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    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Idk, considering they went on to throw a rather hostile jab my way because I like to use my game as an example of what I'm talking about. Pretty uncalled for when all I was doing was acknowledging that getting a bunch of pings is annoying to most people on the internet and saying may be we...
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    Gun Fu, John Wick Style

    So developments! For one, how this system handles hit locations and lethality ended up being so compelling I'm folding it back into Labyrinthian, which has been fun even though it basically broke combat, as the benefits are just, so compelling. More authentic Plate Armor, simpler, integrated...
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    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Shockingly childish response. Yikes. Back to blocked land for you.
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    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    It doesn't matter if thats still where they're coming from; the attempt is already tainted. No methodology is going to mask that the motivation here isn't rooted in making things more fun for the player, but in convincing them to give up something they clearly enjoy so the GM can have more fun...
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    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I don't think any conflict thats ultimately rooted in "what you like sucks and I am so over it" is something that can be overcome with teaching without undermining how that'd have to work.
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    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    I think the disconnect is that this isn't just teaching someone about a different playstyle but about trying to make them play differently cause the GM vocally doesn't like how they play or the kinds of games that cater to that preference. This is generally why I think all this playstyle talk...
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    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    The way I see it, capital-N Narrative is just a way to disguise that different kind of railroading I mentioned, a railroad of thematic premise rather than plot, that makes it sound like thats not what it is. A game "about" teenage superhero angst can only ever be a game about teenage superhero...
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    Mundane utility to match magic

    Easiest thing to do is to just not make magic busted; in other words, kill the darling that says Magic has to be able to solve anything, and design the system accordingly. In Labyrinthian, mages can improvise entirely brand new effects freely, and in fact can even improvise new effects for the...
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    Trying to Describe "Narrative-Style Gameplay" to a Current Player in Real-World Terms

    Reading through this topic it just proves itself exemplary of the exact over-obsessiveness with storytelling in the hobby that I've been observing over the years, with the issues debated here the exact ones that obsessiveness leads to. Ironically, that issue is just a different kind of...
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    The Trouble With Rules Discussions

    Yeah DCC isn't really old school in the sense that it recreates really old games; its after all based on 3e DND. Its explicitly about emulating the really wild and fantastic stories that sometimes emerged out of play of the actual old school games, and making that the actual experience all the...
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    The Trouble With Rules Discussions

    Obviously this is a very DND-coded topic, and what I've observed is that that game's design tends to necessitate house rules, and in turn, ends up putting people in this bizarre, prescriptive attitute about what you can and cannot do, and what counts as a viable way to do something. In 5e at...
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    Gun Fu, John Wick Style

    Design 'Problem': What we're looking to achieve is a grounded "GunFu" style of combat, emulating the style of fight choreography made popular by the John Wick franchise, with realistic gunplay bombastically and coolly blended with martial arts. This will be accomplished by adapting the systems...
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    Theorizing more on Social Conflict Systems

    To start, it should be known this is the current cumulation of whats nearly a year of on and off iteration, though in this iteration I have not yet had a chance to put it front of anyone other than myself. Skip to below the ==== line if you're not interested and reading through how I thought...
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    Worlds of Design: Combat Methods

    Going off the definitions provided, my system in Labyrinthian is a little bit of both (or all three, if we also include @RenleyRenfield automatic option). Note that this will be a bit long as its rather a lot to cover and its important to cover how all of these things fit together. ==== To...
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    The Minigame Problem (and how I simplified without sacrificing depth)

    How important do you think it is that a game avoids the Minigame Problem? This is a problem I would think is best exemplified by the common critique of current DND that combat feels like a separate game from the rest of the play experience. Ergo, a minigame. Whether or not this is a strictly...
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    The Quality Contest: Better Than the Crit?

    Confirmation rolls are used in Pathfinder to limit crit chances. Generally its not all that great of a solution if d20 swinginess is a concern, as it adds a considerable amount of tedium for a pretty opaque benefit. Personally, I preferred to redefine how 1d20 is perceived in the context of my...
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    Players Don't Care About Your Setting

    This is a topic where its good to speak to the fact that there's different kinds of fun. Players who value exploration are going to appreciate a concrete setting more than something thats being made up on the spot.
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    The AI Red Scare is only harming artists and needs to stop.

    If the great gaggle of tech bros and the hapless stopped trying to call themselves artists because they can get a machine to spit out some stock imagery you'd solve like 50% of the problem. What these things produce isn't art, so stop trying to force it.
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    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    My suggestion is to let it go. Nobody here is going to benefit from what you're trying to do. And it frankly says more about you that you think anybody who'd walk into this topic and read so far up to that post needs that kind of patronizing coddling. People can think for themselves. They...
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