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  1. redrick

    D&D 5E Updated 5E Pregenerated Characters at Wizards.com

    I brought these to our game yesterday, along with the starter set pregens. I didn't have time to copy them to a character sheet myself, so I asked people to pick one out and then one of our two regulars would help copy to a fresh character sheet while I puttered about with setting up the space...
  2. redrick

    D&D 5E Assassinate

    Plus the original weapon dice. Assuming a short sword or short bow. Attack with short bow does 1d6. Plus sneak attack (at 3rd level) for 2d6 gives 3d6. Critical doubles all damage dice, for 6d6 from one attack action. (Plus standard damage modifier.) A scorching ray yields 3 rays, each of...
  3. redrick

    D&D 5E Assassinate

    Ah, my mistake. I'm sorry!
  4. redrick

    D&D 5E Assassinate

    It is enhanced every time the rogue's sneak attack goes up. Which is every other level. At 3rd, it's worth 6d6. At 5th, it's worth 8d6. At 7th it's worth 10d6, at 9th it's worth 12d6, etc. A lot depends on what kind of combats your table favors. The general guidelines seem to suggest the game...
  5. redrick

    D&D 5E Assassinate

    EDIT: Sorry! Got a little hasty and started responding before reading the last line of your post! My response doesn't make sense with regards to what I was responding to.
  6. redrick

    D&D 5E Assassinate

    I'm not saying that's a bad way to do it. I think that's more or less how 4e ran it, and you can certainly house-rule it that way. It will certainly make surprise even more powerful than it already is, and give more advantage to stealthy characters, and A HUGE advantage to assassins. In this...
  7. redrick

    D&D 5E Assassinate

    The advantage against a person who hasn't yet taken a turn is still useful for assassins attacking in melee. Both of the assassins I've seen dual wielded short swords. What "Assassinate" allowed them to do was jump into melee with an opponent and attack with their short sword. Even though they'd...
  8. redrick

    D&D 5E Assassinate

    Not quite. You certainly don't learn of a hidden character's location just because your turn has come up. Until that character has done something to reveal his or her position, or you have taken an action to search for that character (which you can't do on your turn if you are surprised), the...
  9. redrick

    D&D 5E Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity

    Are new players who can't read and re-read and fully understand the chapters on character classes, character species and character backgrounds a niche problem? And don't have several hours to sit down and fully map out their character with their DM before the first session? I'll admit, I'm...
  10. redrick

    D&D 5E Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity

    This is the fundamental point of disagreement. Some players feel this way. Other players do not. Some people would rather replace than create. Other people would rather create than replace. This is one of the most common reasons cited for people preferring, say, Forgotten Realms or Greyhawk...
  11. redrick

    D&D 5E Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity

    There doesn't need to be a description of subclass, because the subclass isn't the most flavorful part of a fighter character. That's where we both agree. Some are saying that this is good, and others are saying that this is bad. But, for the sake of argument, the fighter doesn't have to be so...
  12. redrick

    The new DM's mistake

    Yeah, definitely a mistake of inexperience that I've seen in myself and others. All I can say is that, if there really is no cheese involved (which maybe there is, as you say), to just try and treat it like any other inexperienced DM problem. If there's an appropriate way to make a suggestion...
  13. redrick

    D&D 5E Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity

    This is where I have to whole-heartedly disagree. There is a difference between adding flavor and replacing flavor. A clean slate makes few assumptions about who or what your character is. When you say, "my fighter is an errol finn-like swashbuckler," everybody at the table just hears that...
  14. redrick

    D&D 5E Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity

    You are seeing this as a bug, and others are seeing it as a feature. When you want to make the archetypal knight, you take the fighter. Whether it is a Champion Fighter or a Battlemaster Fighter is more about how you like to play than it is about how you view your character. (Though, as I said...
  15. redrick

    D&D 5E Thoughts on Mearls' Comments on Fighter Subclasses Lacking Identity

    I think there's a lot of truth in this. Classes like Warlock need a lot of flavor because, well, what is a warlock exactly? Players don't necessarily have a whole lot of fictional archetypes to draw on that fit the character build, so it helps to have some provided by the PHB. The Fighter, on...
  16. redrick

    D&D 5E Updated 5E Pregenerated Characters at Wizards.com

    On the one hand, great. Pregens are always useful for getting a game going in a hurry. On the other hand, why aren't these available on character sheets like the starter set pregens? Those are awesome. I'm DM'ing for a bunch of new players tonight, and will be providing a bunch of pregen...
  17. redrick

    The new DM's mistake

    Do all players get to pass their treasure onto their own PC's while they are taking a turn at the DM's chair? Or is this just something this player worked out special? My first 5e campaign was a series of converted B/X adventures. While I did reduce the magic items a bit, I still wound up...
  18. redrick

    D&D 5E Still new to 5e so be gentle

    The main recommendation I would give with "DM's discretion" advantage is think, significant advantage. Advantage is very useful. Of course, how you define "significant" is entirely up to you, the DM. Have fun with it! Encourage your players to be creative! But don't feel like you have to give...
  19. redrick

    D&D 5E Assassinate

    I wouldn't run that extreme case that way. If a character has no way to know another character is present until AFTER they attack, they don't get a chance to roll initiative before the attack goes off. Invisible ranged attacks or ranged attacks from behind and total cover are the most likely...
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