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  1. innerdude

    Any Forged in the Dark tips and pointers for an upcoming campaign?

    Tremendous thanks, @RenleyRenfield , this is a gold mine of good info!
  2. innerdude

    Any Forged in the Dark tips and pointers for an upcoming campaign?

    So Innerdude finally gets to try a Forged in the Dark game for the very first time with his group (HOORAY! AND THERE WAS MUCH REJOICING! 🎉🎉🎉🥳🥳🥳). I've got a Court of Blades campaign starting up this Thursday and I'm incredibly excited to try it out. But I have a few questions after absorbing...
  3. innerdude

    New generic contemporary/urban fantasy?

    True, but Savage Worlds also gives fairly good guidance for developing custom character traits that fall in line with the standard PC build costs. Creating a custom heritage/character trait set is relatively easy because SW is so hackable. I'm pretty sure I could come up with a werewolf, or...
  4. innerdude

    GMing: How to fudge NOT using the dice.

    Well, I mean, that's kind of precisely my point. Literally everything a GM does is fudging/illusionism. Why even categorize it as "fudging" in the first place? It's literally just the act of GM-ing, full stop. Fictional stuff the GM made up anywhere from 1 to 2,600 weeks ago gets magically...
  5. innerdude

    GMing: How to fudge NOT using the dice.

    So this whole thread goes back to a concept I floated in a thread maybe a year and a half ago of "Principled Illusionism." The concept of "fudging" only really exists if you accept two key premises: The GM is the final arbiter and authority of all happenings in the game, regardless of any...
  6. innerdude

    Baldur's Gate 2 + AD&D 2e --- Enhanced Edition Re-Re-Retro-Retrospective

    Oh, and I also forgot --- This is the first playthrough I've ever used Mazzy in my party. Oh my gosh, what was I thinking all those years ago??? Mazzy is AMAZING! Once you get her the Gesen Bow (unlimited, electrified arrows) and the bracers of archery, she's flat out INSANE.
  7. innerdude

    Baldur's Gate 2 + AD&D 2e --- Enhanced Edition Re-Re-Retro-Retrospective

    Couple more thoughts while I'm thinking of it ---- The "5-minute workday" effect is soooooo much a thing here. One of the things that interested me is just how much of BG / AD&D 2's enforced pacing is tied directly to HP + spell availability. By boosting my two "core" PCs' hit points way up...
  8. innerdude

    Baldur's Gate 2 + AD&D 2e --- Enhanced Edition Re-Re-Retro-Retrospective

    Well it's actually fairly hilarious in Baldur's Gate, because you typically select your class BEFORE you roll your stats. And depending on what class you select, you can actually get a mandatory "boost" to the stats. For example, if you select Paladin as your class, the game guarantees that...
  9. innerdude

    Baldur's Gate 2 + AD&D 2e --- Enhanced Edition Re-Re-Retro-Retrospective

    I don't know what possessed me, but four weeks ago on a total whim I re-downloaded Baldur's Gate 1 and 2 Enhanced Editions from GOG. I'm pretty sure at this point in my life I've bought both of those games at least 3 times now---the original CD-ROM versions (BG1 in '98, BG2 in '00), the GOG.com...
  10. innerdude

    It's been so long since the last GURPS edition, that the present day is now in the "future" tech level

    ** Stands in corner with a pained grimace, but takes the high road and says nothing. ** :p
  11. innerdude

    Am I using the right system?

    Just following up on @aramis erak 's statement --- My experience with GURPS was very much the opposite of Theory of Games'. After 25+ sessions across both GURPS 3e and 4e, my overwhelming experience was that despite its supposed flexibility, GURPS consistently led to suffocatingly boring...
  12. innerdude

    New generic contemporary/urban fantasy?

    So you said you looked at Savage Worlds but stated it was too generic. If you're looking at just the straight core rules, then yes, I imagine you'd feel it was too sparse or not really "baked" to run the type of urban fantasy you've described. The way Savage Worlds normally works is you take...
  13. innerdude

    New generic contemporary/urban fantasy?

    I would be surprised beyond belief if some combination of Savage Worlds Adventure Edition + East Texas University setting, or SWADE + Rippers setting, or SWADE + Deadlands Noir setting couldn't meet your requirements. If it were me, I'd pull SWADE + ETU + Deadlands Noir off my shelf and go. If...
  14. innerdude

    What TTRPG Is Perfect and Complete In One Volume?

    My "desert island" RPG is hands down Ironsworn: Starforged. It's the first game I think of in terms of "perfect and complete in one volume." Artist: Joshua Meehan https://joshmeehanart.com/
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    starforged-cover-art.png

  16. innerdude

    RPG Books with the Best Art

    I'm not normally a huge "Oooh, look at the RPG art!" kind of person, so if a book's art is so demonstrably appealing to me that I'm willing to speak up about it, it's probably pretty good . . . you know, as far as my limited, subjective taste in art goes. :p The one where I can clearly remember...
  17. innerdude

    My "Savage" Experience

    Just one more design note, while I'm thinking of it --- armor is a big, big deal in modern and sci-fi settings in Savage Worlds. Which is obviously a function of the fact that, unlike D&D, your target number to get hit by ranged attacks never goes above 4, ever, barring application of a few...
  18. innerdude

    My "Savage" Experience

    Even after 8+ years of almost nothing but Savage Worlds GM-ing and play, even I looked at Rifts and went, "Whoah. Heavy." But some of that may also be the idea of Rifts as a setting has never appealed to me in the slightest, so . . . there's that too. :p
  19. innerdude

    My "Savage" Experience

    @Retreater --- I can relate. In my 8-year run with SW from 2011 to 2019, I had probably six or seven different battles that played out that way. It doesn't happen very often; normally if the dice are behaving, combat really is a fun, furious (though less fast than one might expect, as you...
  20. innerdude

    House rules to eliminate "dead rounds" + Shaken from Savage Worlds (and ... it kind of ends up like hit points)

    The only real suggestion provided in the rules is to avoid scaling toughness quite so far but instead give certain enemies extra wounds (4+) with lower toughness. Which . . . is fine, I suppose, but so far our playtests with the Strain mechanic have been very positive. It not only solves the...
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