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  1. Ruin Explorer

    Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D

    Oh definitely. The trouble is they've had people whose job was to coordinate these things before, just with different job titles, including Mike Mearls himself at one point (when he was in that role he authorized BG3 to be made), and they didn't get coordinated then, seemingly because of...
  2. Ruin Explorer

    What Does a "Successful" RPG Look Like?

    Whilst the presentation is extremely funny (especially initially with the Cyberpunk 2077 pisstake music/sound) and the punchline is good, the big problem with this is that "RPG as micro-fiction" pretty much never has impenetrable or bizarre rules like that (at least in my experience). Those are...
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  5. Ruin Explorer

    Shadowdark Shadowdark General Thread [+]

    I know lol they're absolutely killing me. It's sad because it sounds like an at least trying-to-be-fun product but like what a silly cover. You can do this stuff right! Like it wants to be a less er... sex-offender-y version of this kind of vibe. But what it's ending up with is this kind of...
  6. Ruin Explorer

    Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D

    I think you need to consider the timeline. I'm not suggesting they're going to be switching to 6E tomorrow, but your logic here only works if I am. I'm suggest they'll be moving that way in 3+ years. That's more than enough time to develop Beyond to support a different D&D - which probably...
  7. Ruin Explorer

    Shadowdark Shadowdark General Thread [+]

    I was thinking "how bad can the cover be?", rather assuming it was fine but not in the typical Shadowdark black & white and then... oh dear. Yes I also would not buy a book with that cover. I don't object to slutty vampires of any gender but like, come on, these ones aren't even well drawn or...
  8. Ruin Explorer

    Jason Carl on White Wolf's Return, Mage: The Ascension Plans

    Right? You did a good job @Christian Hoffer - you definitely got a lot more out of him than I expected him to give out. Confirmation on Mage: The Ascension, essentially confirmation on Changeling and Dark Ages, and it really sounds like he's performing the necessary groundwork to doing a...
  9. Ruin Explorer

    New D&D Video Game Announced

    There never was one. The was a DLC for Minecraft, which is basically just a short-ish adventure: https://www.minecraft.net/en-us/article/dungeons-dragons-dlc
  10. Ruin Explorer

    Oath Hammer - new d6 dice pool fantasy rpg

    OK quick glance through Quickstart: Basic mechanic is a dice-pool but the COLOUR of the dice, which is determined by the rules, affects the number needed to succeed. As such it's kind of a hybrid of 2 and 5 on my list, but I guess because it's predictable and reliable - i.e. white dice = is...
  11. Ruin Explorer

    Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D

    Yeah I'm interested to see who gets named for these roles. My guess though is that they're not going to be internal candidates or rather Head of Game Ecosystem specifically won't be. That's more of a vibe I get than anything else though, don't put too much faith in it lol. Also the industry...
  12. Ruin Explorer

    Oath Hammer - new d6 dice pool fantasy rpg

    Yeah that's my question. Dice pool systems often rock, in my experience. Like, my personal order of favoured resolution systems is: 2-3 dice-based roll high vs TN resolution systems (non-binary results preferred over binary) Fixed roll number to succeed dice pool systems (d6 preferred over...
  13. Ruin Explorer

    Do You Care About Cosmology?

    I clicked the middle option but really I feel like you can separate games into two groups: 1) Those heavily informed by their cosmology, where understanding it is key to understanding the setting, and liking the setting and liking the cosmology are one and the same. 2) Those for whom the...
  14. Ruin Explorer

    No Initiative Order: How Do You Do It?

    I don't know if it helps it, or just makes it not matter as much, but it certainly seems to make it less of an issue. No turn order also helps PC team-ups a lot. In games with strict initiative they range from "mildly annoying to orchestrate" to "horribly annoying to orchestrate", to "literally...
  15. Ruin Explorer

    No Initiative Order: How Do You Do It?

    I think it's a combination of two things: 1) Yeah experience with pacing/moving the spotlight, and a general familiarity with "directing" the action. 2) Situational awareness. I think in general DMs tend to be focused more on achieving awareness of the entire situation than players are. Most...
  16. Ruin Explorer

    No Initiative Order: How Do You Do It?

    Pretty good - most of the RPGs my main group has played over the last few years have used it - Mothership and Spire particularly (before that we also played Dungeon World, Star Wars World, Blades in the Dark, and others which did the same). We've also played more trad games initiative-wise like...
  17. Ruin Explorer

    Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D

    Oh to be clear I agree completely here. I don't see 2024 getting unceremoniously dumped like the 3D VTT/Sigil was. That would be a break of trust with people who did buy it and not great reputationally, and more importantly to WotC, it also would make less money! My expectation is: 2024...
  18. Ruin Explorer

    Wizards of the Coast Hiring New Lead Designer and Head of Game Ecosystem for D&D

    It is kind of funny yes, but terribly unsurprising. As soon as 5E became obviously extremely successful, WotC seemed to wake up and immediately try and put 5E on essentially the same course as 4E, particularly with suddenly this 3D VTT (later Sigil) becoming this huge part of D&D's future...
  19. Ruin Explorer

    Daggerheart General Thread [+]

    I'm not trying to backseat DM here, but like, when you say "pass back", what did you do? I feel like this game assumes (and doesn't quite properly explain!) a PtbA-like approach where you pick who you pass it back to a player by asking that player a question, and if you do something more like...
  20. Ruin Explorer

    What Does a "Successful" RPG Look Like?

    I think the first point is only true for financial success, and we've got a lot of recent-ish games which kind of demonstrate that, especially the Avatar RPG, where it made huge amounts of money (for a TTRPG), and moved a ton of copies, but no-one actually seems to be playing it or talking about...
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