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  1. rmcoen

    D&D 5E (2014) What Single Thing Would You Add

    I force my players' PCs to spend a day of training per level-being-gained to actually level up. That doesn't happen too often. Accordingly, when they have crested the "ding!" moment, I let them choose essentially "one thing" about the new level that they gain access to. Generic option...
  2. rmcoen

    D&D 5E (2014) What Single Thing Would You Add

    In all my previous campaign (but not this 5e one, for some reason), I always ask the players to tell me at level up "What are you doing for next level up?" That way our narrative includes the little activities (and sometimes pertinent large actions) that lead up to this achievement. In the...
  3. rmcoen

    D&D 5E (2014) What Single Thing Would You Add

    The issue, I think, is well Answered by the Sword of Truth series. The wizards in one army are countered by the wizards in the other army, leaving the actual resolution of the battle in the hands of the soldiers. However, if one army doesn't have wizards... then you're right: the wizardless...
  4. rmcoen

    D&D 5E (2014) Too Few Player Options During Combat?

    I like the idea of PF2 "margin of success/failure", but I agree that it means I have to look up every spell being cast, for the specifics. Even when I think I know it, I could be suffering "edition fatigue", or crossing my data between D&D and PF. After 30 years of D&D, I have major edition...
  5. rmcoen

    You can't win this encounter

    At 1st level, when they encountered an ogre, I described the 9' tall thousand-pound mass of muscle (and fat) bearing down on them, swinging a ceiling support beam as a weapon. In the last encounter - PCs now 4th level - I mentioned the dozen goblins, the two ogres, but then I described the new...
  6. rmcoen

    D&D 5E (2014) The Crafting Rules in the PHB are just fine.

    I don't want "+2% critical damage" as a trait on an item. But I would like to see characters able to craft useful consumables. Like Herbalism and Alchemy for potions/bombs, Carpentry maybe for specialty arrows, Blacksmithing for armor repair (just had first instance of armor damage in my game)...
  7. rmcoen

    Worlds of Design: The Ways of War

    The methods used in the campaign vary by player, by GM, and by character. The dwarven priest, played by a "kill them all and let their gods sort them out" player, prefers Direct. The player's other PCs (in other campaigns) are a dwarven berserker, an elven sniper, and a gnome wizard/evoker...
  8. rmcoen

    D&D 5E (2014) 5e with PF2 Elements

    Everyone's talking (well, were talking, 5 months ago) about the Action Economy. I came to the thread to look into changing up Proficiency - skills and weapons. I don't like that every Cleric is Perceptive, every Wizard is better at Religion than the cleric and better at Nature than the druid...
  9. rmcoen

    D&D 5E (2014) 5e with PF2 Elements

    Everyone's talking (well, were talking, 5 months ago) about the Action Economy. I came to the thread to look into changing up Proficiency - skills and weapons. I don't like that every Cleric is Perceptive, every Wizard is better at Religion than the cleric and better at Nature than the druid...
  10. rmcoen

    Unearthed Arcana Unearthed Arcana: Of Ships and The Sea

    I like the quote about "How to make a small fortune"! The other alternative to risking Complications is... don't let your boat put out to sea! It sits in port, costing you money for salary and maintenance, but isn't at risk of most issues. (Fires in the port, confiscation, military press...
  11. rmcoen

    D&D 4E Mike Mearls on how 4E could have looked

    Lanefan you are using the minion mechanic and then slamming it for being different. Accepting the use of the minion mechanic - which exists for "cinematic fantasy" battles, primarily - means accepting the intent of them as well. The "minion ogre", as the quoted contributor described, is still...
  12. rmcoen

    D&D 4E Mike Mearls on how D&D 4E could have looked

    Lanefan you are using the minion mechanic and then slamming it for being different. Accepting the use of the minion mechanic - which exists for "cinematic fantasy" battles, primarily - means accepting the intent of them as well. The "minion ogre", as the quoted contributor described, is still...
  13. rmcoen

    D&D 4E Mike Mearls on how 4E could have looked

    Seems like I read a game or a class recently - this thread? a link? - where powerful spells were built across rounds like Jay Verkuilen mentioned. Your normal comabt actions were Words of Power, which had a low-level effect. But over time, the Words you used in the combat built more powerful...
  14. rmcoen

    D&D 4E Mike Mearls on how D&D 4E could have looked

    Seems like I read a game or a class recently - this thread? a link? - where powerful spells were built across rounds like Jay Verkuilen mentioned. Your normal comabt actions were Words of Power, which had a low-level effect. But over time, the Words you used in the combat built more powerful...
  15. rmcoen

    D&D 4E Mike Mearls on how 4E could have looked

    I have played in some campaigns that have implemented these rules. The wizard had vastly more "spells known" than the Sorcerer, but the Sorc had vastly more spell slots to work with. I disagree with #8 though - all your other suggestions lean toward making things more fluid (with risk), this...
  16. rmcoen

    D&D 4E Mike Mearls on how D&D 4E could have looked

    I have played in some campaigns that have implemented these rules. The wizard had vastly more "spells known" than the Sorcerer, but the Sorc had vastly more spell slots to work with. I disagree with #8 though - all your other suggestions lean toward making things more fluid (with risk), this...
  17. rmcoen

    D&D 4E Mike Mearls on how 4E could have looked

    Probably 13 - Suggestion is 3rd level. Forget is 2nd level, but he appears to be Heightening it. ;-) On the topic of game time -- I only use this when there are specific deadlines or campaign clocks that matter. Otherwise I tend to handwave time away. "Shopping takes the party three days...
  18. rmcoen

    D&D 4E Mike Mearls on how D&D 4E could have looked

    Probably 13 - Suggestion is 3rd level. Forget is 2nd level, but he appears to be Heightening it. ;-) On the topic of game time -- I only use this when there are specific deadlines or campaign clocks that matter. Otherwise I tend to handwave time away. "Shopping takes the party three days...
  19. rmcoen

    D&D 4E Mike Mearls on how 4E could have looked

    Running an AD&D campaign in college [yes, that long ago], the most deadly foe the party faced was a lich. Not the lich itself, actually, but his slightly less powerful lieutenant, a pure fighter. A fighter encased in the heaviest armor available, carrying the biggest shield, and wielding a...
  20. rmcoen

    D&D 4E Mike Mearls on how D&D 4E could have looked

    Running an AD&D campaign in college [yes, that long ago], the most deadly foe the party faced was a lich. Not the lich itself, actually, but his slightly less powerful lieutenant, a pure fighter. A fighter encased in the heaviest armor available, carrying the biggest shield, and wielding a...
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