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  1. coralwave

    Playing without the GM present?

    my players regularly do this on our Discord channel, they'd hop into the voice channel and hammer out plans, trade routes, troop allocation etc. and come to me with the whole thing planned Personally, I love it, means they're invested and less playtime is relegated to logistics
  2. coralwave

    Nominate your MOST ANTICIPATED RPG of 2025

    The broken empires rpg: https://www.kickstarter.com/projects/evil-baby-ent/the-broken-empires-rpg OSRIC 3E (KS expected early 2025): OSRIC 3.0 - Smoldering Wizard's Old-School Gaming Forums
  3. coralwave

    RPGs with good warband mechanics

    for a relatively simple example, check out Mausritter p.15. since it's a game about mice, some enemies cannot be fough at all without a warband. The PDF is free
  4. coralwave

    Describe your last rpg session in 5 words

    ooze monster hungry no more
  5. coralwave

    Most Useful and Used Cross-System RPG Product for VIRTUAL Play

    FOUNDRY: Dice tray: gives you a nice GUI for rolling dice beeneath the chat, no idea why it's not a core feature yet. global progress clocks/ hourglass: for when you need to present progress or real time. crunch my praty!- gone are the days of dragging each token seperately during...
  6. coralwave

    Your Most Useful and Most Used RPG Products

    OFFLINE: a large silicon map, double sided: sqaures and hexes. comfortably folds to A5 size and no fold lines. Index cards. makeshift tokkens, parts of a map, tracking stuff? you're covered. (and thanks to Runehammer for introducing me to the concept, although I'm sure it was in use long...
  7. coralwave

    Pace of Play, Engagement and "Excitement"

    can't answer about cons and my experience with kids as players is limited. 1. system is key: take some systems that have quick turns. 2. If you're playing with the same group, take note of the average turn duration. divide your allocated time by that to approximate how many turns you...
  8. coralwave

    Pace of Play, Engagement and "Excitement"

    one solution is introducing a potential element that can involve them even when it's not their turn (or playing a game that includes them). sometimes it just comes to preferences- not all players like the same aspects of the game. combat with some other elements (RP, puzzle, riddle...
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