how it actually played out. The math is clear, but one never knows what will happen in play. That being said, if I had a player who wanted to take TWF but felt...
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