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  1. GMMichael

    How do you define character "weakness?"

    Poll decision paralysis feels like a weakness to me.
  2. GMMichael

    D&D 5E (2024) Just DMed my 1st session of 5.5. Healer's Kit!?!?!

    Probably the PCs who spring into action right after being healed above zero HP, effectively telling the enemies, "I'm back! Feel free to knock me down again!"
  3. GMMichael

    D&D 5E (2024) What is With Poison?, and Other PHB Conundrums.

    Fair, but have you seen the number of subclasses? Yech.
  4. GMMichael

    Independent Spaces for RPG Discourse

    You'd better hurry before Sly changes his mind about the top slot 🤓
  5. GMMichael

    D&D 5E (2024) What is With Poison?, and Other PHB Conundrums.

    1d4 damage? It's pretty hard to put a price on the ability to snap someone with a rubber band and be miles away from the scene of the crime. Unless that price is $49.99 on Amazon. Then it's a bit much.
  6. GMMichael

    D&D 5E (2014) 10 New Tools For Rebellion

    Are the trinkets "help" or "helping" though?
  7. GMMichael

    Statistics help, d10s, variable targets.

    It sounds like this might be past the interesting complexity threshold where you can no longer calculate the problem, and must instead feel the problem. When you choose 3 difficulty, does it feel better than 4 difficulty? I'd love an RPG to run with feels, but I'd still have trouble doing it...
  8. GMMichael

    D&D 5E (2014) Lesser Vorpal Sword

    4th level players? Oh god, no. Give it to their characters, though. That would be fun. Except you might blow the players' minds a bit with the whole A-Hit-Is-Definitely-Meat thing. One way to avoid that and reduce the Vorpal power is to make the hit that reduces to zero HP the one that lops...
  9. GMMichael

    Worlds of Design: A Single Tweak

    Speaking of minor changes... A little change goes a long way. That's why I encourage GMs to take control of all their lists: spells, skills, monsters, classes, etc. It's your game, GMs. Don't let a game designer change it without your approval!
  10. GMMichael

    Colossal Space Creature

    Aww... Unicron is not pleased.
  11. GMMichael

    Do You Think Open Playtests Improve a Game's Development?

    I think closed playtests are just fine.
  12. GMMichael

    D&D 5E (2014) What does it mean when a Web spell is "layered across a floor, wall, or ceiling?"

    . . . except that's in clear contrast with WotC's "20 foot cube" design.
  13. GMMichael

    D&D 5E (2014) What Makes 5E "5E"?

    5e is what happens when the marketers run the ship:
  14. GMMichael

    Joyful GMing: Fun, Factual, and Fair Rulings

    So let me ask, if you solve it in five minutes or less, does that make it more fun? What if it's obvious from the get-go?
  15. GMMichael

    Joyful GMing: Fun, Factual, and Fair Rulings

    I'm a fan of the exit-interview method too: ask what the outcome was, knowing what the rules have to say about it. The 50% rule sounds good for getting things moving, but it's too close to the succeed/fail dichotomy for me. I mean, I guess you could call the GM an "indifferent and sometimes...
  16. GMMichael

    Evil Genius Games Attempts To Remove Bad Press [Update--And Then Adds Legal Threats!]

    "You know, I had one simple request . . . "
  17. GMMichael

    D&D 5E (2014) "Surrender or Die" Roared the Barbarian - Making the Opponents Surrender

    . . . for the PCs. Funny that 5e doesn't seem to have a Flee action for the DM to use. I wonder why. Doesn't this just reduce the odds of a Flee result, sort of like giving a bonus to the save vs. panic on a d20? I mean, someone could insist that the bonus should have a bell-curve...
  18. GMMichael

    Darkvision Ruins Dungeon-Crawling

    That's one of the other quantum outcomes. When you try to pin its location, you lose certainty. It's one reason. Another reason is that larger groups are harder to hide.
  19. GMMichael

    D&D 5E (2014) What does it mean when a Web spell is "layered across a floor, wall, or ceiling?"

    Web is sort of like the WTC towers. There has to be something to hold up the vertical dimension of the webs/floors. If your chandelier anchor falls, or your core structural beams just cease to exist, then so does the spell/building.
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