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    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    Perhaps unwise on my part to invite myself to talk to you again, so lets agree upfront not to argue. I'll answer questions but I'm just not going to engage any disagreements. I think we know how each other think at this point. The reason I did this though is just to note they are being snarky...
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    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    I don't know, may be play more games and widen your horizons? Course, if I opt to read into why you said this, I'm guessing you're just using the word "deep" as synonym for "crunchy and obtuse" which isn't what it means. Uno has a deep gameplay loop, for clarity. If you can't be social while...
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    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    Plot Now may be a more accurate term for what these folks are after. As I related in the other thread, games work best as a medium for story when they're about story making rather than story telling, because games inherently provide for story making. Even baseball. Game 3 of the 1932 World...
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    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    Braunstein has the lovely distinction of revealing why the Improv Game is so inherent to all RPGs. The moment you ask people to embody characters, the improv game is an unavoidable consequence. And DND was not immune to that effect, as can be revealed by Arneson's DND. But even beyond that, DND...
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    (+) Theorycrafting Crafting (and Gathering)

    So today in a fun bit of accidental design, I ended up solving some pretty key issues as I began the actual design work on this system. Namely, the balance between ranged and melee, and how I was going to differentiate between Wands and Staves when it came to Magic. Much of the overall system...
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    What makes an TTRPG a "Narrative Game" (Apocalypse World Discussion)

    Ive been pretty adamant in my perspective that every single RPG that has existed in tabletop has at its core a narrative improv game, that doesn't really change in how it works from game to game. From that perspective, the idea of story games or whatever not being RPGs, or in some circles, not...
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    (+)Theorycrafting: Systemic Cultures and Questing

    Good reason for a bump, as I have a rudimentary play example to Share in regards to Quest Blocks: For example lets say we have a very simple, but bespoke Quest where someone has to go to the Western Watchtower, and report back to the Jarl about the supposed dragon sighting in the area. The...
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    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    To butt in, I'd say that this is pretty much exactly what we mean when we say you can do these things with any game. World building alongside the player as they begin play is just par for the course good GMing in just about any system, and any setting book that hasn't lost the proverbial plot...
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    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I don't really see how either of you find what I'm saying ambiguous. All I suggested was adding a more interesting mechanism to introduce the Signs to the Leader than "here's your Sign(s)", that as I noted is more in line with how such things worked in actual Greek Mythological narratives. The...
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    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    A related supporting thought here is the concept of fiction writers discovering things about the world they created. Tolkien did it, and practically every fantasy author of note would agree thats how they approach things. Hell, I do it in writing my game. I never planned when I started to have...
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    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    At what point do you believe I specifically ever argued that there wasn't a difference? Is it that one post where I stated that, in the context of their respective games, Story Now isn't too dissimilar from the GM Railroad? Granted, there was a whole supporting argument in that post inbetween...
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    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    As said, you don't get what I'm even talking about and clearly have no capacity to appreciate it. You're so overly focused on the idea of the GM getting to contribute you miss the forest for the trees. And, in keeping with the hilarity here, a funny thought I had is that Agon in particular is...
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    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I'm sorry to break it to you, but you are describing a sandbox. I don't know what the apprehension is over that, but it is what you're talking about. On the contrary, I don't think video game design is being taken seriously at all in the tabletop space, and thats a prejudice that keeps the...
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    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I mean admitting you don't get the point of roleplaying is just kind of, hilarious actually. I laughed out loud and spit my drink. At this point, I can no longer treat anything you have to say as being anything more than a comedy bit for an unknown audience.
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    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    It seems to me that both you don't seem to have much appreciation for the creativity I was speaking to in that post, which runs counter to what you both claim to prefer. And in particular it seems neither of you got that the point of the idea wasn't to stop the mechanic from fulfilling its...
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    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    The point I'm making when I say that a gameworld has to exist is that gameworlds facilitate what games in the agregate are about: interaction. You can minimize the gameworld, often to the point where it isn't recognizable as itself (especially when we consider physical games like sports or...
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    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I think thats highly contextual though, as that 10 years may well have been wall to wall balls to the wall. Speaking for myself though, I am someone whose probably the poster child for Explorer type gamers, which is rooted through my personality in my real life love for exploring and learning...
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    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Yeah what was said in the past few posts was kind of shocking, as they aren't far off from sounding like min-maxers. Which is just a bizarre juxtaposition given what these folks seem to want out of their games. Narrative min-maxers that can't seem to appreciate a slower and more meandering...
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    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Absolutely, but thats why communications important, and why being cognizant of body language matters too. These aren't things a new system can really address short of the rules obligating somebody to make a vibe check, which would just be a weird and obtrusive thing to do. Thats why one of the...
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