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  1. MacConnell

    Upward from Land's End

    The six depart on friendly terms, having managed to learn a few words of the Ekimmard language during the stay. Each person carries his satchel full of palm fruit for the journey. The first day of return is routine and swift, having walked the exact path before. Travel is slowed, once again...
  2. MacConnell

    Upward from Land's End

    Recognizing Britta as a Mhytre further engenders goodwill with the Ekimmard people, for they tend to favor their own species. Mixed parties of people give two instant, yet opposing opinions of the group, as those groups tend to either be friendly explorers or dangerous headhunters. Waving...
  3. MacConnell

    Door to Nowhere

    Even slowing himself to coordinate his mystical assault with his physical one only requires fractions of a second. Before anything else can happen, Taylar hits the speaker twice with his bludgeons. Each resounding like thunder when they strike, masking the sound of the skull cracking and the...
  4. MacConnell

    Upward from Land's End

    Everyone discovers that the Prickler quills harbor the same mystical proclivity as previous items collected from other rodents but stronger in augmenting Health. Individually they may also be sacrificed to enhance mystical toxicity. Departing as warily as the party, the indigenous Shimadows do...
  5. MacConnell

    Upward from Land's End

    Appropriately named grapestone, the semi-translucent, dark, purple stone is often used in trinkets carried by indigenous and civilized peoples who are unaware of its mystical potential. If bodily carried, a stone would augment the impetus for her physical function and her intellectual...
  6. MacConnell

    Some Stories Are True

    Each square represents about 10 hours of normal travel.
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    5E975CBA-F098-4DF1-8049-F78A0D2C0CB3.jpeg

  8. MacConnell

    Some Stories Are True

    The village Elder had some knowledge of a Sprite, but all information about such creatures was more the product of religion or superstition, rather than anything practical. The runes were unknown, though it was suggested that it might be writing from the days of the Yahdram, something the party...
  9. MacConnell

    Door to Nowhere

    Two full seconds pass in a staring match until the speaker and his partner both fire arrows. Being in her line of sight and ready, as soon as the two arrows of the enemy fly, Astarte releases her own. Plumeir is out of position and does not realize that conflict has ensued, but in about two more...
  10. MacConnell

    Upward from Land's End

    The foothills and scrubland being rocky environments, it is of no consequence for Sprthnt to find a rock suitable for his desire, and it is a simple matter to string the chitinous elytra. Though it is not their season, with the drier environment and scarceness of animals, many acorns still...
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    9D12BE42-6B54-4983-94DE-E5659A5B84D6.jpeg

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    6D10568B-0995-4C8B-A2D0-F48F206E9EB0.jpeg

  13. MacConnell

    Door to Nowhere

    Each square represents about about 45 minutes of forest walking, the red dot, the party's current location. The man waved his hand in a dismissive gesture. “No children. You go, now.” To emphasize his point he and his partner drew their arrows and took aim at Taylar. Despite the use of...
  14. MacConnell

    Door to Nowhere

    Taylar hears the words of Astarte but almost imperceptibly shakes his head to reaffirm his defiance of hiding. His willingness to be seen should offer a greater chance for the other to remain concealed. Taking the trail, which is not straight, his presence quickly becomes known to the Nishurins...
  15. MacConnell

    Upward from Land's End

    It takes her some time, but Britta identifies the ingot as a piece of Aluminum. For its practical use, it is combined with zinc to manufacture the alloy called Ularin, which is used in the production of light weapons and arrowheads. Britta also realizes that, for her, an ingot will enhance the...
  16. MacConnell

    Upward from Land's End

    Being yet adolescents and not fully considered or even considering themselves adults, even Sprthnt who technically had enough Cycles but lacked the appearance and the development, seemingly being the same age as Antapkos, life was all adventure. Seeing anything new offered the possibility of an...
  17. MacConnell

    (SRF) Aspiration's Beginning

    The logic of the quiet commentary from Gaio Verde was undeniable, and Brenda agreed. Brock and Garindell ceased before a single cut had been made. Fit, excited, and energetic, the five youths made a rather quick return to their village, first coming up to the back of the Boar’s Head, signaling...
  18. MacConnell

    Door to Nowhere

    Having no way of knowing who could be found ahead, the party prepares for the worst, as is the nature of experienced travelers. Both Taylar and Astarte could hear Plumeir move through the trees but he demonstrates some skill, as he sounds more like an animal than a person. After only a few steps...
  19. MacConnell

    Door to Nowhere

    Since neither he nor Astarte could confirm the suspicion from Plumeir, Taylar begins to creep forward along the game trail, motioning for the other to be quiet and alert. The river is somewhat visible to the West and the forest displays nothing of clearing to the East. The game trail offers the...
  20. MacConnell

    Upward from Land's End

    Molo Pesce nodded, then reached in a belt pouch to retrieve a special coin, handing it to Antapkos. “Good. Present this mark to the clerk outside of the Harbor Gate when you have any materials. Word will be sent to me. I will send someone to you if I am busy, myself. The materials that you may...
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