I would appreciate an apology.
My contribution is that obviously evil monsters do not need as changing. Or much changing. These can be obvious villains to engage with.
Yep. Why Dragonlance is so bad with this. Good commits heinous acts. But because good they are good and fine. That does not fly.
Nuance is good for a lot more.
Personally I do not like ability penalties. Much prefer flaws to take their place. Can have same roleplaying prompts. And crafting of stories. Without the hindrances.
Fine line between satire and offense. Easy to cross.
Can be fine to satirize Romani as lovable rogues. But taken to dark humor.
Offense is simply using only negative stereotypes of them
Lot of posters have answered. In their posts. Problem is will others see a problem getting rid of problem words. And want to keep them in. Because of heritage. Because of fear of change. And push back against this strongly.
Are you serious. With everything that I have posted. Repeatedly have l called for input from groups. Diverse groups.
If this direction of "argument" is put forward no point in further discussion I do see.