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  1. Undrave

    D&D General New Interview with Rob Heinsoo About 4E

    If I was remaking 4e (or a 4e inspired heartbreaker) I would make all long term conditions work off the saving throw mechanic, both negative AND positive: At the end of each turn you roll a d20, if you roll 11 and up you remove 1 negative condition, and if you roll 10 or below you remove 1...
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    D&D General New Interview with Rob Heinsoo About 4E

    When I was in high school I wasn't very athletic, but when we played like basketball in PE, I would often found myself picked surprisingly early by team captains, especially the ones in after school sport, because I was a very dedicated defender. I'd pick a player and stick to them like glue! I...
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    D&D 5E (2014) Should Explicit Monster Roles Return?

    Yeah, and? That's just having synergistic stats. it's not like 5e gives you details on what the monsters AC or HP means, they just do it.
  4. Undrave

    D&D 5E (2014) Should Explicit Monster Roles Return?

    Eh, I think the act of DM is itself game design, even if you don't realize, but I guess it's philosophical at this point. Yeah that's usually why you give multiple option per monster to cover multiple roles that still feel like that specific monster, that match it's style in its own unique way...
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    D&D 5E (2014) Should Explicit Monster Roles Return?

    That's how they worked in 4e!
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    D&D 5E (2014) Should Explicit Monster Roles Return?

    Fair enough. I don't see why a creature who can teleport long range wouldn't be able to misty step around. I would, however, detail the out of combat actions more in the text. Eh I don't mean that there's a strict line between 'monsters' and 'npc', it's really more in how you use them. A...
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    D&D 5E (2014) Should Explicit Monster Roles Return?

    Sounds like a lot of extra work... but it's not like we can't have both. What do you mean 'not mandatory'? How could they be mandatory? You can do what you want with the monsters. Augh... spellcaster monsters...
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    D&D General New Interview with Rob Heinsoo About 4E

    When 4e came out I was SUPER into Final Fantasy Tactics Advance (I got like 200 hours in that game) so obviously the tactical combat of 4e spoke to me. I had even tried to create a board game inspired by it (it was a fiddly monster with talent tree that was basically one skills and role play...
  9. Undrave

    D&D 5E (2014) Should Explicit Monster Roles Return?

    ... What? Le sigh. Nah, being a DM is being a game designer. You design an encounter or a map or an NPC? That's game design. The stuff you buy, the books, they're not the game, they're the game engine. Just like video game designers use the Unreal Engine for exemple, we are designers using the...
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    D&D 5E (2014) Should Explicit Monster Roles Return?

    It also means you have great reference material for your custom monsters! Monsters are just more disposable, they are game pieces. They exist to combat your PC so streamlining them makes them easier to run and take a load off your mind. You don't track a monster's arrow because they'll be dead...
  11. Undrave

    D&D 5E (2014) Should Explicit Monster Roles Return?

    Sounds like more work to me. That's EXACTLY what combat roles for monsters were!!
  12. Undrave

    D&D 5E (2014) Should Explicit Monster Roles Return?

    What does that mean? Not those roles. What's a monster without a role gonna look like? It also makes the design honest. NPC and Monsters aren't the same thing. I'm perfectly fit to put Orc #45 into a box. In 4e, each monster had multiple incarnation to represent the various roles. A...
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    D&D 5E (2014) Which classes have the least identity?

    I knew about Druids from Asterix! Gimme a golden sickle so I can gather some mistletoe for the magic potion!
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    D&D 5E (2014) Which classes have the least identity?

    Gonna quote myself from the 4e Thread.
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    D&D General New Interview with Rob Heinsoo About 4E

    Aside form ToTM, which was still possible, what else was 4e not supporting?
  16. Undrave

    D&D General New Interview with Rob Heinsoo About 4E

    That's always the problem isn't it? Give something unique to the Fighter and it's always "Why can't MY character have that too? You're just a Fighter!". The Fighter isn't allowed to have anything unique or special (I'm convinced some Feats were at one point Fighters class features, like advanced...
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    D&D General New Interview with Rob Heinsoo About 4E

    You don't have to tell them anything, just let them discover - and get nailed - by the Gargoyle's springing from stone attack. One of the fun part of 4e, either as a player or DM, is being surprised by what the opponent can do. When I DMd I never bothered to learn my PC's powers or what they...
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    D&D General New Interview with Rob Heinsoo About 4E

    I think you underestimate the impact of powers and class features like HP and proficiencies. Wonder that too. I only own the PHB and Tasha's from 5e... Exactly! It just made it much easier to have a baseline competency without even trying. Yeah and that's what the punshiment mechanics were...
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    D&D 5E (2014) Which classes have the least identity?

    It took until Martial Power 2 to have an Archer Warlord. I think they just didn't know how to make an archer defender but maybe they would have figured it out given time?
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    D&D 5E (2014) Hasbro CEO Chris Cocks Would Like To Explore Kara-Tur

    And, let's be honest, how many people even know that much about the old lore? Settings are already niche to begin with and an old one that's a spin off of another is probably even more niche. As long as the big stuff people vaguely remember is still there and it's actually COOL, I bet only nerds...
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