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    RPGing and imagination: a fundamental point

    Snipping the post so we can stop the reports.
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    Vincent Baker on mechanics, system and fiction in RPGs

    Thats where the distinction of Discrete Mechanics comes in, vs Continuous which is what video games tend to have. Live Action mechanics could be a wholly separate type from either one. Its Discrete Mechanics that are universal.
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    Vincent Baker on mechanics, system and fiction in RPGs

    What you're pointing to is genre emulation. Thats one kind of storytelling. The story of a Chess game and how its generated is another. You may not be intending to, but you are making a value judgement here by not recognizing that the storytelling techniques here are equals. So I posted...
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    RPGing and imagination: a fundamental point

    It seems to me people are just reading into the apologetic "we know this is incomplete" commentary what they want to hear. When I read this, particularly the quote Jagga posted, I'm inclined to focus on the consideration that what was in the book as being the essentials. That contextually...
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    RPGing and imagination: a fundamental point

    That is all tangential to the point being made. Incomplete or not, what was sold in those books is what a person has to go on unless they've already been onboarded by an external oral tradition, and what was in those books was not an RPG by any modern standard. And that is okay. There is zero...
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    RPGing and imagination: a fundamental point

    The Intent section covers it, and as related, what you're reading are examples of the pattern in practice, specifically the factually most common form it takes. They are not an exhaustive listing of every form the pattern can take. If we step out of that specific one for a moment, lets take a...
  8. Screenshot_20231121_213628_Samsung Notes.jpg

    Screenshot_20231121_213628_Samsung Notes.jpg

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    RPGing and imagination: a fundamental point

    So there's a lot to unpack here. First, there's a specific meaning to the word Actions in this context. Actions are what a player can perform under the pretense of the game to change its state. The interaction between these and whatever the Actions serve to change are what comprise the overall...
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    Vincent Baker on mechanics, system and fiction in RPGs

    You might just recognize where my games mapping system came from. But yeah, the desire for a methodology is why I hopped on the game pattern train and why I basically call GM:AGD my Bible. While it takes some studying to be able to pick up, once you've got it you basically start to seeing...
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    RPGing and imagination: a fundamental point

    Righto, so caveats. First, this was quick and dirty just to illustrate what I related previously, so if anyone should happen be familiar with what these symbols actually mean, lets just pretend they mean what Im going to define them as, as I just can't be bothered to model it more accurately or...
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    RPGing and imagination: a fundamental point

    Ive said more than couple times now that this isn't about making value judgements. I'm sure theres some unintended idiosyncrasy in how I talk thats leading you (and others) to believe otherwise, but after Ive explicitly said I'm not making judgements more than once, one has to either accept it...
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    RPGing and imagination: a fundamental point

    Im not seeing how you could infer that I was using wargame to mean something else based on what was said.
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    RPGing and imagination: a fundamental point

    From my perspective thats fine (mostly) but thats not what pemerton was describing. I consider GMs to be players, period, regardless of their additional role as referee. Suggesting that its impossible to play DND without a player describing an action is to suggest GMs aren't players too...
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    Vincent Baker on mechanics, system and fiction in RPGs

    Issue is, is that what you're calling "game design" is a much broader topic than what I'm calling game design. What I'm specifically talking about is mechanics and how they feed into an overall game. What I am not talking about, is anything to do with a specific game medium, whether that's a...
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    RPGing and imagination: a fundamental point

    Citation needed then, because I simply can't take these assertions seriously at this point when I'm up to my nose in what smells like revisionism. Especially when the only evidence provided thus far is anecdotal evidence about how being exposed to DND was somehow like Moses coming down the...
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    Vincent Baker on mechanics, system and fiction in RPGs

    The thing Ive come to learn is that there's a recurring bias against video game designers that isn't really called for, and while you're not exactly being hostile about it, needing to otherize Adams in that way (in the quoted sentence) is an example of it. And that becomes especially important...
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    Vincent Baker on mechanics, system and fiction in RPGs

    Thats an issue that I believe reveals a drawback in asserting RPGs as being limitlessly capable. Pretty much any other kind of game, people will readily accept as part of the premise that not everything is going to match up with personal preferences, and most will in turn modify their...
  20. Screenshot_20231120_082338_Samsung Notes.jpg

    Screenshot_20231120_082338_Samsung Notes.jpg

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