Search results

  1. Ruin Explorer

    D&D General 1s and 20s: D&D's Narrative Mechanics

    No. That's a frankly bizarre bad faith reading. It's also very funny because about 70% of the games I run are not labelled as "narrative" nor have much shared narrative control (if any).
  2. Ruin Explorer

    D&D 5E (2024) Eberron - skycoaches and bastions

    Hah! They said the same exact thing about cars. At least Victorian orphans won't be running out in front of these.
  3. Ruin Explorer

    D&D General 1s and 20s: D&D's Narrative Mechanics

    What "strawman arguments" specifically are you talking about? As to the rest, it's unclear to me why you're so seemingly upset. I'm quite willing to believe you have tried such systems and don't speak from ignorance but you seem to believe my general assertions were an attack on you personally...
  4. Ruin Explorer

    D&D General 1s and 20s: D&D's Narrative Mechanics

    That last sentence doesn't seem reasonable nor supportable - I feel like you need to look at yourself to find out why you think that. The only system I can see I even mentioned in that post was Feng Shui so I'm confused as to what point you think you're making. Especially as you used a plural...
  5. Ruin Explorer

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    Yes it's explicit that you shouldn't be rolling for things that have no real consequences or are trivial. It does undermine this slightly by having difficulty tables that go as low as 5 but it also explains those are for you to get a feeling for difficulties not to actually reference.
  6. Ruin Explorer

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    I should definitely watch that to see how they actually handle session zero there.
  7. Ruin Explorer

    D&D 5E (2024) Eberron - skycoaches and bastions

    3 mph (ie a moderate to slow walk) seems insanely slow for they way they're drawn and described. Even clunky 2 horse stagecoaches averaged well over double that, and could potentially hit 16 mph going all out on a good road. So I'd probably put them as 12 to 20 mph, maybe even 30 mph, albeit the...
  8. Ruin Explorer

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    Has there ever been an RPG that didn't work for anyone? I mean aside from actual ones with serious mechanical problems, which definitely isn't the case here. Re hope/fear I feel like you're confusing there being essentially five results possible from a roll with having to "bend" a binary...
  9. Ruin Explorer

    D&D General Dwarven Vikings

    This is exactly how it works with Warhammer Fantasy dwarves. They use steam powered ships (with cannons) that fairly closely resemble early ironclads. For example:
  10. 1748013935947.jpeg

    1748013935947.jpeg

  11. Ruin Explorer

    D&D General 1s and 20s: D&D's Narrative Mechanics

    I don't think it is a separate topic really, given how linked they are, and that player world building quality is frequently cited as a concern with narrative systems (even ones where it isn't actually present or is optional!). Re "biased", can you explain what you mean by that? I don't think...
  12. Ruin Explorer

    D&D General 1s and 20s: D&D's Narrative Mechanics

    I feel like a very large proportion of objections to narrative mechanics boil down to an unreflective dislike of the idea that anyone but the DM made that get to narrate anything. D&D has a lot of narrative stuff going on, but it's mostly the DM narrating and some people get very uncomfortable...
  13. Ruin Explorer

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    What mechanics, specifically, are you referring to?
  14. Ruin Explorer

    Most influential RPG

    I guess the difference with James Bond was that whilst it did definitely try some ideas re genre simulation, it was somewhat inexplicably uninfluential (it was also less popular than one might expect, I suspect perhaps because it worked best with a DM and 1-2 players in an era when that was less...
  15. Ruin Explorer

    Dragonbane Announces Two New Books

    I gradually got over the aversion, but it's very real and doesn't make much sense lol. Exposure therapy by playing a lot of CoC and Mothership gradually got me over it!
  16. Ruin Explorer

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    Have you played any PtbA or FitD games? Like Apocalypse World, Dungeon World, Monsterhearts, Avatar Legends (the Avatar cartoon TTRPG), City of Mist, Ironsworn, Masks, Urban Shadows, Stonetop, Blades in the Dark, Scum and Villainy, and so on? It's basically similar to that, but actually a bit...
  17. Ruin Explorer

    Spoilers Star Wars: Andor season 2

    I don't think that holds up in a universe as diverse as that of Star Wars with all sorts of wild sentient beings. Particularly as most of the droids we've seen are of approximately human intelligence and surprisingly human mindsets. Whatever the secrets behind their construction, they're ending...
  18. Ruin Explorer

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    It's also worth noting that the game is essentially okay with this - there is no one "right way" to play it, and DMs having different styles and approaches is a good thing it supports. That's how you know we're not in the 1990s anymore, when several games had one "right" way to play them and...
  19. Ruin Explorer

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    It's perhaps worth noting that the narrative aspects don't have to be huge, they might just be somewhat different spins on basically the same situation. The example of play shows this pretty well and the DM advice makes it clear you should never be giving out a negative consequence so bad that...
  20. Ruin Explorer

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    Oh yeah for absolute 100% sure. Just because you can do something, doesn't mean you want to! That's part of what I like about Daggerheart - it doesn't forcibly push you into "abandon all preparation, let's make up the story as we go!" territory. You can still write adventures for it, you can...
Top