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  1. Beefermatic

    Things from my setting

    Hex is different as it is a multitude of different supernatural abilities. You don't have to go into a "hex state" to use hexes but rage powers require you to be in a rage first. Think of the Calm Emotions spell, that spell would negate a barbarian using their rage and by proxy their rage...
  2. Beefermatic

    Things from my setting

    Rage powers require a person to be in a rage to use. So without access to rage they wouldn't be able to use it. Like you could abrogate a casters spellcasting and they wouldn't be able to use metamagic by proxy of being unable to cast magic
  3. Beefermatic

    Things from my setting

    I would allow it to abbrogate the rage class feature, which, without that they would be unable to access their rage powers yes.
  4. Beefermatic

    Things from the Greek myth

    So my party's about to take on a modified version of Entity Kampe next week. I'll let you know how it goes lol.
  5. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    Agreed. For my campaigns, such power, to never fail, is in the realm of cosmic entities. Gods are always on a human scale of power, that is to say humans would believe a being capable of the manipulation and manifestation of fire, let's say, is incredibly powerful, 'godlike' even, but look up...
  6. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    I'm honestly not sure. Regardless, I won't use it.
  7. Beefermatic

    Things from my setting

    Nice! I'd love to see them if you do.
  8. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    You know what guys, looking at the power again, I'm getting it mixed up with my basic rules for infinite stats. I was kind of winging my response last night from bed, so I didn't have the books in front of me, so I digress. If someone has infinite strength or infinite dex they can still miss...
  9. Beefermatic

    Things from my setting

    What a cool concept, Cosmic class levels. I like this. I'd have to see it in action to gauge its powers but it "seems" awesome. Are you going to make more of these?
  10. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    Because fate and chance should still be a thing. Unless specifically negated through Inner Eye, you should always have a chance of failure imo. But, run your campaign however the rules make sense to you. If you feel the ability should make you never fail on a nat 1, then go for it, there's...
  11. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    Hmm I could agree with that, that said however, it could be very exploitable, it gets rid of non fighter types capacity to defend against such things, giving fighters, who already have an advantage in IH due to the bonus feats they receive being able to be turned into divine abilities, even more...
  12. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    No, but you could disarm a foe or find some other means of breaking through. The damage blocking effect only blocks attack rolls so any attack that isn't an attack roll will still get through. Also Ultimate Weapon Focus will cut through this power as it makes your attack roll infinite. Hmm. I'm...
  13. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    That is correct, looks like someone would need to abrogate the shiit out of this ability first and foremost. That said if someone also has infinite strength then it would go to their default strength scores.
  14. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    By all means man! I make these for everyone, I look forward to seeing it in action. 🤜🤛💪
  15. Beefermatic

    Custom divine abilities, portfolios, etc.

    Thanks bud! I appreciate it. :)
  16. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    Singularity Body (Omnific Ability): (Thanks goes to WolfDragon for doing the legwork for me, I appreciate it brother!) Your body is composed of pure Black Hole Matter, pure void. -Prerequisites: Construct Traits (see Ersatz), Iron Body, Adamantine Body, Orichalcum Body, Neutronium Body, Quark...
  17. Beefermatic

    Custom divine abilities, portfolios, etc.

    Make sure you specify that you're using Pathfinder Lipika and such, that system, as much as I like it, "borrowed" a lot of ideas from Immortals Handbook without any kind of permissions, just specify so we know which Lipika you're talking about.
  18. Beefermatic

    New Special Materials Beyond Neutronium. Quark, Strange, and Black Hole Matter

    Thank you very much Obly, much appreciate it bro. Correct, I still use the rules as written in manual for divine immunities. Divine Immunity is negated by a Will being behind something. Divine Immunity is enough to block the radiation, the cold, electricity and fire damage and even the...
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