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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Im pretty sure you've expressed that you get the idea of immersing yourself, though now I suppose I'll have to second guess that.
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    No, it doesn't. If you can't conceive of accepting that a different reality has nothing to do with how our real world works then thats a shame, given thats the entire point of fantasy worldbuilding. You're approaching it as though its science fiction and expecting things to be based in how our...
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Let me introduce you to Warlord Discourse 2.0
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    Naturally I disagree. As I said originally, theres a different aesthetic at play when we call something uncanny vs magical, and the same extends to supernatural. One can choose to not put any value in the differences, but that doesn't mean they're not there or that everything has to be...
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    *if you're an ignorant hole person. It isn't supernatural, however. Not in Middle-Earth.
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    No, he didn't. And Tolkien acknowledged in one of his letters that Men are never supposed to be able to use Magic. It was actually a mistake he made in describing Numenor; so if the Numenorians weren't supposed to be spellcasters, Aragorn sure as hell isn't. DND idiosyncrasies are irrelevant...
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    One not appreciating the aesthetic differences between the uncanny and the magical doesn't make it magic.
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    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    No, he did not. Aragorn has an uncanny skill as a healer because he was destined to, and thats derived from his backstory being effectively raised by Elves. People don't often understand or even realize that much of what we see as "magical" in LOTR is just uncanny skill. Things like Lembas...
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    Complex Martials and Tactical Soft Magic

    Skip to the attached rules if you don't want to read my musings. The martial/magic doc cuts out what I'm talking about, but I also threw in the full CombatDoc for those that want to chew on it or just see how different things work. Keep in mind this is a development doc. Its only meant to be...
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    Phrased read in the forums that would be good names for TTRPGs

    I didn't get the phrase from a thread, but I use the title "Enigma Horizon" as a title for my doc where I'm compiling all my ideas for a Scifi take on the system I'm building for Labyrinthian. Pretty apropos, given my take would be NASAPunk meets John Wick meets Vaporwave, but I'm not married...
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    No More Massive Tomes of Rules

    Something else to consider here is that formatting makes a difference even with big systems. As an example, I recently, in a bout of depression impostor syndrome spurned on by breaking my diet, ended up examining the PF2E PHB, comparing its equivalent section on Combat to my own Combat...
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    No More Massive Tomes of Rules

    Sure, which is why its still a good tool to keep a generic way to resolve things. But a games scope matters. Climbing, swimming, and sneaking around matter much more in a game that expects a lot of physical movement and action as part of its genre or theme. A medical drama just doesn't...
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    No More Massive Tomes of Rules

    The thing I think about that example is that there isn't a situation in such a game's scope where any of those activities are something that'd be particularly challenging in any context you could end up in. It doesn't need mechanization because it just isn't important to any sort of story that'd...
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    No More Massive Tomes of Rules

    Exactly what I was speaking to about not being bespoke. A proper stat block is about making a Dragon feel like an actual big damn Dragon. The Enemy Block is about not losing mechanical depth just because some enemy got unexpectedly conjured into the gameworld by the game's sandbox and improv...
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    No More Massive Tomes of Rules

    If a procedure is complex, it probably isn't what I'd call solid. While I'm naturally on the other side of this discussion, I don't think whats being argued for here is tabletop calculus. Having adequate procedures to cover the trappings of the gameworld isn't the same thing as having complex...
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    No More Massive Tomes of Rules

    Thats where having solid procedures is a benefit. Just follow the procedure and don't over think it.
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    No More Massive Tomes of Rules

    I don't think its a coincidence that I think its going to be a brilliant idea to explicitly label in my games table of contents with what you actually have to read to play and what you can skip reading until you actually need it or just want to. For whatever reason a lot of people see a big...
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    No More Massive Tomes of Rules

    Of course. Who doesn't like going Old Man Henderson on some nerds in bathrobes.
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    No More Massive Tomes of Rules

    Yeah the accusation that someone doesn't play anything other than DND is kind of a tired meme at this point. Its like TTRPG's version of Godwins law.
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    The Use (or Abuse) of Animal Companions

    Don't make having a pet weaker than not having it. To use my game as an example, pet and commander classes wouldn't need to sacrifice their most potent option as a character in combat just to use their pet. In my game you get two actions, but can only use each of the 4 options once per...
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