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  1. innerdude

    I am a better DM than a player (THREAD-O-MANCY)

    I'd hate to say it, but I'm definitely a better GM than player. As a player I have many of the same traits noted by others --- I get impatient/restless if things move too slow. I don't find character optimization to generally be satisfying, but as a player it's one of the only loci of control...
  2. innerdude

    Same As It Ever Was: Define the Players of RPGs, then Define the Theory of RPGs

    Two quick notes --- I think player typologies are useful, but moderately to largely overstated as a driving factor in RPG game development / theory evolution. I love board games. I love deep, tactical, heavy resource management and combat in board games (FFG Imperial Assault, LotR Living Card...
  3. innerdude

    Structuring a "Score" in Forged In the Dark

    Thank you, everyone, this thread is a veritable gold mine. @Manbearcat, at some point I'd love to take you up on watching a session, but as it turns out, my bi-weekly game that usually runs on Thursdays is actually running tonight (Weds.), so I won't be able to pop in. Feel free to PM me in a...
  4. innerdude

    Same As It Ever Was: Define the Players of RPGs, then Define the Theory of RPGs

    David Byrne I'm sure would have a comment on that . . . .
  5. innerdude

    Same As It Ever Was: Define the Players of RPGs, then Define the Theory of RPGs

    I disagree with this. Prior to 2015 or so, I was completely blind to any theory that didn't directly play into my preconceptions about "the way RPGs are supposed to work"---rules had to "process simulate" the game world. Dissociated mechanics were "bad" and "wrong", and not only that, were going...
  6. innerdude

    Same As It Ever Was: Define the Players of RPGs, then Define the Theory of RPGs

    "And you may say to yourself, 'My God, what have I done?'"
  7. innerdude

    Structuring a "Score" in Forged In the Dark

    So I backed the Court of Blades kickstarter a few months ago, and only now just started digging into the "preview" PDF. Everything I've read so far has been tremendously compelling, and very much in line with what I hoped it would be when I backed it. The "preview" is a 90-95% complete set of...
  8. innerdude

    Musing on the Nature of Character in RPGs

    So I'm thinking about two approaches I've made to character building recently, one for our Tiny Frontiers (Tiny D6 sci-fi), and one for D&D 5e (using a standard PHB). I think there's some really interesting "stuff" in the way you described setting up your The Between character, @Ovinomancer...
  9. innerdude

    3 Most Underrated Traits for Gamesmasters

    Willingness to self-reflect and incorporate feedback. Being fans of your players. Knowing how and when to push pacing / move ahead, and when to slow down / scale back.
  10. innerdude

    Describe your last rpg session in 5 words

    Aarakocra present deceitful, feathery nemeses.
  11. innerdude

    There’s a TOMB RAIDER RPG Coming!

    I've played every Tomb Raider video game released since 2006, enjoyed all of them to varying degrees. I even enjoyed the wildly uneven Alicia Vikander movie. And this announcement elicits a resounding, massive "meh" for me. I just don't see the point. I guess if it was done as a tightly...
  12. innerdude

    Why Do You Hate An RPG System?

    The only thing that would cause me to "hate" an RPG is if the system wholly fails to accomplish what the mechanics plus the descriptive text say it should accomplish. The only two systems I've tried that would fall into that camp would be GURPS and Fate Core, and even then I think my...
  13. innerdude

    System matters and free kriegsspiel

    I refer to it as "principled illusionism" in the sense that the GM at least gives some thought to the player inputs and resulting outputs, compares it against the fiction state, and then resolves the action declaration . . . but would it matter either way? There's a million ways an FKR GM / GM...
  14. innerdude

    System matters and free kriegsspiel

    This is going to sound strange, considering I spent bundles of energy defending PbtA / FitD / Ironsworn in the Apocalypse World thread, but I can kind-of, sort-of understand what FKR is aiming at, a bit . . . . Our current game of Tiny Frontiers (Tiny D6 sci-fi in space) is probably pretty...
  15. innerdude

    thoughts on Apocalypse World?

    See that bolded part, right there? This is the problem. You MUST let that impulse go in PbtA play. If you can't let it go, you're not going to like it. 100%, you'll end up fighting the system the whole way.
  16. innerdude

    thoughts on Apocalypse World?

    Heh, I'm chuckling at myself now, because much like the other participants in the conversation, I'm trying to figure out how to actually explain the principles of play in a way that makes sense without just saying, "Play the game and find out." So I mentioned playing Ironsworn solo earlier...
  17. innerdude

    thoughts on Apocalypse World?

    Tossing my hat back in the ring for as second --- Quick note for @Faolyn -- Powered by the Apocalypse / Forged in the Dark games didn't fully make sense to me until I played Ironsworn. Honestly, if you want to really get a feel for what it should feel like, pick up the free Ironsworn PDF and...
  18. innerdude

    thoughts on Apocalypse World?

    Never played Apocalypse World proper. However, I do have some experience with Dungeon World, which is a somewhat "direct" conversion, and a bit more experience with Ironsworn, which is more "PbtA adjacent," as it's a bit of a hybrid between PbtA and Blades in the Dark / Forged in the Dark...
  19. innerdude

    How do you like (or don't like) the Savage Worlds rpg?

    Context: From 2013 until the spring of 2021, Savage Worlds received 95% of our group's total play time, typically playing twice a month for 4-5 hours. With the occasional off-week and cancellation, we typically would play 20-24 sessions a year. I was the GM 60% of the time (100+ sessions), and a...
  20. innerdude

    Describe your last rpg session in 5 words

    Stabbing spaceships, bending space-time, yay!
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