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    D&D General Making The Realms Come Alive

    I never really got that complaint and why some people are so allergic to "canon" lore. Yeah, things are happening in the world, people do things. If you want to tell a story with your characters particiapting in thsoe already written stories, you could incorporate them and you could change the...
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    D&D General Making The Realms Come Alive

    Thanks Ed, you described exactly why I like settings like the Realms, or WoD, or Shadowrun (and how I prefer to handle these kinds of detailed settings). They feel alive. They have going-ons outside the PCs, which I can read about and may or may not come up in the home game. It's the ammount of...
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    WotC Baldur's Gate III Announced; Powered by D&D 5E

    Then, it's not Baldur's Gate for me. Beautifully painted backgrounds and the from-above view is essential for me to call it BG. I'd be okay with something like the Divinity series, but if it's something more like NWN, then, it's not BG in my eyes and my interest will drop a lot. Also, really...
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    Games That Changed How We Play

    I prefer those things to evolve naturally. Giving rules for these kind of things always felt artificial to me, but hey, I'm the kinda guy, who don't feel the need for elaborate social combat mechanics either. I need rules for combat, physics, magic, etc. I don't need elaborate rules for social...
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    Games That Changed How We Play

    Anyway, it's funny, but I never played, or read more than half of these games some I didn't even hear of. I guess this list is largely a "how the indie-narrative design style came to be" trip.
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    Games That Changed How We Play

    Dunno, I don't want every game to turn inot a sopa-opera-stlye story, when everything is just about the characters and their relationships. Sometimes, I wnat the characters to be a part of a bigger world, not being the sole axis of it.
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    Worlds of Design: Why Would Anyone Write a RPG?

    I'm currently in the process of writin one and the reasons are mostly the first and the last of the above. Yes, I could use an existing system (to be fair, my starting point for the system I want is an existing system and it'll be clear for anyone that that system was the inspiration), or a...
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    John Wick Sells 7th Sea to Chaosium

    Thing is, I don't want to. I have no beef against the kind of narrative systems 7thSe2 has, it's just very much not my cup of tea, thank you. If it's for you, then, I wish you a good time with it! I just prefer traditional/classic rpg design, in general, that's all, so it practically killed 2e...
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    John Wick Sells 7th Sea to Chaosium

    Well. 7th Sea 2e was a huge letdown for me, primarily because of its rules system. It seems nothing will change on that front, so, my stance will rmeain "not interested" about it, sadly, because I was initially very hyped about it, since I loved the first edition. On the other hand, I hope...
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    Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story

    Thank you, it was an interesting read. It sorta reassured in me the notion, that "new school" (or narrative) games tend to emulate stories (and genres, specifically), while "old school" (I'd call it "classic", or simulational") systems tend to emulate a world/reality (not necessarily a...
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    Worlds of Design: “Old School” in RPGs and other Games – Part 1 Failure and Story

    Interesting debate. For me, the divide between new and classic design isn't even about lethality, though I recognize that angle, from the standpoint of D&D. No, the main thing for me, is how much narrative power players get outside the immediate actions of their characters? How much the...
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    Mearls On D&D's Design Premises/Goals

    Yup. Honestly, I feel it's a bit of a cop-out. Leaving the bulk of the work to the GMs, ignoring players (and GMs) who do want mechanical differentiation and options, for whatever reason. There are many merits of the 5e design, but it's not the be-all-end all, since there is no such game that...
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    Gender and Sexuality in Golarion

    Thanks! The things you wrote were mostly my driving points to take this approach. A bit of expanding on the idea: Without going too deep into the rabbit hole of gender norms and roles and such in the real world, I generally keep them, just to make the setting more relatable and help with...
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    Gender and Sexuality in Golarion

    I see it like this: Gender roles and norms exist, just IRL and they mostly conform to how it is in reality, at least, in human societies and those that have similar cultures. However, due to the presence of magic, gods, adventurers and such, those roles and norms are a lot less strict than...
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    Pathfinder 2E Pirates & Gray Maidens: Archetypes in Pathfinder 2nd Edition!

    I liked PF1 for being an almost classless system within the D&D framework, there were just so much options for every class to cross the borders. PF2 seems to be even moe flexible. Honestly, it seems to scratch every itch I'd have for in a D&D-esue game (and practically doing the opposite things...
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    Pathfinder 2E Pathfinder 2nd Edition

    Agree, I said more or less the same here earlier. If a book has one option I'd want to try, it's already a win, from crunch standpoint. Now, I prefer boks having not just character crunch, but that's another matter. I always found the notion some people said frequently in conjunction to D&D...
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    Pathfinder 2E Pathfinder 2nd Edition

    Aaaah, okay. If I remember correctly, Biblioteca Obscura's head (or founder, or whatnot) is Dhaunae DeVir. I thought you ment her. :) Thanks for the clarification!
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    Pathfinder 2E Pathfinder 2nd Edition

    Huh? Dhaunae's company is the Sapnish publishing of PF? I thought they're doing only WoD. Or is it anothe Devir?
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    The Pathfinder 2 Barometer! Vote your initial hot take!

    Between first and second. Overall, seems good, but some things, I'm a bit wary of. Waiting curiously for the blog posts detailing the specific parts.
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