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  1. GMMichael

    D&D 5E (2014) A death save house rule proposal

    You've done an excellent job of cleaning up garbage rules, but as stated above, I don't think you've solved the problems you were out to solve. This is a complex issue, but I think you can clean it up neatly with a rule for DMs: - NPCs aren't allowed to attack revived PCs until the end of that...
  2. GMMichael

    The Fantastic Four: First Steps - Official Teaser Trailer (2025)

    I'll be skipping it based on the expectation of its climax being a glorified schoolyard fistfight.
  3. GMMichael

    Should Wizardry Require Player Intelligence?

    I re-examined your mastery idea, wondering if Modos 2 (un-modded) requires wizard player intelligence and/or gives non-wizards some fun complexity. I looked at attacks in combat (because anything goes outside of combat): WizardsNon-Wizards Choose spell, predetermined rules effectChoose...
  4. GMMichael

    D&D General Active Defenses: Increasing Player Engagement

    This is how you do it if you don't want to break the game (although I'm not sure which D&D the OP is talking about). Mess with D&D too much and it will crash and burn. If you're lucky, a GURPS will rise from the ashes, or a Modos 2, in which active defenses are incorporated into the game's DNA.
  5. GMMichael

    D&D 5E (2024) Why No Monster Creation Rules in D&D 2024?

    Mashup the basilisk and green hag and you might be in the ballpark. You'll forgive me for not having encyclopedic knowledge of any monster manuals after 2002 or so. Based on the quick CR 3 lookups I did, the yuki' looks a bit overpowered (for what it's worth).
  6. GMMichael

    Is Losing your Turn The Worst That Can Happen

    Not only do people want varying effects, but varying people are playing RPGs. Some of these people want constant stimulation.* Others are happy to watch the enjoyment of others, and see everyone contributing to a whole experience. I hope that those players, who think that losing their turn is...
  7. GMMichael

    Should Wizardry Require Player Intelligence?

    What's the difference? Doesn't system mastery require some additional thought? I've seen a few posts mentioning that some wizard players already have more mental work to do than players of other characters. Does the poll's overwhelming "no" suggest that wizard players think their jobs are...
  8. GMMichael

    D&D 5E (2024) Why No Monster Creation Rules in D&D 2024?

    And too bad - planar stuff is a complete waste of time. I'm not sure what you're reading or whose points you're contesting, but I never said that you can only reskin, nor that it's impossible to give strong monster creation guidance. I suspect you're worried about the "art not science"...
  9. GMMichael

    D&D 5E (2024) Why No Monster Creation Rules in D&D 2024?

    Truth, but 1) I'm impressed if one of the 500+ monsters isn't at least similar to your idea, and 2) since there are so many reskinning options, making your monster from scratch is very likely reinventing the wheel, anyway.
  10. GMMichael

    D&D 5E (2024) Why No Monster Creation Rules in D&D 2024?

    Having over 500 statblocks to re-skin seems more like art to me. With the benefit that you nail WotC's intended CR every single time.
  11. GMMichael

    Should Wizardry Require Player Intelligence?

    You might want to re-read the original post. That would be kind of awesome. But terribly slow for combat magic. Digression: should wizards even use combat magic? It might be best left to the battle mages . . . That's hard to address without a specific game reference, but if wizards require...
  12. GMMichael

    Should Wizardry Require Player Intelligence?

    No, and I'm not asking wizard players to cast spells. Rubik's cube? I guess the fighter can do some push-ups for his attack, then. Ah, faith. It's for a different thread, but I've always thought that cleric PCs should have faith in the GM and their own actions when trusting that their deity...
  13. GMMichael

    D&D General Tiered Enemies

    A lack of "locking" is loosely responsible for the D&D Effect: PCs think they can reasonably fight anything. For example, dragons having challenge ratings across the board (just 3e?) ruined the idea, "we're fighting a dragon!? This is going to be epic!" Now it's more like, "we're fighting a...
  14. GMMichael

    D&D 5E (2014) How do you handle Insight in your game?

    The character could, but I would expect it more from a PC. From the sound of it, neither of us is married to D&D enough to worry too much about it . . . Are you reading it as, "roll insight to notice mannerisms?" Because I'm reading it as, "roll insight to determine intentions." Which is a...
  15. GMMichael

    Should Wizardry Require Player Intelligence?

    I thought of that, which is why the subject says, "wizardry." But it makes me wonder: should other caster players have other requirements? Is it, though? Alien: Isolation makes the video game player solve a shape-matching puzzle to unlock doors. It tells the player, "you can't just press a...
  16. GMMichael

    Other Modes of RPG Play?

    I would like to add acknowledging that the abbreviation NDND should be a thing.
  17. GMMichael

    Is Losing your Turn The Worst That Can Happen

    Those actually sound like interesting options to me. So I'm hearing that the sucky part was just that it was the most frequent status condition.
  18. GMMichael

    Should Wizardry Require Player Intelligence?

    Oh, so wizardry should require player wisdom instead? 🤓
  19. GMMichael

    Is Losing your Turn The Worst That Can Happen

    Right? What if Stunned just means that your physical options are out, which doesn't affect your mental or magical ones? Or you still have your muscle memory (physical), but your mental options are restricted? "Never lose a turn" seems like a boring game to me. I don't want to see it in every...
  20. GMMichael

    Should Wizardry Require Player Intelligence?

    GM: Stephen, you're up. SH: I c a s t m a g i c m i s s i l e . GM: And? SH: O h s o r r y . I d i d n ' t c a l c u l a t e t h e f l u x c a p a c i t a t i o n y e t . GM: No problem. Everyone, Stephen's wizard starts casting a spell. Stephen, let me know when you're ready. Gronk, you're...
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