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  1. innerdude

    What game Could "Be" D&D, Culturally?

    In this context, Game of Thrones gets reframed against Warcraft -- "It's Warcraft, but in a funky alternate fantasy version of England."
  2. innerdude

    What game Could "Be" D&D, Culturally?

    Hmm, interesting. So less that D&D doesn't exist, but more that it just dies off before being revived. To me that would heavily weight the scale toward Warcraft eventually becoming the mind share RPG game. It has all the hallmarks taken from "the original RPG", but with a scale of penetration...
  3. innerdude

    What game Could "Be" D&D, Culturally?

    In other words, what would be the generonym for RPGs right now if D&D had never existed? Like, if a kid were to say, "I'm going to a friend's house to play Universal RPG Generonym"? In that case the the most likely answers are Star Wars, Warcraft, or Final Fantasy. *Edit: though I wonder just...
  4. innerdude

    What game Could "Be" D&D, Culturally?

    My thoughts go back to, what were the general conditions that gave rise to D&D? And yes, there's a huge shift if you assume that RPGs don't arrive until 1977 or later. As it stands, D&D has a pretty clear formative basis: Centered in the historical context of the early 1970s (important...
  5. innerdude

    If it's "crunch" that you want, where do you want it and why?

    I'm not sure about the confusion . . . there's a 1-to-1 correlation between character material "bits" and rules complexity. The more mechanical bits a character has --- to either differentiate them from other characters or make the character more "realistic" within the assumed game world, or...
  6. innerdude

    If it's "crunch" that you want, where do you want it and why?

    Only if its Crunchberries. Cap'n Crunchberries = The Awesome Regular Cap'n Crunch = The meh
  7. innerdude

    If it's "crunch" that you want, where do you want it and why?

    I've been thinking lately about how much "crunch" I actually want in my games. I've only recently embarked on GM-ing FFG Star Wars, which is by all accounts a "medium crunch" system. Generally I'd agree with that statement, as so far it seems to be a bit lighter than Savage Worlds, but certainly...
  8. innerdude

    What are your RPG plans for 2022?

    FFG Star Wars to the far horizons of the galaxy . . . . (Probably most of it not all year). If Star Wars goes less than anticipated, we've got another GM with Pathfinder 2 in the wings, or One Ring 2e, or Court of Blades.
  9. innerdude

    "Casual" RPGs

    Tiny D6 (Tiny Dungeons or Tiny Frontiers) is absolutely perfect for this kind of thing. You can literally teach an eight year old how to play in five minutes. Players essentially don't even need to know the rules if you're willing to coach them on when to roll dice, and how many. Core mechanic...
  10. innerdude

    Switching Around Systems Due to Burnout?

    This describes my experience pretty well, only once I stop flip-flopping, it's with a different system each time. For a long time, I gamed with a GM who would only run D&D 3 (then 3.5). That was 8 years. Then did the flip-flop thing for a year and a half or so, played Star Wars Saga for 6...
  11. innerdude

    Let's Talk About Fantasy heartbreaks and other FRPGs

    And as far has heartbreakers, it might sound weird to say, but Pathfinder 1e might actually be it. Mostly because by the time I was done with it, I fully recognized that my "D&D" heart was, in fact, broken. I was in a full and complete and total reevaluation of everything I thought I wanted...
  12. innerdude

    Let's Talk About Fantasy heartbreaks and other FRPGs

    I had to think for a minute. My first non-D&D "brand" fantasy game was Pathfinder in 2010. But since it's really just "D&D", I don't think it counts. My D&D chronology goes something like: BECMI ('86-'91) >> 10 year gap >> 3/3.5 (2001-2008) >> 3 year gap >> PF1 (2010-2011) Between all of...
  13. innerdude

    Blog (A5E) Level Up: Now on FOUNDRY VTT!

    Very nice! My use of Foundry has dropped off now that we're meeting in person again, but it's nice to see a clean, solid product ready and waiting if I needed. it.
  14. innerdude

    What to run when you are done with D&D?

    It's . . . PbtA adjacent, I suppose, but in play I found it to feel very, very differently from Dungeon World (which I thought was . . . merely okay, and my group bounced off of it pretty hard). It has enough additional rules "heft", with the condition tracking, momentum mechanic, and the use...
  15. innerdude

    What to run when you are done with D&D?

    From my experience, if you really really still want Fantasy tropes in your game: Ironsworn (I seriously can't recommend this enough, it's awesome) Savage Worlds + Shaintar Genesys + Realms of Terrinoth
  16. innerdude

    What to run when you are done with D&D?

    I've documented on these boards before that other than a handful of 1-3 session mini campaigns (1 in 4e, 1 in 3.5, 2 in 5e) I have played zero actual "D&D" or derivatives since 2011. Since then I've played a ton of Savage Worlds (300+ sessions), but have also played GURPS, Dungeon World...
  17. innerdude

    Describe your last rpg session in 5 words

    Alien dragon lizard? Shoot it! (Edge of the Empire)
  18. innerdude

    I just want to talk about my homebrew

    I'd say, if you're not totally married to your homebrew, you sound like an outstanding candidate for Tiny Dungeons. The whole core mechanic is rolling 2 dice (regular), 3 dice (advantage), or 1 die (disadvantage). All dice are d6. If any dice rolled are a 5 or 6, it's a success. If at...
  19. innerdude

    I spend how much on this hobby 2021?

    Hmmm..... TOR 2E kickstarter $170 Tiny Dungeons $17.99 Tiny Frontiers $23.99 Level Up kickstarter $90 Age of Rebellion Core Rules $49 Ironsworn Hard Copy $29 Ironsworn Delve $31 Spellbound Kingdoms Hardcover $32 Total: $443.98 Not bad. That's downright restrained, for me.
  20. innerdude

    What does it take / how long does it take to "get into" a character?

    This plays into a key point for me. At surface glance, having another character to play off of is helpful because it helps me take my character out of a vacuum and into the actual "space within the fiction." Character development can only go so far within a vacuum. All of us recognize that the...
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