Search results

  1. K

    D&D (2024) Rules Glossary packet6

    The wording of some rule won’t change the core status of the DM. Those rules update are not more or less incline toward rule lawyer fights. DM will have to assume his role anyway.
  2. K

    D&D (2024) Rules Glossary packet6

    Then the DM can do his job and take a decision and add his tone to the game. DMs that don’t take any decision will be first to be replace by AI DM.
  3. K

    D&D (2024) Rules Glossary packet6

    Current rule don’t even mention the needs of hands to climb or swim. I guess that that designers consider the players smart enough to figure out the use of hands by themselves.
  4. K

    D&D (2024) How is Flex still a thing?

    I would make the increate by two dice step. d8 —> d12. That would be nice, and some would argue that it is too much damage, and that makes all other mastery option less interesting!
  5. K

    D&D (2024) New One D&D Playtest Document: 77 Pages, 7 Classes, & More!

    I think the Rogue will be amazing!
  6. K

    Rules volume and play focus.

    The three pillars and the Adventuring day are the two advice that have been the most over interpreted in the 5ed.
  7. K

    D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    Some requirement I do have understand, and some questions. A mythic warrior can’t use spells or fluff spells in any way to perform his mythic prowess. Skills, expertise, reliable talent is reserved for expert classes especially The rogue. We can have a pool of points and spent it on...
  8. K

    D&D 5E Cantrips, a Curious Thing

    For edition change we Can use the multiverse concept, or the Tik event, the earth sake, the sun rise with a strange rune inscribe in it. It’s a 5 will decrypt the sage. we are now in the 5th age!
  9. K

    D&D 5E World building: The forbiddance spell in military application

    It’s great to block scrying, it will force enemy to use good old spy and traitor! One thing that is sad about those spells is they are absolute. With tech you can have a bypass, a flaw or weakness that can make things move. magic should be like that. You place a warding spells and your enemy try...
  10. K

    D&D 5E Cantrips, a Curious Thing

    Something like that. The whole magic system of DnD was built for convenience. Gygax at first like the vanican system because it look like arrow in a quiver. Finding spells in dungeon was a great reward and a good reason to go for adventuring, all those rules were made for a gameplay, not for a...
  11. K

    D&D 5E Cantrips, a Curious Thing

    I would say that a Wizard already study all spells and cantrip from all levels. But his understanding of magic, the shifting wave of the arcane flux make him only able to use some of these spells with a variable degree of efficiency. A first level wizard know in theory what is a Wish, but it...
  12. K

    D&D 5E World Building: Tech, Magic, and Society

    Potion can be interpreted as tech! Or magic! taking hour, days, week to craft. crafting a Cannon, a wand of fireball, weeks, month, year, years. DMs can create infinite variant of worlds.
  13. K

    D&D 5E World Building: Tech, Magic, and Society

    It really depend on how magic is available. if magic is available, free, without control then a society can discard some of tech, if magic is rare, dangerous, mysterious and controlled then people will seek other means like usual tech. a mix of both is my best take.
  14. K

    D&D 5E World Building: Army building

    And using the Guard template. The lowest troop quality. Better template will do the job with less soldiers.
  15. K

    D&D General Breadth vs Depth: Is D&D designed the wrong way around?

    A lot of people already play mostly those levels. Say 3-10. And rarely experiment high level play, So you say that we can just ignore level 11+ and concentrate efforts on lower level for balance, fun, playability. What to do with higher level? Add an additional PHB as a supplement to core rule?
  16. K

    D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    The fighter we seen in the last UA will be much likely the core fighter for the next 10 years. So the mythic Fighter can only be hope in supplemental product, third party or home brew. Guess what in all those three cases it will depend on DM approval.
  17. K

    D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    For what I understand this problem with the mythic fighter is mainly about agreeing to play it at the table. Actual rules allow a lot in order to play the mythic fighter, and creating new rules for it don’t look so hard to me. So the main question should be « how to convince my table to allow...
  18. K

    D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

    It will solve my problem, but not yours! In this problem, you don’t have to convince me, you have to convince your DM.
Top