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  1. MacConnell

    Door to Nowhere

    Taylar partitions his distaste for the unsecured remains of warriors in his mind to better focus on the task at hand. Anger pushes the party for a time, after leaving the despicable scene but daylight is waning. Rest is short and fitful. More rain greets the morning. Though necessary for the...
  2. MacConnell

    Upward from Land's End

    Molo Pesce says something to Mishka in Amiradthan then turns to the party. “Walk with me, this way. Not that I am concerned with anyone else hearing our conversation, the privacy is for your benefit.” He begins walking toward the Moonlight District but then diverts from the path so that the way...
  3. MacConnell

    Upward from Land's End

    Magister Molo Pesce exited the Harbor Gate, flanked by two swordsmen. The guards were more of a formality for this Magister, since the image of him presented the idea that he was far more formidable than either of the two swordsmen. He waved the swordsmen to a halt as he approached the...
  4. MacConnell

    Upward from Land's End

    The Harbor is a walled section of the city built, farthest south, on the eastern bank, because it is the cut bank of the Crystal River. The Artisan District is adjacent to the North. The harbor and jetty system are manufactured from large faux stone blocks, after advances were made in the...
  5. MacConnell

    Door to Nowhere

    The red dot marks the current location of the party and the site of the massacre. Each square represents about 40 minutes of forest walking. Like with the previous locale in which Taylar looked for a suitable location to station a sentry, the towering conifers offer plenty of sites; yet in such...
  6. 65410C0A-35B7-48C5-9675-5567316A9838.jpeg

    65410C0A-35B7-48C5-9675-5567316A9838.jpeg

  7. MacConnell

    Upward from Land's End

    Everything about the Moonlight District was completely alien to anything any of the six had previously experienced in life. While initially fascinating, the loudness, the clutter, and the press of bodies soon became less than tolerable. The desert sand, outside the gate and away from the ocean...
  8. MacConnell

    Upward from Land's End

    The other guards who did not have children or partners take their liberty and their coins into the Moonlight District. This admission explained and located certain things that Antapkos and Cormorante had previously heard but did not understand. The Moonlight District is for entertainment. It...
  9. MacConnell

    Upward from Land's End

    Collectively, the party learns that long ago, apparently, it had been decided that carrying extra water and crossing as straight through the desert as possible was a better option than dealing with the inevitable hostile situations that plagued the river area. Not particularly people, but...
  10. MacConnell

    Door to Nowhere

    From the Rheini village, two hours were necessary to reach the eastern branch of the Salmon River. The shallower depth made the crossing was far simpler than the other from farther downstream, despite the water moving more rapidly. Like followed before, a dominant game trail paralleled each...
  11. CA079442-D48F-48F1-A896-51E805C84A31.jpeg

    CA079442-D48F-48F1-A896-51E805C84A31.jpeg

  12. MacConnell

    (SRF) Aspiration's Beginning

    Slinging his charged stone faster than any of the others, Brock manages to hit the otter when it has only made about 2 strides distance, giving him an advantage to accuracy. The stone sounds like it had, ineffectively, struck a sack of grain, but then a similar loud clap issued forth, like with...
  13. MacConnell

    Some Stories Are True

    With the significance of his previous wounds, even though recovery is accelerated, it will take considerable more time before Oorvid is well, Astrid and Wrenn as well. This is obvious to the party members. Having very little knowledge of the Yahdram or their magic, he sides with Maka and the...
  14. MacConnell

    Upward from Land's End

    Fully aware that the trade of salt for an entire lizard skin is not a very good deal, especially since salt is the primary export carried by the caravan, the Sojourn Six elect to abide with it, in favor of maintaining the necessary secretiveness of their talents. Had this still been the Artisan...
  15. MacConnell

    Upward from Land's End

    Even with a bit of luck on their side, the faster lizards are not nearly dangerous enough to cause any real harm, though Kuwaia is badly hurt, mostly because she has no mystical defense. Antapkos, Cormorante, and Britta are only scratched. The scratch is little more than irritating. The scaled...
  16. MacConnell

    Door to Nowhere

    Despite all of the rain, which has started to fall again, two of the local rangers not only show the party where the previous hunters were killed and the children taken, but they also show where the enemy was believed to have crossed the tributary to the north. It is no longer possible to see...
  17. MacConnell

    Upward from Land's End

    A ripple runs over the skin of Antapkos and Siofrita, which looks like a faint breeze ruffling fallen leaves, as they are both camouflaged to match the surroundings. Ripples also course over the skin of Cormorante, Sprthnt, and Kuwaia, but none of them have the talent to camouflage their...
  18. MacConnell

    Upward from Land's End

    Whether the individual people can be accurately tracked is not immediately known, but the lizards evidently have outstanding hearing. Despite the precautions taken in the approach, all four of the lizards jerk their heads away from the carcass and begin to look about for danger, turning...
  19. MacConnell

    Door to Nowhere

    The elder man is the grandfather of Maka, not Raven Elk. Raven Elk was Kinamin not Rheini, but the characters would know this even if it is difficult, as players, to remember, due to gaps in posting time. Even with an open array, small villages such as this one are difficult to approach...
  20. MacConnell

    Upward from Land's End

    During the evening of one of the five days required for the caravan to clear the pass and enter the sands of the Ansylin Desert, while still in the scrubland of the Pass, when the Sojourn Six were out on a hunting foray, Kuwaia discovered a pod of desert lizards eating upon the carcass of some...
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