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  1. rmcoen

    Is Resource Management “Fun?”

    Bell Ringer Bell Ringer Fighter Attack 1 You smash your weapon into your enemy, jarring his vitals. Encounter ✦ Invigorating, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. Fortitude Hit: The target is dazed until the end of your next turn. Weapon: If...
  2. rmcoen

    Is Resource Management “Fun?”

    4e cared about weapon types. The various Martial powers had many instances of "On a hit, inflict [W], but if it's an Axe, also add your CON bonus", or "Make an Attack against one target; if your weapon is a hand crossbow, make an attack against each opponent in the AoE", and so on. It was...
  3. rmcoen

    Is Resource Management “Fun?”

    And you're full circle back to where I am. Level 1, every silver matters. Level 2, gold matters, incidental expenses still add up. Level 3+... pocket money, don't bother.
  4. rmcoen

    Is Resource Management “Fun?”

    This is a world with wizards in. Capitalism abhors an unfilled profit potential. SOMEONE is going to build a shop selling (literally) crap.
  5. rmcoen

    Is Resource Management “Fun?”

    You go to the wizard store in town before the adventure. You buy 50gp worth of guano, fur, and miscellaneous brick-a-brack. Done. Oh, and 100gp on a pearl.
  6. rmcoen

    Is Resource Management “Fun?”

    Some games do make the martials care for their equipment. And match that with the casters spending time studying/meditating/refocusing. And the martials run out of repair supplies - and the casters run out of guano and glass rods. And... mostly, that's not fun. For my group. Unless for some...
  7. rmcoen

    Is Resource Management “Fun?”

    Here's my take, after 42 years of playing D&D (and only slightly fewer playing computer RPGs of all types: 1. Many people have said the core thing: Logistics is only interesting when it fails. 2. Like not finding the first trap, logistics failures lead to obsessive over-planning, which can...
  8. rmcoen

    D&D 5E (2024) Smite Changes

    Opening Statement: I have been running a 5e campaign for 3 years, and playing one for 2 years; where I play, I have a Paladin 6 / Genie Tomelock 3. Unarmed Smite: I'm totally fine with this, already allowed it in my campaign, and my paladin has it in the other campaign. Has never come up. I...
  9. rmcoen

    Of Mooks, Plot Armor, and ttRPGs

    Late to this party, so let me tangent the current conversation for a sec and respond to the OP. 1) I love having mooks for the PCs to mow down / wade through / confuse and frighten / whatever. Go for it. Last session the party manipulated an already assured war victory against an enemy town...
  10. rmcoen

    D&D 5E (2014) Making Combat Mean Something [+]

    @TheSword , sorry for the late response, but wanted to jump in with a couple other ideas. This is what we do in my and my friend's campaigns: (this is "summarized" as best I can) 1) No-one reveals HP, PCs or monsters. "Fine", "Bruised" (75% or less), "Bloodied" (50% or less), "Battered"...
  11. rmcoen

    D&D General How are locks so hard to open?

    So what the consensus seems to be is: DC 15 is a standard average lock, DC 20 is a good lock, but even an average person WITH PROFICIENCY will defeat a DC 22 lock given enough time. DC 23+ is a custom puzzle lock that no average person will succeed at picking, ever. And all of these DCs -...
  12. rmcoen

    D&D General When (or can) the fiction overrides the DM?

    In my current world, there is no contact with other planes (because backStory for the world). Therefore, I cannot (should not) suddenly decide to drop in "oh, except for this guy, because now I want a god in the story... ooh ooh, and the demon he's fighting... .and they summon elementals!"...
  13. rmcoen

    D&D 5E (2024) The Focus Fire Problem

    Had a thought on another site (DMDave, For More Entertaining D&D Battles, Stop Players From Focusing Fire): What about if you were allowed – like in HEROsystems Champions – to “abort to Dodge”?: “What, eight goblin archers are all shooting at me? H3ll yes I give up my Action next turn to Dodge...
  14. rmcoen

    D&D 5E (2024) The Focus Fire Problem

    Part of why suppressive fire works in RL is that one bullet will kill you, and modern weapons put a lot of bullets in the air. (Yes, you can suppress with non-automatic weapons too, generally requires a semi-auto though.) And reality check, being outnumbered often does mean you lose. In D&D -...
  15. rmcoen

    D&D 5E (2024) The Focus Fire Problem

    Remembering that the PCs are usually outnumbered by the foes, how would you implement this in a way that was effective, that didn't also drastically cripple the PCs when a few goblins each are shooting at them?
  16. rmcoen

    D&D 5E (2024) The Focus Fire Problem

    I do have monsters run, but that has been an exceptionally long thread here on EnWorld before too - most players refuse to let foes run, for many reasons. In my case, most foes think about running at bloodied, based on how the combat overall is going; any "damage" up to that point has been...
  17. rmcoen

    D&D General What's wrong with Perception?

    Sorry just had to chime in here, many pages later. Literally in my last campaign session, the various PCs had to make Animal Handling (the ex-marine driving the horse-and-wagon cross country with the Exhasuted spellcasters in back because of a Forced March, ahead of a giant warparty), Medicine...
  18. rmcoen

    D&D 5E (2024) The Focus Fire Problem

    So that sounds like the "solution" is "facing". Bonus to hit the guy in front, flanking from (non-shield, if you have one) side, wide open from rear. Buuuuut, this line of thought encourages focus-fire. We have to strike a balance in this idea that encourages PCs to strike/engage multiple...
  19. rmcoen

    D&D 5E (2024) The Focus Fire Problem

    So far, thanks to COVID and adulting, we've been exclusively playing 5e on Roll20 (minus one glorious in-person session). So I mark the figure/icon's damage as they inflict it right in icon, and then add a colored dot as it passes a threshold. Blue for Bruised, Red for Bloodied, Purple for...
  20. rmcoen

    D&D 5E (2024) The Focus Fire Problem

    IMC, we use "injury effects" in two ways, which (a little bit) encourage spreading some attacks. First - Wound Levels and Penalties. I never state HP, and I don't allow the players to do so either. You can only say "Fine", "Bruised" (lost 25% of MaxHP), "Bloodied" (lost 50% of MaxHP)...
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