Riverbank is going to have its own system, not related at all to 5e. Even if it's just used for a few sessions as a palette cleanser, I agree, that these kind of games are catching on. And for some, this genre will be more engaging than killing monsters.
I'll be backing this one. Won't be able to resist as this kind of setting is my comfort food. I have been really trying to cut back on rpg purchases lately. Thanks, Kobolds. 😂
We're rewatching DS9 right now. The strength of the show to me is definitely the characters. Some of the weaker episodes hold up better because of the strong characters.
Just recently saw the tribble episode which is so delightful.
I'm surprised how well Jake and Nog are handled. They acted...
I'm running Vaesen this afternoon for my husband. This weekend our group will be either playing Ryuutama or Fate, depending who GMs. We've been swapping GM duties of late. 😊
I checked a lot of boxes because I enjoy a wide variety of gaming, from OSR to Story Now. Of course this means we have too many games. But can one have too many?
Yes, there are really tough battles, but there's also more casual combats that pop up. I can see why the game might want to skip those though. Come to think of it, they just tend to be fillers in video games.
It's pretty clear when the points get handed out. I don't see anything vague:
Beginning of session
Fumble
Villain entrance
Choosing to invoke trait to fail
Surrendering
GM Villain scene
How often these come up will be set in stone, like beginning of session or villain entrance. Others will...
With FU we all leaned into the JRPG tropes and cut loose with the silly and the drama. Get caught? You know escape will be quick, and all your weapons and supplies will be sitting in a chest just around the corner. Worried that your rebellious princess is a cliché? Don't!
They are on pages 96-99. The Ultima points for villains are on pages 100-103.
You start with 3. Gain one at start of a session if you have none. Gain 1 whenever you fumble. Gain 1 whenever a Villain makes an entrance. If you have 0 and surrender you gain 2. As an optional rule you can gain 1 if...
Hmm, I found the guidelines fine. And even when the players ran out of Fabula points, they managed. One of the players tended to forget to use them and her points piled up. She was still effective. In fact, I had to increase the danger level past the recommendation to give my players more of a...
I've run several sessions of FU with little difficulty. Players are quite successful. Remind players that they can aid each other very successfully, and remind them to pay attention to all the tactical choices their abilities give them. Definitely keep the Fabula points flowing.
My only...
I'm already picturing my grimdark frog. Scarred. Black ragged cloak and vicious looking sword. Hat pulled low. Speaks in short gutteral sentences with croaky (couldn't resist) voice. Underestimating him is a big mistake. It could work.
There's a comic book that focuses on pets dealing with the...
You're fine. Shadowdark doesn't have to be unending brutalism. 😊 Most classes that offer something every level work well and are fun. Yes, there are some imbalances with some 3pp, but that's to be expected.
Personally, I feel a rulesbook should be Tinker to taste, not Tinker to fix. These crafting rules seem broken and untested. This could be a challenge for inexperienced GMs.
They're cool but I know we'll never buy one. We use an old dining room table in the basement,along with our bookshelves of games, and a wood chest full of gaming goodies like maps, tokens, miniatures we haven't been using anymore, etc.
Since there are a lot of claims that 2024 is explicitly targeting new GMs and players, there needs to be more advice around this issue. 2024 has changed its stance on 5e's "magic items are rare and special" with crafting rules and pricing. It feels inevitable to me that the game risks the old...
We are playing Fate next. I'll be a player.
Just got Break! in the mail but not sure when it'll get used. I'm also thinking of running a Vaesen game soon but in middle of Fabula Ultima right now.
I think D&D will remain popular. The danger is if it dips too far for Hasbro. They might go with a 6th edition or they might shelve it and relaunch in 10-20 years. Hasbro does not sell their IPs. It'll depend on how well D&D sells, if Hasbro gets another hot commodity that leaves D&D in the...