Search results

  1. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    You missed the point of making the analogy. The point was that you can't retroactively reinterpret things as something else, and thats in response to the specific idea that what RPG rules are for is introducing the unwelcome. That isn't true and arbitrarily reinterprets (more accurately...
  2. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    No, it really wasn't. The point of those rules is what they say on the tin. Nothing more. This is why I'm saying this is all retroactive reinterpretation. But it does illustrate the problem with the logic. Retroactive reinterpretation isn't a v3ru kosher way of thinking and shouldn't be put...
  3. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Also has to be noted that the idea that the purpose of rules is to introduce unwelcome things is basically taking the actual historical point, throwing it in the garbage, and making a new purpose to be retroactively applied to games that weren't designed like that. If that kind of logic was...
  4. E

    The history of actual play as entertainment.

    I know there were live and lets plays going back into the 4e era at least, though I wouldn't know what came first. As for me, I got into the whole watching online bit by getting sucked in by Critical Role. Having just that many hours of longform and consistently interesting content was great...
  5. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    I don't think you understand the terms you're using. For example, this kind of wishy washy otherizing of what Brennan's tables do. It's all improvised storytelling, and that's entirely the point of games like those two. Its the practically the entire point of RPGs! Differentiating them like...
  6. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    An apropos vid that popped into my music feed for some reason, but even so. Someone like Brennan and his players are all well-studied at improv, and the all too common refrain that we can't expect people to be at that level just highlights exactly why I think it's vital to actually teach...
  7. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    I would rethink that. Game design is game design, and design principles don't suddenly become incompatible or irrelevant just because we swap mediums, and where things wouldn't apply or would have to be addressed differently, we can speak to specifically. There's no need to sweep a much more...
  8. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Which is how I'd describe narratavist games. This is why I pointed out that the phrase "emergent narrative" is not some idiosyncrasy; it has a specific meaning. The story doesn't have to exist as a coherent narrative in the game's text to still be curated and enforced. That, for the...
  9. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Do they? The rub with that is that having to drop out of what these games call "the fiction" to then argue, negotiate, and debate over what happens next is intended as part of the game. When stuff like that happens in, say, DND, it's usually because of badly written or inconsistent rules than...
  10. E

    What criticisms do you have for current or previously used systems?

    My biggest criticism that could be pointed broadly is the over-emphasis on story, and the subsequent devaluation of compelling gameplay. I don't think it's a coincidence that while the OSR typically is well balanced for the former, the two games I like best from that sphere (DCC and Blackhack)...
  11. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Yeah I kinda have to point out the incongruence of insisting on listening to one's audience but then also saying you don't strictly need to iterate. Its kind of like one is saying design a game for a specific audience, but then it's whatever when it comes to verifying that that audience is...
  12. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    After all, theres designers making games for cats. Now, he is listening to the intended audience, but something to note is that gathering data from the intended audience comes after an initial design is formed and brought to playability, and the actual "design" of the game never really...
  13. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Narrativists also say they dont care about telling stories or having plots, depending on the current argument. 🤷‍♂️
  14. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Pretty sure they just think Rolemaster is boring (it kind of is). A game can just be boring to someone, but for those for whom it isn't, the stories it can generate are not. Its like when I talk about DayZ. Plenty of people find it boring and its unflatteringly called a jogging simulator. But...
  15. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Nope. Well thats my point. I picked that one because its what I've observed people call a "cursed" problem in regards to RPGs specifically. Not at all. Thats again just another where it just depends on how you do it. Tactical combat doesn't have to be sterile and predictable.
  16. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Also important to note that just because something may be very difficult to reconcile doesn't mean its cursed.
  17. E

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    I tried, they didn't want to actually talk and just wanted more content to argue at me with. My point was that the only reason something is "cursed" is because of a stubborn refusal to explore something new that combines the desired elements. It doesn't matter if two or more ideas appear...
Top