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    Advanced Weapons & Armor Rules /w Action Point System

    I think just the Armor DR system put a bit of a slow on things. Might just cut it. But the evasion / deflection system didn't slow a thing down. Infact, it's never really used until specific situation arises (Hold spells eliminates Evasion. Stuff like that.) Otherwise the AP system didn't slow...
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    Advanced Weapons & Armor Rules /w Action Point System

    This is a set of homebrew rules that was in the works for at least 13 years. Making this public for anyone interested. These rules are still experimental. Armor Rules: Divided to Evasion and Deflection Values. All other AC categories are ignored. Weapon Rules: Uses the Action Point system.
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    D&D 3E/3.5 New 3E/4E Ability System (Powers/Feats Revamp)

    Oh... I forgot to mention in the PDF that my homebrew edition uses the AP system: Action Points like Divinity: Original Sin or Wasteland 2. Just ignore it if you don't use that system. Within this text is a modification of the 4th Edition's rules for POWERS and the 3rd Edition's rules...
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    D&D 3E/3.5 Hybrid 3E/4E Core Rules (BETA) + Character Sheet - UPDATED 01/13/2016

    UPDATED 01/09/2016: Forgot to add the explanation for the Action Point System Rules and Reaction Speed for Attacks of Opportunity Rules. My bad. UPDATED 01/13/2016: Added Attributes Table. Added Undead Turning Table. Ignore the stuff that is too advanced. BASIC VERSION This is a homebrew...
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